diff options
author | Robert Adams | 2014-03-10 22:01:55 -0700 |
---|---|---|
committer | Robert Adams | 2014-03-10 22:05:18 -0700 |
commit | 742f5054408bbd928ea2422dd9abc04ee57c80dc (patch) | |
tree | 03cba6e526914ac7bfefc210afd7179834045c6c /OpenSim | |
parent | Don't start KeyframeMotion timers until all the regions are ready. This preve... (diff) | |
download | opensim-SC-742f5054408bbd928ea2422dd9abc04ee57c80dc.zip opensim-SC-742f5054408bbd928ea2422dd9abc04ee57c80dc.tar.gz opensim-SC-742f5054408bbd928ea2422dd9abc04ee57c80dc.tar.bz2 opensim-SC-742f5054408bbd928ea2422dd9abc04ee57c80dc.tar.xz |
Change terrain update sending to be triggered by frame tick rather
than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TerrainData.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 142 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 12 |
3 files changed, 139 insertions, 66 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index 9325df2..25f9ca6 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs | |||
@@ -50,8 +50,9 @@ namespace OpenSim.Framework | |||
50 | // Someday terrain will have caves | 50 | // Someday terrain will have caves |
51 | public abstract float this[int x, int y, int z] { get; set; } | 51 | public abstract float this[int x, int y, int z] { get; set; } |
52 | 52 | ||
53 | public bool IsTainted { get; protected set; } | ||
54 | public abstract bool IsTaintedAt(int xx, int yy); | 53 | public abstract bool IsTaintedAt(int xx, int yy); |
54 | public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest); | ||
55 | public abstract void TaintAllTerrain(); | ||
55 | public abstract void ClearTaint(); | 56 | public abstract void ClearTaint(); |
56 | 57 | ||
57 | public abstract void ClearLand(); | 58 | public abstract void ClearLand(); |
@@ -75,6 +76,7 @@ namespace OpenSim.Framework | |||
75 | public abstract short[] GetCompressedMap(); | 76 | public abstract short[] GetCompressedMap(); |
76 | public abstract float CompressionFactor { get; } | 77 | public abstract float CompressionFactor { get; } |
77 | 78 | ||
79 | public abstract float[] GetFloatsSerialized(); | ||
78 | public abstract double[,] GetDoubles(); | 80 | public abstract double[,] GetDoubles(); |
79 | public abstract TerrainData Clone(); | 81 | public abstract TerrainData Clone(); |
80 | } | 82 | } |
@@ -138,10 +140,20 @@ namespace OpenSim.Framework | |||
138 | // TerrainData.ClearTaint | 140 | // TerrainData.ClearTaint |
139 | public override void ClearTaint() | 141 | public override void ClearTaint() |
140 | { | 142 | { |
141 | IsTainted = false; | 143 | SetAllTaint(false); |
144 | } | ||
145 | |||
146 | // TerrainData.TaintAllTerrain | ||
147 | public override void TaintAllTerrain() | ||
148 | { | ||
149 | SetAllTaint(true); | ||
150 | } | ||
151 | |||
152 | private void SetAllTaint(bool setting) | ||
153 | { | ||
142 | for (int ii = 0; ii < m_taint.GetLength(0); ii++) | 154 | for (int ii = 0; ii < m_taint.GetLength(0); ii++) |
143 | for (int jj = 0; jj < m_taint.GetLength(1); jj++) | 155 | for (int jj = 0; jj < m_taint.GetLength(1); jj++) |
144 | m_taint[ii, jj] = false; | 156 | m_taint[ii, jj] = setting; |
145 | } | 157 | } |
146 | 158 | ||
147 | // TerrainData.ClearLand | 159 | // TerrainData.ClearLand |
@@ -158,15 +170,25 @@ namespace OpenSim.Framework | |||
158 | m_heightmap[xx, yy] = flatHeight; | 170 | m_heightmap[xx, yy] = flatHeight; |
159 | } | 171 | } |
160 | 172 | ||
161 | public override bool IsTaintedAt(int xx, int yy) | 173 | // Return 'true' of the patch that contains these region coordinates has been modified. |
174 | // Note that checking the taint clears it. | ||
175 | // There is existing code that relies on this feature. | ||
176 | public override bool IsTaintedAt(int xx, int yy, bool clearOnTest) | ||
162 | { | 177 | { |
163 | int tx = xx / Constants.TerrainPatchSize; | 178 | int tx = xx / Constants.TerrainPatchSize; |
164 | int ty = yy / Constants.TerrainPatchSize; | 179 | int ty = yy / Constants.TerrainPatchSize; |
165 | bool ret = m_taint[tx, ty]; | 180 | bool ret = m_taint[tx, ty]; |
166 | m_taint[tx, ty] = false; | 181 | if (ret && clearOnTest) |
182 | m_taint[tx, ty] = false; | ||
167 | return ret; | 183 | return ret; |
168 | } | 184 | } |
169 | 185 | ||
186 | // Old form that clears the taint flag when we check it. | ||
187 | public override bool IsTaintedAt(int xx, int yy) | ||
188 | { | ||
189 | return IsTaintedAt(xx, yy, true /* clearOnTest */); | ||
190 | } | ||
191 | |||
170 | // TerrainData.GetDatabaseBlob | 192 | // TerrainData.GetDatabaseBlob |
171 | // The user wants something to store in the database. | 193 | // The user wants something to store in the database. |
