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authorMelanie Thielker2017-03-31 13:50:28 +0100
committerMelanie Thielker2017-03-31 14:38:42 +0100
commita6ecedb72a44dbf9c2b9ec4c8f51ec70fce06b78 (patch)
treeb14cafdcb196d625145bdb0a9bd948ae4c283872 /OpenSim
parentWhen determining if a sim can be shut down, ignore NPCs (diff)
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Also ignore NPCs in short-circuiting region restarts
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index bf6592f..bb3b860 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -374,7 +374,7 @@ namespace OpenSim.Region.CoreModules.World.Region
374 { 374 {
375 foreach (ScenePresence sp in s.GetScenePresences()) 375 foreach (ScenePresence sp in s.GetScenePresences())
376 { 376 {
377 if (!sp.IsChildAgent) 377 if (!sp.IsChildAgent && !sp.IsNPC)
378 agents++; 378 agents++;
379 } 379 }
380 } 380 }
@@ -383,7 +383,7 @@ namespace OpenSim.Region.CoreModules.World.Region
383 { 383 {
384 foreach (ScenePresence sp in m_Scene.GetScenePresences()) 384 foreach (ScenePresence sp in m_Scene.GetScenePresences())
385 { 385 {
386 if (!sp.IsChildAgent) 386 if (!sp.IsChildAgent && !sp.IsNPC)
387 agents++; 387 agents++;
388 } 388 }
389 } 389 }