diff options
author | Diva Canto | 2012-03-08 18:29:08 -0800 |
---|---|---|
committer | Diva Canto | 2012-03-08 18:29:08 -0800 |
commit | c22446ede08c720b4c20b87cd144c77882e44ffe (patch) | |
tree | 139c4135772cba2bc958f500d19c281e5f3d5061 /OpenSim | |
parent | HG inventory/asset transfers: serialize asset posts. I'm using the same patte... (diff) | |
parent | Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
6 files changed, 796 insertions, 48 deletions
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs new file mode 100644 index 0000000..95ef72a --- /dev/null +++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs | |||
@@ -0,0 +1,500 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Data; | ||
31 | using System.IO; | ||
32 | using System.IO.Compression; | ||
33 | using System.Reflection; | ||
34 | using System.Security.Cryptography; | ||
35 | using System.Text; | ||
36 | using log4net; | ||
37 | using MySql.Data.MySqlClient; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Data; | ||
41 | |||
42 | namespace OpenSim.Data.MySQL | ||
43 | { | ||
44 | public class MySQLXAssetData : AssetDataBase | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | protected virtual Assembly Assembly | ||
49 | { | ||
50 | get { return GetType().Assembly; } | ||
51 | } | ||
52 | |||
53 | private bool m_enableCompression = false; | ||
54 | private string m_connectionString; | ||
55 | private object m_dbLock = new object(); | ||
56 | |||
57 | /// <summary> | ||
58 | /// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock | ||
59 | /// </summary> | ||
60 | private HashAlgorithm hasher = new SHA256CryptoServiceProvider(); | ||
61 | |||
62 | #region IPlugin Members | ||
63 | |||
64 | public override string Version { get { return "1.0.0.0"; } } | ||
65 | |||
66 | /// <summary> | ||
67 | /// <para>Initialises Asset interface</para> | ||
68 | /// <para> | ||
69 | /// <list type="bullet"> | ||
70 | /// <item>Loads and initialises the MySQL storage plugin.</item> | ||
71 | /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item> | ||
72 | /// <item>Check for migration</item> | ||
73 | /// </list> | ||
74 | /// </para> | ||
75 | /// </summary> | ||
76 | /// <param name="connect">connect string</param> | ||
77 | public override void Initialise(string connect) | ||
78 | { | ||
79 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
80 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
81 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
82 | m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL."); | ||
83 | m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING."); | ||
84 | m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST."); | ||
85 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
86 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
87 | m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************"); | ||
88 | |||
89 | m_connectionString = connect; | ||
90 | |||
91 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
92 | { | ||
93 | dbcon.Open(); | ||
94 | Migration m = new Migration(dbcon, Assembly, "XAssetStore"); | ||
95 | m.Update(); | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public override void Initialise() | ||
100 | { | ||
101 | throw new NotImplementedException(); | ||
102 | } | ||
103 | |||
104 | public override void Dispose() { } | ||
105 | |||
106 | /// <summary> | ||
107 | /// The name of this DB provider | ||
108 | /// </summary> | ||
109 | override public string Name | ||
110 | { | ||
111 | get { return "MySQL XAsset storage engine"; } | ||
112 | } | ||
113 | |||
114 | #endregion | ||
115 | |||
116 | #region IAssetDataPlugin Members | ||
117 | |||
118 | /// <summary> | ||
119 | /// Fetch Asset <paramref name="assetID"/> from database | ||
120 | /// </summary> | ||
121 | /// <param name="assetID">Asset UUID to fetch</param> | ||
122 | /// <returns>Return the asset</returns> | ||
123 | /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> | ||
124 | override public AssetBase GetAsset(UUID assetID) | ||
125 | { | ||
126 | // m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID); | ||
127 | |||
128 | AssetBase asset = null; | ||
129 | lock (m_dbLock) | ||
130 | { | ||