172 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | 194 | public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) |
@@ -212,6 +234,25 @@ namespace OpenSim.Framework | |||
212 | return ret; | 234 | return ret; |
213 | } | 235 | } |
214 | 236 | ||
237 | // TerrainData.GetFloatsSerialized | ||
238 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
239 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
240 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
241 | public override float[] GetFloatsSerialized() | ||
242 | { | ||
243 | int points = SizeX * SizeY; | ||
244 | float[] heights = new float[points]; | ||
245 | |||
246 | int idx = 0; | ||
247 | for (int jj = 0; jj < SizeY; jj++) | ||
248 | for (int ii = 0; ii < SizeX; ii++) | ||
249 | { | ||
250 | heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]); | ||
251 | } | ||
252 | |||
253 | return heights; | ||
254 | } | ||
255 | |||
215 | // TerrainData.GetDoubles | 256 | // TerrainData.GetDoubles |
216 | public override double[,] GetDoubles() | 257 | public override double[,] GetDoubles() |
217 | { | 258 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 08891d9..daf9901 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -149,8 +149,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
149 | 149 | ||
150 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 150 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
151 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 151 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
152 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | ||
152 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 153 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
153 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 154 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
155 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | ||
154 | } | 156 | } |
155 | 157 | ||
156 | InstallDefaultEffects(); | 158 | InstallDefaultEffects(); |
@@ -189,8 +191,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
189 | // remove the commands | 191 | // remove the commands |
190 | m_scene.UnregisterModuleCommander(m_commander.Name); | 192 | m_scene.UnregisterModuleCommander(m_commander.Name); |
191 | // remove the event-handlers | 193 | // remove the event-handlers |
194 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | ||
192 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 195 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
193 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 196 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
197 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | ||
194 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; | 198 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; |
195 | // remove the interface | 199 | // remove the interface |
196 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); | 200 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); |
@@ -266,7 +270,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
266 | String.Format("Unable to load heightmap: {0}", e.Message)); | 270 | String.Format("Unable to load heightmap: {0}", e.Message)); |
267 | } | 271 | } |
268 | } | 272 | } |
269 | CheckForTerrainUpdates(); | ||
270 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 273 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
271 | return; | 274 | return; |
272 | } | 275 | } |
@@ -347,7 +350,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
347 | } | 350 | } |
348 | } | 351 | } |
349 | 352 | ||
350 | CheckForTerrainUpdates(); | ||
351 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 353 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
352 | return; | 354 | return; |
353 | } | 355 | } |
@@ -418,7 +420,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
418 | 420 | ||
419 | public void TaintTerrain () | 421 | public void TaintTerrain () |
420 | { | 422 | { |
421 | CheckForTerrainUpdates(); | 423 | m_channel.GetTerrainData().TaintAllTerrain(); |
422 | } | 424 | } |
423 | 425 | ||
424 | #region Plugin Loading Methods | 426 | #region Plugin Loading Methods |
@@ -647,7 +649,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
647 | } | 649 | } |
648 | 650 | ||
649 | /// <summary> | 651 | /// <summary> |
652 | /// Called before processing of every simulation frame. | ||
653 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | ||
654 | /// updates for all the presences. | ||
655 | /// This also checks to see if there are updates that need to be sent for each presence. | ||
656 | /// This is where the logic is to send terrain updates to clients. | ||
657 | /// </summary> | ||
658 | private void EventManager_OnFrame() | ||
