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authorRobert Adams2013-04-08 06:27:01 -0700
committerRobert Adams2013-04-08 06:27:45 -0700
commit99f39836a1879a807bb7d6bf5bf793c3a99584c4 (patch)
tree9bd5c4957f508a32aaf7fbff708d952fbe242261 /OpenSim
parentBulletSim: clean up actor code so routines use the same coding pattern. (diff)
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BulletSim: moving comments around. No functional change.
Diffstat (limited to 'OpenSim')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs10
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs9
3 files changed, 11 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
index 159a3a8..7a791ec 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
@@ -65,7 +65,7 @@ public class BSActorSetTorque : BSActor
65 // BSActor.Refresh() 65 // BSActor.Refresh()
66 public override void Refresh() 66 public override void Refresh()
67 { 67 {
68 m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh", m_controllingPrim.LocalID); 68 m_physicsScene.DetailLog("{0},BSActorSetTorque,refresh,torque={1}", m_controllingPrim.LocalID, m_controllingPrim.RawTorque);
69 69
70 // If not active any more, get rid of me (shouldn't ever happen, but just to be safe) 70 // If not active any more, get rid of me (shouldn't ever happen, but just to be safe)
71 if (m_controllingPrim.RawTorque == OMV.Vector3.Zero) 71 if (m_controllingPrim.RawTorque == OMV.Vector3.Zero)
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 16c7a90..3423d2e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1514,16 +1514,8 @@ public class BSPrim : BSPhysObject
1514 LastEntityProperties = CurrentEntityProperties; 1514 LastEntityProperties = CurrentEntityProperties;
1515 CurrentEntityProperties = entprop; 1515 CurrentEntityProperties = entprop;
1516 1516
1517 // Note that BSPrim can be overloaded by BSPrimLinkable which controls updates from root and children prims.
1517 base.RequestPhysicsterseUpdate(); 1518 base.RequestPhysicsterseUpdate();
1518 /*
1519 else
1520 {
1521 // For debugging, report the movement of children
1522 DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1523 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
1524 entprop.Acceleration, entprop.RotationalVelocity);
1525 }
1526 */
1527 } 1519 }
1528} 1520}
1529} 1521}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index d65d407..28242d4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -163,6 +163,15 @@ public class BSPrimLinkable : BSPrimDisplaced
163 // TODO: this will have to change when linksets are articulated. 163 // TODO: this will have to change when linksets are articulated.
164 base.UpdateProperties(entprop); 164 base.UpdateProperties(entprop);
165 } 165 }
166 /*
167 else
168 {
169 // For debugging, report the movement of children
170 DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
171 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
172 entprop.Acceleration, entprop.RotationalVelocity);
173 }
174 */
166 // The linkset might like to know about changing locations 175 // The linkset might like to know about changing locations
167 Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); 176 Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this);
168 } 177 }