131 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
132 | { | ||
133 | dbcon.Open(); | ||
134 | |||
135 | using (MySqlCommand cmd = new MySqlCommand( | ||
136 | "SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id", | ||
137 | dbcon)) | ||
138 | { | ||
139 | cmd.Parameters.AddWithValue("?id", assetID.ToString()); | ||
140 | |||
141 | try | ||
142 | { | ||
143 | using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) | ||
144 | { | ||
145 | if (dbReader.Read()) | ||
146 | { | ||
147 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString()); | ||
148 | asset.Data = (byte[])dbReader["data"]; | ||
149 | asset.Description = (string)dbReader["description"]; | ||
150 | |||
151 | string local = dbReader["local"].ToString(); | ||
152 | if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) | ||
153 | asset.Local = true; | ||
154 | else | ||
155 | asset.Local = false; | ||
156 | |||
157 | asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); | ||
158 | asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]); | ||
159 | |||
160 | if (m_enableCompression) | ||
161 | { | ||
162 | using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress)) | ||
163 | { | ||
164 | MemoryStream outputStream = new MemoryStream(); | ||
165 | WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue); | ||
166 | // int compressedLength = asset.Data.Length; | ||
167 | asset.Data = outputStream.ToArray(); | ||
168 | |||
169 | // m_log.DebugFormat( | ||
170 | // "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}", | ||
171 | // asset.ID, asset.Name, asset.Data.Length, compressedLength); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | } | ||
177 | catch (Exception e) | ||
178 | { | ||
179 | m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message); | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | |||
185 | return asset; | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Create an asset in database, or update it if existing. | ||
190 | /// </summary> | ||
191 | /// <param name="asset">Asset UUID to create</param> | ||
192 | /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> | ||
193 | override public void StoreAsset(AssetBase asset) | ||
194 | { | ||
195 | lock (m_dbLock) | ||
196 | { | ||
197 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
198 | { | ||
199 | dbcon.Open(); | ||
200 | |||
201 | using (MySqlTransaction transaction = dbcon.BeginTransaction()) | ||
202 | { | ||
203 | string assetName = asset.Name; | ||
204 | if (asset.Name.Length > 64) | ||
205 | { | ||
206 | assetName = asset.Name.Substring(0, 64); | ||
207 | m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add"); | ||
208 | } | ||
209 | |||
210 | string assetDescription = asset.Description; | ||
211 | if (asset.Description.Length > 64) | ||
212 | { | ||
213 | assetDescription = asset.Description.Substring(0, 64); | ||
214 | m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add"); | ||
215 | } | ||
216 | |||
217 | if (m_enableCompression) | ||
218 | { | ||
219 | MemoryStream outputStream = new MemoryStream(); | ||
220 | |||
221 | using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false)) | ||
222 | { | ||
223 | // Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue)); | ||
224 | // We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream. | ||
225 | compressionStream.Close(); | ||
226 | byte[] compressedData = outputStream.ToArray(); | ||
227 | asset.Data = compressedData; | ||
228 | } | ||
229 | } | ||
230 | |||
231 | byte[] hash = hasher.ComputeHash(asset.Data); | ||
232 | |||
233 | // m_log.DebugFormat( | ||
234 | // "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}", | ||
235 | // asset.ID, asset.Name, hash, compressedData.Length); | ||
236 | |||
237 | try | ||
238 | { | ||
239 | using (MySqlCommand cmd = | ||
240 | new MySqlCommand( | ||
241 | "replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" + | ||
242 | "VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)", | ||
243 | dbcon)) | ||
244 | { | ||
245 | // create unix epoch time | ||
246 | int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); | ||
247 | cmd.Parameters.AddWithValue("?id", asset.ID); | ||
248 | cmd.Parameters.AddWithValue("?hash", hash); | ||
