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authorMelanie2011-10-11 21:28:23 +0100
committerMelanie2011-10-11 21:28:23 +0100
commit8fac7c065088d9861ba2ff772fde7f2e9c8d1003 (patch)
tree715c078c3a0ad1298b6b560cf31c2d445c22700a /OpenSim
parentMerge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge (diff)
parentCorrectly create a freshly created estate owner's default items and avatar en... (diff)
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Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Conflicts: OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs50
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs82
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs4
4 files changed, 67 insertions, 93 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index dd0ea67..85870f0 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -41,11 +41,14 @@ using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer; 41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Framework.Statistics; 42using OpenSim.Framework.Statistics;
43using OpenSim.Region.ClientStack; 43using OpenSim.Region.ClientStack;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
44using OpenSim.Region.Framework; 45using OpenSim.Region.Framework;
45using OpenSim.Region.Framework.Interfaces; 46using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 47using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Physics.Manager; 48using OpenSim.Region.Physics.Manager;
48using OpenSim.Server.Base; 49using OpenSim.Server.Base;
50using OpenSim.Services.Interfaces;
51using OpenSim.Services.UserAccountService;
49 52
50namespace OpenSim 53namespace OpenSim
51{ 54{
@@ -411,6 +414,53 @@ namespace OpenSim
411 scene.SnmpService.BootInfo("Loading prins", scene); 414 scene.SnmpService.BootInfo("Loading prins", scene);
412 } 415 }
413 416
417 // FIXME: Put me into a separate method!
418 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
419 {
420 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
421 List<char> excluded = new List<char>(new char[1]{' '});
422 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
423 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
424
425 UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
426
427 if (account == null)
428 {
429 m_log.DebugFormat("A {0}", scene.UserAccountService.GetType());
430
431// if (scene.UserAccountService is LocalUserAccountServicesConnector)
432// {
433// IUserAccountService innerUas
434// = ((LocalUserAccountServicesConnector)scene.UserAccountService).UserAccountService;
435//
436// m_log.DebugFormat("B {0}", innerUas.GetType());
437//
438// if (innerUas is UserAccountService)
439// {
440
441 if (scene.UserAccountService is UserAccountService)
442 {
443 string password = MainConsole.Instance.PasswdPrompt("Password");
444 string email = MainConsole.Instance.CmdPrompt("Email", "");
445
446 // TODO: Where do we put m_regInfo.ScopeID?
447 account = ((UserAccountService)scene.UserAccountService).CreateUser(first, last, password, email);
448 }
449// }
450 }
451
452 if (account == null)
453 {
454 m_log.ErrorFormat(
455 "[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
456 }
457 else
458 {
459 regionInfo.EstateSettings.EstateOwner = account.PrincipalID;
460 regionInfo.EstateSettings.Save();
461 }
462 }
463
414 // Prims have to be loaded after module configuration since some modules may be invoked during the load 464 // Prims have to be loaded after module configuration since some modules may be invoked during the load
415 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 465 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
416 466
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 535a637..df31089 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -45,7 +45,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
45 LogManager.GetLogger( 45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private IUserAccountService m_UserService; 48 /// <summary>
49 /// This is not on the IUserAccountService. It's only being used so that standalone scenes can punch through
50 /// to a local UserAccountService when setting up an estate manager.
51 /// </summary>
52 public IUserAccountService UserAccountService { get; private set; }
53
49 private UserAccountCache m_Cache; 54 private UserAccountCache m_Cache;
50 55
51 private bool m_Enabled = false; 56 private bool m_Enabled = false;
@@ -86,9 +91,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
86 } 91 }
87 92
88 Object[] args = new Object[] { source }; 93 Object[] args = new Object[] { source };
89 m_UserService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args); 94 UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
90 95
91 if (m_UserService == null) 96 if (UserAccountService == null)
92 { 97 {
93 m_log.ErrorFormat( 98 m_log.ErrorFormat(
94 "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll); 99 "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
@@ -119,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
119 if (!m_Enabled) 124 if (!m_Enabled)
120 return; 125 return;
121 126
122 scene.RegisterModuleInterface<IUserAccountService>(m_UserService); 127 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
123 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); 128 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
124 } 129 }
125 130
@@ -148,7 +153,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
148 if (inCache) 153 if (inCache)
149 return account; 154 return account;
150 155
151 account = m_UserService.GetUserAccount(scopeID, userID); 156 account = UserAccountService.GetUserAccount(scopeID, userID);
152 m_Cache.Cache(userID, account); 157 m_Cache.Cache(userID, account);
153 158
154 return account; 159 return account;
@@ -161,7 +166,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
161 if (inCache) 166 if (inCache)
162 return account; 167 return account;
163 168
