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authorMelanie2011-12-12 11:08:50 +0100
committerMelanie2011-12-12 11:08:50 +0100
commit943b37b8e66f21cab9c52e6f5120d86085d0179c (patch)
treedd311f72a060abd60130781dfe92d6ad02454589 /OpenSim
parentFix a regression that causes data from the attachments module to fail loading (diff)
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Send changed animation event asynchronously
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs31
1 files changed, 17 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4034621..32e44fb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3556,26 +3556,29 @@ namespace OpenSim.Region.Framework.Scenes
3556 /// <param name="args">The arguments for the event</param> 3556 /// <param name="args">The arguments for the event</param>
3557 public void SendScriptEventToAttachments(string eventName, Object[] args) 3557 public void SendScriptEventToAttachments(string eventName, Object[] args)
3558 { 3558 {
3559 if (m_scriptEngines.Length == 0) 3559 Util.FireAndForget(delegate(object x)
3560 return;
3561
3562 lock (m_attachments)
3563 { 3560 {
3564 foreach (SceneObjectGroup grp in m_attachments) 3561 if (m_scriptEngines.Length == 0)
3562 return;
3563
3564 lock (m_attachments)
3565 { 3565 {
3566 // 16384 is CHANGED_ANIMATION 3566 foreach (SceneObjectGroup grp in m_attachments)
3567 //
3568 // Send this to all attachment root prims
3569 //
3570 foreach (IScriptModule m in m_scriptEngines)
3571 { 3567 {
3572 if (m == null) // No script engine loaded 3568 // 16384 is CHANGED_ANIMATION
3573 continue; 3569 //
3570 // Send this to all attachment root prims
3571 //
3572 foreach (IScriptModule m in m_scriptEngines)
3573 {
3574 if (m == null) // No script engine loaded
3575 continue;
3574 3576
3575 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); 3577 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
3578 }
3576 } 3579 }
3577 } 3580 }
3578 } 3581 });
3579 } 3582 }
3580 3583
3581 internal void PushForce(Vector3 impulse) 3584 internal void PushForce(Vector3 impulse)