249 | cmd.Parameters.AddWithValue("?name", assetName); | ||
250 | cmd.Parameters.AddWithValue("?description", assetDescription); | ||
251 | cmd.Parameters.AddWithValue("?asset_type", asset.Type); | ||
252 | cmd.Parameters.AddWithValue("?local", asset.Local); | ||
253 | cmd.Parameters.AddWithValue("?temporary", asset.Temporary); | ||
254 | cmd.Parameters.AddWithValue("?create_time", now); | ||
255 | cmd.Parameters.AddWithValue("?access_time", now); | ||
256 | cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID); | ||
257 | cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); | ||
258 | cmd.ExecuteNonQuery(); | ||
259 | } | ||
260 | } | ||
261 | catch (Exception e) | ||
262 | { | ||
263 | m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}", | ||
264 | asset.FullID, asset.Name, e.Message); | ||
265 | |||
266 | transaction.Rollback(); | ||
267 | |||
268 | return; | ||
269 | } | ||
270 | |||
271 | if (!ExistsData(dbcon, transaction, hash)) | ||
272 | { | ||
273 | try | ||
274 | { | ||
275 | using (MySqlCommand cmd = | ||
276 | new MySqlCommand( | ||
277 | "INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)", | ||
278 | dbcon)) | ||
279 | { | ||
280 | cmd.Parameters.AddWithValue("?hash", hash); | ||
281 | cmd.Parameters.AddWithValue("?data", asset.Data); | ||
282 | cmd.ExecuteNonQuery(); | ||
283 | } | ||
284 | } | ||
285 | catch (Exception e) | ||
286 | { | ||
287 | m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}", | ||
288 | asset.FullID, asset.Name, e.Message); | ||
289 | |||
290 | transaction.Rollback(); | ||
291 | |||
292 | return; | ||
293 | } | ||
294 | } | ||
295 | |||
296 | transaction.Commit(); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | } | ||
301 | |||
302 | // private void UpdateAccessTime(AssetBase asset) | ||
303 | // { | ||
304 | // lock (m_dbLock) | ||
305 | // { | ||
306 | // using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
307 | // { | ||
308 | // dbcon.Open(); | ||
309 | // MySqlCommand cmd = | ||
310 | // new MySqlCommand("update assets set access_time=?access_time where id=?id", | ||
311 | // dbcon); | ||
312 | // | ||
313 | // // need to ensure we dispose | ||
314 | // try | ||
315 | // { | ||
316 | // using (cmd) | ||
317 | // { | ||
318 | // // create unix epoch time | ||
319 | // int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow); | ||
320 | // cmd.Parameters.AddWithValue("?id", asset.ID); | ||
321 | // cmd.Parameters.AddWithValue("?access_time", now); | ||
322 | // cmd.ExecuteNonQuery(); | ||
323 | // cmd.Dispose(); | ||
324 | // } | ||
325 | // } | ||
326 | // catch (Exception e) | ||
327 | // { | ||
328 | // m_log.ErrorFormat( | ||
329 | // "[ASSETS DB]: " + | ||
330 | // "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString() | ||
331 | // + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); | ||
332 | // } | ||
333 | // } | ||
334 | // } | ||
335 | // | ||
336 | // } | ||
337 | |||
338 | /// <summary> | ||
339 | /// We assume we already have the m_dbLock. | ||
340 | /// </summary> | ||
341 | /// TODO: need to actually use the transaction. | ||
342 | /// <param name="dbcon"></param> | ||
343 | /// <param name="transaction"></param> | ||
344 | /// <param name="hash"></param> | ||
345 | /// <returns></returns> | ||
346 | private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash) | ||
347 | { | ||
348 | // m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid); | ||
349 | |||
350 | bool exists = false; | ||
351 | |||
352 | using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon)) | ||
353 | { | ||
354 | cmd.Parameters.AddWithValue("?hash", hash); | ||
355 | |||
356 | try | ||
357 | { | ||
358 | using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) | ||
359 | { | ||
360 | if (dbReader.Read()) | ||
361 | { | ||
362 | // m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid); | ||
363 | exists = true; | ||
364 | } | ||
365 | } | ||
366 | } | ||
367 | catch (Exception e) | ||
368 | { | ||
369 | m_log.ErrorFormat( | ||
370 | "[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}", | ||
371 | hash, e.Message, e.StackTrace); | ||
372 | } | ||
373 | } | ||
374 | |||
375 | return exists; | ||
376 | } | ||
377 | |||
