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author | Justin Clark-Casey (justincc) | 2013-03-23 00:39:03 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-23 00:45:21 +0000 |
commit | 93206ef0fa6dffe93313455b3354ce3787e7262d (patch) | |
tree | ad7448b880e66529999ecb302f462982e51578b7 /OpenSim | |
parent | Following on from 476a7d3e (which wasn't enough), make chat across regions on... (diff) | |
download | opensim-SC-93206ef0fa6dffe93313455b3354ce3787e7262d.zip opensim-SC-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.gz opensim-SC-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.bz2 opensim-SC-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.xz |
Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
Diffstat (limited to 'OpenSim')
6 files changed, 54 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 26267e2..136caad 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -994,6 +994,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
994 | { | 994 | { |
995 | Scene scene = agent.Scene; | 995 | Scene scene = agent.Scene; |
996 | Vector3 pos = agent.AbsolutePosition; | 996 | Vector3 pos = agent.AbsolutePosition; |
997 | |||
998 | // m_log.DebugFormat( | ||
999 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||
1000 | |||
997 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | 1001 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
998 | uint neighbourx = scene.RegionInfo.RegionLocX; | 1002 | uint neighbourx = scene.RegionInfo.RegionLocX; |
999 | uint neighboury = scene.RegionInfo.RegionLocY; | 1003 | uint neighboury = scene.RegionInfo.RegionLocY; |
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs index c6a6511..08c0c31 100644 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -33,8 +33,7 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Framework.Scenes | 33 | namespace OpenSim.Region.Framework.Scenes |
34 | { | 34 | { |
35 | public class Border | 35 | public class Border |
36 | { | 36 | { |
37 | |||
38 | /// <summary> | 37 | /// <summary> |
39 | /// Line perpendicular to the Direction Cardinal. Z value is the | 38 | /// Line perpendicular to the Direction Cardinal. Z value is the |
40 | /// </summary> | 39 | /// </summary> |
@@ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | TriggerRegionY = triggerRegionY; | 80 | TriggerRegionY = triggerRegionY; |
82 | } | 81 | } |
83 | 82 | ||
83 | /// <summary> | ||
84 | /// Tests to see if the given position would cross this border. | ||
85 | /// </summary> | ||
86 | /// <returns></returns> | ||
84 | public bool TestCross(Vector3 position) | 87 | public bool TestCross(Vector3 position) |
85 | { | 88 | { |
86 | bool result = false; | 89 | bool result = false; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c9c0662..e8f00a4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2541,7 +2541,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2541 | 2541 | ||
2542 | } | 2542 | } |
2543 | } | 2543 | } |
2544 | |||
2545 | 2544 | ||
2546 | return null; | 2545 | return null; |
2547 | } | 2546 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6d96c93..f7ae3a2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -442,9 +442,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
442 | { | 442 | { |
443 | m_pos = PhysicsActor.Position; | 443 | m_pos = PhysicsActor.Position; |
444 | 444 | ||
445 | //m_log.DebugFormat( | 445 | // m_log.DebugFormat( |
446 | // "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | 446 | // "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!", |
447 | // m_pos, Name, Scene.RegionInfo.RegionName); | 447 | // Name, Scene.Name, m_pos); |
448 | } | 448 | } |
449 | else | 449 | else |
450 | { | 450 | { |
@@ -471,6 +471,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
471 | } | 471 | } |
472 | set | 472 | set |
473 | { | 473 | { |
474 | // m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value); | ||
475 | // Util.PrintCallStack(); | ||
476 | |||
474 | if (PhysicsActor != null) | 477 | if (PhysicsActor != null) |
475 | { | 478 | { |
476 | try | 479 | try |
@@ -878,6 +881,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
878 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | 881 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
879 | // related to the handling of attachments | 882 | // related to the handling of attachments |
880 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | 883 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); |
884 | |||
881 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | 885 | if (m_scene.TestBorderCross(pos, Cardinals.E)) |