164 account = m_UserService.GetUserAccount(scopeID, firstName, lastName); 169 account = UserAccountService.GetUserAccount(scopeID, firstName, lastName);
165 if (account != null) 170 if (account != null)
166 m_Cache.Cache(account.PrincipalID, account); 171 m_Cache.Cache(account.PrincipalID, account);
167 172
@@ -170,7 +175,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
170 175
171 public UserAccount GetUserAccount(UUID scopeID, string Email) 176 public UserAccount GetUserAccount(UUID scopeID, string Email)
172 { 177 {
173 return m_UserService.GetUserAccount(scopeID, Email); 178 return UserAccountService.GetUserAccount(scopeID, Email);
174 } 179 }
175 180
176 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query) 181 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
@@ -180,17 +185,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
180 185
181 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 186 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
182 { 187 {
183 return m_UserService.GetUserAccounts(scopeID, query); 188 return UserAccountService.GetUserAccounts(scopeID, query);
184 } 189 }
185 190
186 // Update all updatable fields 191 // Update all updatable fields
187 // 192 //
188 public bool StoreUserAccount(UserAccount data) 193 public bool StoreUserAccount(UserAccount data)
189 { 194 {
190 return m_UserService.StoreUserAccount(data); 195 return UserAccountService.StoreUserAccount(data);
191 } 196 }
192 197
193 #endregion 198 #endregion
194
195 } 199 }
196} 200}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 74ae47a..7897564 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1198,88 +1198,6 @@ namespace OpenSim.Region.Framework.Scenes
1198 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1198 m_dialogModule = RequestModuleInterface<IDialogModule>();
1199 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1199 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
1200 m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); 1200 m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
1201
1202 // Shoving this in here for now, because we have the needed
1203 // interfaces at this point
1204 //
1205 // TODO: Find a better place for this
1206 //
1207 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1208 {
1209 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
1210 List<char> excluded = new List<char>(new char[1]{' '});
1211 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1212 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
1213
1214 UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
1215
1216 if (account == null)
1217 {
1218 // Create a new account
1219 account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty);
1220 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
1221 {
1222 account.ServiceURLs = new Dictionary<string, object>();
1223 account.ServiceURLs["HomeURI"] = string.Empty;
1224 account.ServiceURLs["GatekeeperURI"] = string.Empty;
1225 account.ServiceURLs["InventoryServerURI"] = string.Empty;
1226 account.ServiceURLs["AssetServerURI"] = string.Empty;
1227 }
1228
1229 if (UserAccountService.StoreUserAccount(account))
1230 {
1231 string password = MainConsole.Instance.PasswdPrompt("Password");
1232 string email = MainConsole.Instance.CmdPrompt("Email", "");
1233
1234 account.Email = email;
1235 UserAccountService.StoreUserAccount(account);
1236
1237 bool success = false;
1238 success = AuthenticationService.SetPassword(account.PrincipalID, password);
1239 if (!success)
1240 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
1241 first, last);
1242
1243 GridRegion home = null;
1244 if (GridService != null)
1245 {
1246 List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
1247 if (defaultRegions != null && defaultRegions.Count >= 1)
1248 home = defaultRegions[0];
1249
1250 if (GridUserService != null && home != null)
1251 GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1252 else
1253 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
1254 first, last);
1255
1256 }
1257 else
1258 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
1259 first, last);
1260
1261 if (InventoryService != null)
1262 success = InventoryService.CreateUserInventory(account.PrincipalID);
1263 if (!success)
1264 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
1265 first, last);
1266
1267
1268
1269 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
1270
1271 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1272 m_regInfo.EstateSettings.Save();
1273 }
1274 else
1275 m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
1276 }
1277 else
1278 {
1279 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1280 m_regInfo.EstateSettings.Save();
1281 }
1282 }
1283 } 1201 }
1284 1202
1285 #endregion 1203 #endregion
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 5f388a4..961698c 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -475,7 +475,7 @@ namespace OpenSim.Services.UserAccountService
475 /// <param name="lastName"></param> 475 /// <param name="lastName"></param>
476 /// <param name="password"></param> 476 /// <param name="password"></param>
477 /// <param name="email"></param> 477 /// <param name="email"></param>
478 private void CreateUser(string firstName, string lastName, string password, string email) 478 public UserAccount CreateUser(string firstName, string lastName, string password, string email)
479 { 479 {
480 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); 480 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
481 if (null == account) 481 if (null == account)
@@ -543,6 +543,8 @@ namespace OpenSim.Services.UserAccountService
543 { 543 {
544 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); 544 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
545 } 545 }
546
547 return account;
546 } 548 }
547 549
548 private void CreateDefaultAppearanceEntries(UUID principalID) 550 private void CreateDefaultAppearanceEntries(UUID principalID)