378 | /// <summary> | ||
379 | /// Check if the asset exists in the database | ||
380 | /// </summary> | ||
381 | /// <param name="uuid">The asset UUID</param> | ||
382 | /// <returns>true if it exists, false otherwise.</returns> | ||
383 | override public bool ExistsAsset(UUID uuid) | ||
384 | { | ||
385 | // m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid); | ||
386 | |||
387 | bool assetExists = false; | ||
388 | |||
389 | lock (m_dbLock) | ||
390 | { | ||
391 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
392 | { | ||
393 | dbcon.Open(); | ||
394 | using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon)) | ||
395 | { | ||
396 | cmd.Parameters.AddWithValue("?id", uuid.ToString()); | ||
397 | |||
398 | try | ||
399 | { | ||
400 | using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) | ||
401 | { | ||
402 | if (dbReader.Read()) | ||
403 | { | ||
404 | // m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid); | ||
405 | assetExists = true; | ||
406 | } | ||
407 | } | ||
408 | } | ||
409 | catch (Exception e) | ||
410 | { | ||
411 | m_log.ErrorFormat( | ||
412 | "[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid); | ||
413 | } | ||
414 | } | ||
415 | } | ||
416 | } | ||
417 | |||
418 | return assetExists; | ||
419 | } | ||
420 | |||
421 | /// <summary> | ||
422 | /// Returns a list of AssetMetadata objects. The list is a subset of | ||
423 | /// the entire data set offset by <paramref name="start" /> containing | ||
424 | /// <paramref name="count" /> elements. | ||
425 | /// </summary> | ||
426 | /// <param name="start">The number of results to discard from the total data set.</param> | ||
427 | /// <param name="count">The number of rows the returned list should contain.</param> | ||
428 | /// <returns>A list of AssetMetadata objects.</returns> | ||
429 | public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count) | ||
430 | { | ||
431 | List<AssetMetadata> retList = new List<AssetMetadata>(count); | ||
432 | |||
433 | lock (m_dbLock) | ||
434 | { | ||
435 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
436 | { | ||
437 | dbcon.Open(); | ||
438 | MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon); | ||
439 | cmd.Parameters.AddWithValue("?start", start); | ||
440 | cmd.Parameters.AddWithValue("?count", count); | ||
441 | |||
442 | try | ||
443 | { | ||
444 | using (MySqlDataReader dbReader = cmd.ExecuteReader()) | ||
445 | { | ||
446 | while (dbReader.Read()) | ||
447 | { | ||
448 | AssetMetadata metadata = new AssetMetadata(); | ||
449 | metadata.Name = (string)dbReader["name"]; | ||
450 | metadata.Description = (string)dbReader["description"]; | ||
451 | metadata.Type = (sbyte)dbReader["asset_type"]; | ||
452 | metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct. | ||
453 | metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]); | ||
454 | metadata.FullID = DBGuid.FromDB(dbReader["id"]); | ||
455 | metadata.CreatorID = dbReader["creator_id"].ToString(); | ||
456 | |||
457 | // We'll ignore this for now - it appears unused! | ||
458 | // metadata.SHA1 = dbReader["hash"]); | ||
459 | |||
460 | retList.Add(metadata); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | catch (Exception e) | ||
465 | { | ||
466 | m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString()); | ||
467 | } | ||
468 | } | ||
469 | } | ||
470 | |||
471 | return retList; | ||
472 | } | ||
473 | |||
474 | public override bool Delete(string id) | ||
475 | { | ||
476 | // m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id); | ||
477 | |||
478 | lock (m_dbLock) | ||
479 | { | ||
480 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
481 | { | ||
482 | dbcon.Open(); | ||
483 | |||
484 | using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon)) | ||
485 | { | ||
486 | cmd.Parameters.AddWithValue("?id", id); | ||
487 | cmd.ExecuteNonQuery(); | ||
488 | } | ||
489 | |||
490 | // TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we | ||
491 | // keep a reference count (?) | ||
492 | } | ||
493 | } | ||
494 | |||
495 | return true; | ||
496 | } | ||
497 | |||
498 | #endregion | ||
499 | } | ||
