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authorMW2007-09-06 14:15:16 +0000
committerMW2007-09-06 14:15:16 +0000
commit804e87861b95f08590cff8a84a4b9955f1750452 (patch)
tree2a9c6fcdf1ae6236f495f8f8012ae069c1011f5f /OpenSim
parentfixed mantis bug 375 (copy broken with physics/ODE enabled) (diff)
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added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs34
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs60
4 files changed, 123 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4e87032..4151074 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -928,13 +928,14 @@ namespace OpenSim.Region.Environment.Scenes
928 } 928 }
929 } 929 }
930 930
931 public void SendAllSceneObjectsToClient(IClientAPI client) 931 public void SendAllSceneObjectsToClient(ScenePresence presence)
932 { 932 {
933 foreach (EntityBase ent in Entities.Values) 933 foreach (EntityBase ent in Entities.Values)
934 { 934 {
935 if (ent is SceneObjectGroup) 935 if (ent is SceneObjectGroup)
936 { 936 {
937 ((SceneObjectGroup)ent).SendFullUpdateToClient(client); 937 // ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
938 ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
938 } 939 }
939 } 940 }
940 } 941 }
@@ -1229,6 +1230,17 @@ namespace OpenSim.Region.Environment.Scenes
1229 } 1230 }
1230 #endregion 1231 #endregion
1231 1232
1233 private void forceClientUpdate()
1234 {
1235 foreach (EntityBase ent in this.Entities.Values)
1236 {
1237 if (ent is SceneObjectGroup)
1238 {
1239 ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
1240 }
1241 }
1242 }
1243
1232 public void ProcessConsoleCmd(string command, string[] cmdparams) 1244 public void ProcessConsoleCmd(string command, string[] cmdparams)
1233 { 1245 {
1234 switch (command) 1246 switch (command)
@@ -1243,12 +1255,14 @@ namespace OpenSim.Region.Environment.Scenes
1243 MainLog.Instance.Error("show users - show info about connected users in the current region."); 1255 MainLog.Instance.Error("show users - show info about connected users in the current region.");
1244 MainLog.Instance.Error("shutdown - disconnect all clients and shutdown."); 1256 MainLog.Instance.Error("shutdown - disconnect all clients and shutdown.");
1245 break; 1257 break;
1258
1246 case "show": 1259 case "show":
1247 if (cmdparams.Length > 0) 1260 if (cmdparams.Length > 0)
1248 { 1261 {
1249 Show(cmdparams[0]); 1262 Show(cmdparams[0]);
1250 } 1263 }
1251 break; 1264 break;
1265
1252 case "save-xml": 1266 case "save-xml":
1253 if (cmdparams.Length > 0) 1267 if (cmdparams.Length > 0)
1254 { 1268 {
@@ -1277,13 +1291,7 @@ namespace OpenSim.Region.Environment.Scenes
1277 1291
1278 case "force-update": 1292 case "force-update":
1279 Console.WriteLine("Updating all clients"); 1293 Console.WriteLine("Updating all clients");
1280 foreach(EntityBase ent in this.Entities.Values) 1294 this.forceClientUpdate();
1281 {
1282 if (ent is SceneObjectGroup)
1283 {
1284 ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
1285 }
1286 }
1287 break; 1295 break;
1288 1296
1289 case "backup": 1297 case "backup":
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1869a63..b202f3c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -347,6 +347,22 @@ namespace OpenSim.Region.Environment.Scenes
347 } 347 }
348 } 348 }
349 349
350 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
351 {
352 foreach (SceneObjectPart part in this.m_parts.Values)
353 {
354 part.AddFullUpdateToAvatar(presence);
355 }
356 }
357
358 public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
359 {
360 foreach (SceneObjectPart part in this.m_parts.Values)
361 {
362 part.AddTerseUpdateToAvatar(presence);
363 }
364 }
365
350 /// <summary> 366 /// <summary>
351 /// 367 ///
352 /// </summary> 368 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 65a995a..dec017e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -391,14 +391,14 @@ namespace OpenSim.Region.Environment.Scenes
391 { 391 {
392 if (m_updateFlag == 1) //some change has been made so update the clients 392 if (m_updateFlag == 1) //some change has been made so update the clients
393 { 393 {
394 SendTerseUpdateToAllClients(); 394 AddTerseUpdateToAllAvatars();
395 ClearUpdateSchedule(); 395 ClearUpdateSchedule();
396 } 396 }
397 else 397 else
398 { 398 {
399 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes 399 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
400 { 400 {
401 SendFullUpdateToAllClients(); 401 AddFullUpdateToAllAvatars();
402 ClearUpdateSchedule(); 402 ClearUpdateSchedule();
403 } 403 }
404 } 404 }
@@ -603,6 +603,20 @@ namespace OpenSim.Region.Environment.Scenes