882 | { | 886 | { |
883 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 887 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); |
@@ -2909,6 +2913,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2909 | 2913 | ||
2910 | if (!IsInTransit) | 2914 | if (!IsInTransit) |
2911 | { | 2915 | { |
2916 | // m_log.DebugFormat( | ||
2917 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | ||
2918 | // pos2, Name, Scene.Name); | ||
2919 | |||
2912 | // Checks if where it's headed exists a region | 2920 | // Checks if where it's headed exists a region |
2913 | bool needsTransit = false; | 2921 | bool needsTransit = false; |
2914 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) | 2922 | if (m_scene.TestBorderCross(pos2, Cardinals.W)) |
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index 5fb74b0..29b39e0 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -116,6 +116,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
116 | + "If teleport is true then some extra teleport debug information is logged.\n" | 116 | + "If teleport is true then some extra teleport debug information is logged.\n" |
117 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", | 117 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", |
118 | HandleDebugSceneSetCommand); | 118 | HandleDebugSceneSetCommand); |
119 | |||
120 | scene.AddCommand( | ||
121 | "Regions", | ||
122 | this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand); | ||
123 | } | ||
124 | |||
125 | private void HandleShowBordersCommand(string module, string[] args) | ||
126 | { | ||
127 | StringBuilder sb = new StringBuilder(); | ||
128 | sb.AppendFormat("Borders for {0}:\n", m_scene.Name); | ||
129 | |||
130 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
131 | cdt.AddColumn("Cross Direction", 15); | ||
132 | cdt.AddColumn("Line", 34); | ||
133 | cdt.AddColumn("Trigger Region", 14); | ||
134 | |||
135 | foreach (Border b in m_scene.NorthBorders) | ||
136 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
137 | |||
138 | foreach (Border b in m_scene.EastBorders) | ||
139 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
140 | |||
141 | foreach (Border b in m_scene.SouthBorders) | ||
142 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
143 | |||
144 | foreach (Border b in m_scene.WestBorders) | ||
145 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
146 | |||
147 | cdt.AddToStringBuilder(sb); | ||
148 | |||
149 | MainConsole.Instance.Output(sb.ToString()); | ||
119 | } | 150 | } |
120 | 151 | ||
121 | private void HandleDebugSceneGetCommand(string module, string[] args) | 152 | private void HandleDebugSceneGetCommand(string module, string[] args) |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 905540d..7127c73 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -415,18 +415,17 @@ namespace OpenSim.Region.RegionCombinerModule | |||
415 | */ | 415 | */ |
416 | #endregion | 416 | #endregion |
417 | 417 | ||
418 | // If we're one region over +x y | 418 | // If we're one region over +x y (i.e. root region is to the west) |
419 | //xxx | 419 | //xxx |
420 | //xxy | 420 | //xxy |
421 | //xxx | 421 | //xxx |
422 | |||
423 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) | 422 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) |
424 | { | 423 | { |
425 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); | 424 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
426 | break; | 425 | break; |
427 | } | 426 | } |
428 | 427 | ||
429 | // If we're one region over x +y | 428 | // If we're one region over x +y (i.e. root region is to the south) |
430 | //xyx | 429 | //xyx |
431 | //xxx | 430 | //xxx |
432 | //xxx | 431 | //xxx |
@@ -436,7 +435,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
436 | break; | 435 | break; |
437 | } | 436 | } |
438 | 437 | ||
439 | // If we're one region over +x +y | 438 | // If we're one region over +x +y (i.e. root region is to the south-west) |
440 | //xxy | 439 | //xxy |
441 | //xxx | 440 | //xxx |
442 | //xxx | 441 | //xxx |
@@ -646,7 +645,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
646 | { | 645 | { |
647 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | 646 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) |
648 | { | 647 | { |
649 | |||
650 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 648 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
651 | 649 | ||
652 | lock (rootConn.RegionScene.NorthBorders) | 650 | lock (rootConn.RegionScene.NorthBorders) |