500 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/MySQL/Resources/XAssetStore.migrations b/OpenSim/Data/MySQL/Resources/XAssetStore.migrations new file mode 100644 index 0000000..d3cca5e --- /dev/null +++ b/OpenSim/Data/MySQL/Resources/XAssetStore.migrations | |||
@@ -0,0 +1,27 @@ | |||
1 | # ----------------- | ||
2 | :VERSION 1 | ||
3 | |||
4 | BEGIN; | ||
5 | |||
6 | CREATE TABLE `xassetsmeta` ( | ||
7 | `id` char(36) NOT NULL, | ||
8 | `hash` binary(32) NOT NULL, | ||
9 | `name` varchar(64) NOT NULL, | ||
10 | `description` varchar(64) NOT NULL, | ||
11 | `asset_type` tinyint(4) NOT NULL, | ||
12 | `local` tinyint(1) NOT NULL, | ||
13 | `temporary` tinyint(1) NOT NULL, | ||
14 | `create_time` int(11) NOT NULL, | ||
15 | `access_time` int(11) NOT NULL, | ||
16 | `asset_flags` int(11) NOT NULL, | ||
17 | `creator_id` varchar(128) NOT NULL, | ||
18 | PRIMARY KEY (`id`) | ||
19 | ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1'; | ||
20 | |||
21 | CREATE TABLE `xassetsdata` ( | ||
22 | `hash` binary(32) NOT NULL, | ||
23 | `data` longblob NOT NULL, | ||
24 | PRIMARY KEY (`hash`) | ||
25 | ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1'; | ||
26 | |||
27 | COMMIT; \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index 2e6ec90..c78915f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
73 | return; | 73 | return; |
74 | } | 74 | } |
75 | 75 | ||
76 | string serviceDll = assetConfig.GetString("LocalServiceModule", | 76 | string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty); |
77 | String.Empty); | ||
78 | 77 | ||
79 | if (serviceDll == String.Empty) | 78 | if (serviceDll == String.Empty) |
80 | { | 79 | { |
81 | m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); | 80 | m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); |
82 | return; | 81 | return; |
83 | } | 82 | } |
83 | else | ||
84 | { | ||
85 | m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll); | ||
86 | } | ||
84 | 87 | ||
85 | Object[] args = new Object[] { source }; | 88 | Object[] args = new Object[] { source }; |
86 | m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args); | 89 | m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d5cdfa..be56fe1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -455,12 +455,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
455 | // in the sim unless the avatar is on a sit target. While | 455 | // in the sim unless the avatar is on a sit target. While |
456 | // on a sit target, m_pos will contain the desired offset | 456 | // on a sit target, m_pos will contain the desired offset |
457 | // without the parent rotation applied. | 457 | // without the parent rotation applied. |
458 | if (ParentID != 0) | 458 | SceneObjectPart sitPart = ParentPart; |
459 | { | 459 | |
460 | SceneObjectPart part = ParentPart; | 460 | if (sitPart != null) |
461 | return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); | 461 | return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); |
462 | } | ||
463 | } | 462 | } |
463 | |||
464 | return m_pos; | 464 | return m_pos; |
465 | } | 465 | } |
466 | set | 466 | set |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0003515..786ae6e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2771,64 +2771,69 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2771 | { | 2771 | { |
2772 | m_host.AddScriptLPS(1); | 2772 | m_host.AddScriptLPS(1); |
2773 | 2773 | ||
2774 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 2774 | Util.FireAndForget(delegate (object x) |
2775 | return; | 2775 | { |
2776 | float dist = (float)llVecDist(llGetPos(), pos); | 2776 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
2777 | return; | ||
2778 | float dist = (float)llVecDist(llGetPos(), pos); | ||
2777 | 2779 | ||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2780 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2781 | return; |
2780 | 2782 | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2783 | //Clone is thread-safe |
2784 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
2782 | 2785 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2786 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
2784 | { | ||
2785 | if (inv.Value.Name == inventory) | ||
2786 | { | 2787 | { |