603 #endregion 603 #endregion
604 604
605 #region Client Update Methods 605 #region Client Update Methods
606 public void AddFullUpdateToAllAvatars()
607 {
608 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
609 for (int i = 0; i < avatars.Count; i++)
610 {
611 avatars[i].AddFullPart(this);
612 }
613 }
614
615 public void AddFullUpdateToAvatar(ScenePresence presence)
616 {
617 presence.AddFullPart(this);
618 }
619
606 /// <summary> 620 /// <summary>
607 /// 621 ///
608 /// </summary> 622 /// </summary>
@@ -649,6 +663,22 @@ namespace OpenSim.Region.Environment.Scenes
649 m_text, ParentID, this.m_particleSystem, lRot); 663 m_text, ParentID, this.m_particleSystem, lRot);
650 } 664 }
651 665
666 /// Terse updates
667
668 public void AddTerseUpdateToAllAvatars()
669 {
670 List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
671 for (int i = 0; i < avatars.Count; i++)
672 {
673 avatars[i].AddTersePart(this);
674 }
675 }
676
677 public void AddTerseUpdateToAvatar(ScenePresence presence)
678 {
679 presence.AddTersePart(this);
680 }
681
652 /// <summary> 682 /// <summary>
653 /// 683 ///
654 /// </summary> 684 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e094ac6..285c691 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -88,6 +88,12 @@ namespace OpenSim.Region.Environment.Scenes
88 public delegate void SignificantClientMovement(IClientAPI remote_client); 88 public delegate void SignificantClientMovement(IClientAPI remote_client);
89 public event SignificantClientMovement OnSignificantClientMovement; 89 public event SignificantClientMovement OnSignificantClientMovement;
90 90
91 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
92 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
93
94 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
95 private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>();
96
91 #region Properties 97 #region Properties
92 /// <summary> 98 /// <summary>
93 /// 99 ///
@@ -193,6 +199,54 @@ namespace OpenSim.Region.Environment.Scenes
193 } 199 }
194 #endregion 200 #endregion
195 201
202 public void AddTersePart(SceneObjectPart part)
203 {
204 m_teserPartUpdates.Enqueue(part);
205 }
206
207 public void AddFullPart(SceneObjectPart part)
208 {
209 m_fullPartUpdates.Enqueue(part);
210 }
211
212 public void SendPrimUpdates()
213 {
214 if (m_teserPartUpdates.Count > 0)
215 {
216 bool terse = true;
217 int terseCount = 0;
218
219 while (terse)
220 {
221 SceneObjectPart part = m_teserPartUpdates.Dequeue();
222 part.SendTerseUpdate(this.ControllingClient);
223 terseCount++;
224
225 if ((m_teserPartUpdates.Count < 1) |(terseCount > 30))
226 {
227 terse = false;
228 }
229 }
230 }
231 if (m_fullPartUpdates.Count > 0)
232 {
233 bool full = true;
234 int fullCount = 0;
235
236 while (full)
237 {
238 SceneObjectPart part = m_fullPartUpdates.Dequeue();
239 part.SendFullUpdate(this.ControllingClient);
240 fullCount++;
241 if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
242 {
243 full = false;
244 }
245
246 }
247 }
248 }
249
196 #region Status Methods 250 #region Status Methods
197 /// <summary> 251 /// <summary>
198 /// Not Used, most likely can be deleted 252 /// Not Used, most likely can be deleted
@@ -221,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes
221 this._physActor.Flying = isFlying; 275 this._physActor.Flying = isFlying;
222 this.newAvatar = true; 276 this.newAvatar = true;
223 this.childAgent = false; 277 this.childAgent = false;
224 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 278 this.m_scene.SendAllSceneObjectsToClient(this);
225 } 279 }
226 280
227 protected void MakeChildAgent() 281 protected void MakeChildAgent()
@@ -399,6 +453,8 @@ namespace OpenSim.Region.Environment.Scenes
399 /// </summary> 453 /// </summary>
400 public override void Update() 454 public override void Update()
401 { 455 {
456 this.SendPrimUpdates();
457
402 if (this.childAgent == false) 458 if (this.childAgent == false)
403 { 459 {
404 if (this.newForce) 460 if (this.newForce)
@@ -500,7 +556,7 @@ namespace OpenSim.Region.Environment.Scenes
500 //this.SendFullUpdateToALLClients(); 556 //this.SendFullUpdateToALLClients();
501 //this.SendArrearanceToAllOtherAgents(); 557 //this.SendArrearanceToAllOtherAgents();
502 558
503 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 559 this.m_scene.SendAllSceneObjectsToClient(this);
504 this.ControllingClient.SendViewerTime(this.m_scene.TimePhase); 560 this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
505 561
506 //Please don't remove the following code (at least not yet), just leave it commented out 562 //Please don't remove the following code (at least not yet), just leave it commented out