2787 | // make sure we're an object. | 2788 | if (inv.Value.Name == inventory) |
2788 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2789 | { | 2789 | { |
2790 | llSay(0, "Unable to create requested object. Object is missing from database."); | 2790 | // make sure we're an object. |
2791 | return; | 2791 | if (inv.Value.InvType != (int)InventoryType.Object) |
2792 | } | 2792 | { |
2793 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2794 | return; | ||
2795 | } | ||
2793 | 2796 | ||
2794 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2797 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
2795 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 2798 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
2796 | 2799 | ||
2797 | // need the magnitude later | 2800 | // need the magnitude later |
2798 | float velmag = (float)Util.GetMagnitude(llvel); | 2801 | // float velmag = (float)Util.GetMagnitude(llvel); |
2799 | 2802 | ||
2800 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 2803 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); |
2801 | 2804 | ||
2802 | // If either of these are null, then there was an unknown error. | 2805 | // If either of these are null, then there was an unknown error. |
2803 | if (new_group == null) | 2806 | if (new_group == null) |
2804 | continue; | 2807 | continue; |
2805 | 2808 | ||
2806 | // objects rezzed with this method are die_at_edge by default. | 2809 | // objects rezzed with this method are die_at_edge by default. |
2807 | new_group.RootPart.SetDieAtEdge(true); | 2810 | new_group.RootPart.SetDieAtEdge(true); |
2808 | 2811 | ||
2809 | new_group.ResumeScripts(); | 2812 | new_group.ResumeScripts(); |
2810 | 2813 | ||
2811 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 2814 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2812 | "object_rez", new Object[] { | 2815 | "object_rez", new Object[] { |
2813 | new LSL_String( | 2816 | new LSL_String( |
2814 | new_group.RootPart.UUID.ToString()) }, | 2817 | new_group.RootPart.UUID.ToString()) }, |
2815 | new DetectParams[0])); | 2818 | new DetectParams[0])); |
2816 | 2819 | ||
2817 | float groupmass = new_group.GetMass(); | 2820 | float groupmass = new_group.GetMass(); |
2818 | 2821 | ||
2819 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) | 2822 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) |
2820 | { | 2823 | { |
2821 | //Recoil. | 2824 | //Recoil. |
2822 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 2825 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); |
2826 | } | ||
2827 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2828 | return; | ||
2823 | } | 2829 | } |
2824 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2825 | ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2826 | ScriptSleep(100); | ||
2827 | return; | ||
2828 | } | 2830 | } |
2829 | } | ||
2830 | 2831 | ||
2831 | llSay(0, "Could not find object " + inventory); | 2832 | llSay(0, "Could not find object " + inventory); |
2833 | }); | ||
2834 | |||
2835 | //ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2836 | ScriptSleep(100); | ||
2832 | } | 2837 | } |
2833 | 2838 | ||
2834 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | 2839 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs new file mode 100644 index 0000000..d161c58 --- /dev/null +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -0,0 +1,213 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Services.AssetService | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This will be developed into a de-duplicating asset service. | ||
43 | /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. | ||
44 | /// </summary> | ||
45 | public class XAssetService : AssetServiceBase, IAssetService | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | protected static XAssetService m_RootInstance; | ||
50 | |||
51 | public XAssetService(IConfigSource config) : base(config) | ||
52 | { | ||
53 | if (m_RootInstance == null) | ||
54 | { | ||
55 | m_RootInstance = this; | ||
56 | |||
57 | if (m_AssetLoader != null) | ||
58 | { | ||
59 | IConfig assetConfig = config.Configs["AssetService"]; | ||
60 | if (assetConfig == null) | ||
61 | throw new Exception("No AssetService configuration"); | ||
62 | |||
63 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", | ||
64 | String.Empty); | ||
65 | |||
66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); | ||
67 | |||
68 | if (assetLoaderEnabled) | ||
69 | { | ||
70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); | ||
71 | |||
72 | m_AssetLoader.ForEachDefaultXmlAsset( | ||
73 | loaderArgs, | ||
74 | delegate(AssetBase a) | ||
75 | { | ||
76 | AssetBase existingAsset = Get(a.ID); | ||
77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); | ||
78 | |||
79 | if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data)) | ||
80 | { | ||
81 | // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID); | ||
82 | Store(a); | ||
83 | } | ||
84 | }); | ||
85 | } | ||
86 | |||
87 | m_log.Debug("[XASSET SERVICE]: Local asset service enabled"); | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | |||
92 | public virtual AssetBase Get(string id) | ||
93 | { | ||
94 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | ||
95 | |||
96 | UUID assetID; | ||
97 | |||
98 | if (!UUID.TryParse(id, out assetID)) | ||
99 | { | ||
100 | m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id); | ||
101 | return null; | ||
102 | } | ||
103 | |||
104 | try | ||
105 | { | ||
106 | return m_Database.GetAsset(assetID); | ||
107 | } | ||
108 | catch (Exception e) | ||
109 | { | ||
110 | m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e); | ||
111 | return null; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public virtual AssetBase GetCached(string id) | ||
116 | { | ||
117 | return Get(id); | ||
118 | } | ||
119 | |||
120 | public virtual AssetMetadata GetMetadata(string id) | ||
121 | { | ||
122 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); | ||
123 | |||
124 | UUID assetID; | ||
125 | |||
126 | if (!UUID.TryParse(id, out assetID)) | ||
127 | return null; | ||
128 | |||
129 | AssetBase asset = m_Database.GetAsset(assetID); | ||
130 | if (asset != null) | ||
131 | return asset.Metadata; | ||
132 | |||
133 | return null; | ||
134 | } | ||
135 | |||
136 | public virtual byte[] GetData(string id) | ||
137 | { | ||
138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); | ||
139 | |||
140 | UUID assetID; | ||
141 | |||
142 | if (!UUID.TryParse(id, out assetID)) | ||
143 | return null; | ||
144 | |||
145 | AssetBase asset = m_Database.GetAsset(assetID); | ||
146 | return asset.Data; | ||
147 | } | ||
148 | |||
149 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | ||
150 | { | ||
151 | //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); | ||
152 | |||
153 | UUID assetID; | ||
154 | |||
155 | if (!UUID.TryParse(id, out assetID)) | ||
156 | return false; | ||
157 | |||
158 | AssetBase asset = m_Database.GetAsset(assetID); | ||
159 | |||
160 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); | ||
161 | |||
162 | handler(id, sender, asset); | ||
163 | |||
164 | return true; | ||
165 | } | ||
166 | |||
167 | public virtual string Store(AssetBase asset) | ||
168 | { | ||
169 | if (!m_Database.ExistsAsset(asset.FullID)) | ||
170 | { | ||
171 | // m_log.DebugFormat( | ||
172 | // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); | ||
173 | m_Database.StoreAsset(asset); | ||
174 | } | ||
175 | // else | ||
176 | // { | ||
177 | // m_log.DebugFormat( | ||
178 | // "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); | ||
179 | // } | ||
180 | |||
181 | return asset.ID; | ||
182 | } | ||
183 | |||
184 | public bool UpdateContent(string id, byte[] data) | ||
185 | { | ||
186 | return false; | ||
187 | } | ||
188 | |||
189 | public virtual bool Delete(string id) | ||
190 | { | ||
191 | m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id); | ||
192 | UUID assetID; | ||
193 | if (!UUID.TryParse(id, out assetID)) | ||
194 | return false; | ||
195 | |||
196 | AssetBase asset = m_Database.GetAsset(assetID); | ||
197 | if (asset == null) | ||
198 | return false; | ||
199 | |||
200 | if ((int)(asset.Flags & AssetFlags.Maptile) != 0) | ||
201 | { | ||
202 | return m_Database.Delete(id); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id); | ||
207 | } | ||
208 | |||
209 | return false; | ||
210 | } | ||
211 | } | ||
212 | } | ||
213 | |||