659 | { | ||
660 | TerrainData terrData = m_channel.GetTerrainData(); | ||
661 | |||
662 | bool shouldTaint = false; | ||
663 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
664 | { | ||
665 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
666 | { | ||
667 | if (terrData.IsTaintedAt(x, y)) | ||
668 | { | ||
669 | // Found a patch that was modified. Push this flag into the clients. | ||
670 | SendToClients(terrData, x, y); | ||
671 | shouldTaint = true; | ||
672 | } | ||
673 | } | ||
674 | } | ||
675 | if (shouldTaint) | ||
676 | { | ||
677 | m_scene.EventManager.TriggerTerrainTainted(); | ||
678 | m_tainted = true; | ||
679 | } | ||
680 | } | ||
681 | |||
682 | /// <summary> | ||
650 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | 683 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections |
684 | /// Called infrequently (like every 5 seconds or so). Best used for storing terrain. | ||
651 | /// </summary> | 685 | /// </summary> |
652 | private void EventManager_OnTerrainTick() | 686 | private void EventManager_OnTerrainTick() |
653 | { | 687 | { |
@@ -698,6 +732,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
698 | } | 732 | } |
699 | 733 | ||
700 | /// <summary> | 734 | /// <summary> |
735 | /// Installs terrain brush hook to IClientAPI | ||
736 | /// </summary> | ||
737 | /// <param name="client"></param> | ||
738 | private void EventManager_OnClientClosed(UUID client, Scene scene) | ||
739 | { | ||
740 | ScenePresence presence = scene.GetScenePresence(client); | ||
741 | if (presence != null) | ||
742 | { | ||
743 | presence.ControllingClient.OnModifyTerrain -= client_OnModifyTerrain; | ||
744 | presence.ControllingClient.OnBakeTerrain -= client_OnBakeTerrain; | ||
745 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | ||
746 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | ||
747 | } | ||
748 | } | ||
749 | |||
750 | /// <summary> | ||
701 | /// Checks to see if the terrain has been modified since last check | 751 | /// Checks to see if the terrain has been modified since last check |
702 | /// but won't attempt to limit those changes to the limits specified in the estate settings | 752 | /// but won't attempt to limit those changes to the limits specified in the estate settings |
703 | /// currently invoked by the command line operations in the region server only | 753 | /// currently invoked by the command line operations in the region server only |
@@ -717,36 +767,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
717 | /// </summary> | 767 | /// </summary> |
718 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 768 | private void CheckForTerrainUpdates(bool respectEstateSettings) |
719 | { | 769 | { |
720 | bool shouldTaint = false; | 770 | } |
721 | float[] terrHeights = m_channel.GetFloatsSerialised(); | 771 | |
722 | int x; | 772 | /// <summary> |
723 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 773 | /// Scan over changes in the terrain and limit height changes. This enforces the |
774 | /// non-estate owner limits on rate of terrain editting. | ||
775 | /// Returns 'true' if any heights were limited. | ||
776 | /// </summary> | ||
777 | private bool EnforceEstateLimits() | ||
778 | { | ||
779 | TerrainData terrData = m_channel.GetTerrainData(); | ||
780 | |||
781 | bool wasLimited = false; | ||
782 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
724 | { | 783 | { |
725 | int y; | 784 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
726 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
727 | { | 785 | { |
728 | if (m_channel.Tainted(x, y)) | 786 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
729 | { | 787 | { |
730 | // If we should respect the estate settings then | 788 | // If we should respect the estate settings then |
731 | // fixup and height deltas that don't respect them. | 789 | // fixup and height deltas that don't respect them. |
732 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | 790 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
733 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 791 | wasLimited |= LimitChannelChanges(terrData, x, y); |
734 | { | ||
735 | // Terrain heights were modified. Refetch the terrain info. | ||
736 | terrHeights = m_channel.GetFloatsSerialised(); | ||
737 | } | ||
738 | |||
739 | // m_log.DebugFormat("{0} Patch modified. Sending (x,y) = ({1},{2})", LogHeader, x, y); | ||
740 | SendToClients(terrHeights, x, y); | ||
741 | shouldTaint = true; | ||
742 | } | 792 | } |
743 | } | 793 | } |
744 | } | 794 | } |
745 | if (shouldTaint) | 795 | return wasLimited; |
746 | { | ||
747 | m_scene.EventManager.TriggerTerrainTainted(); | ||
748 | m_tainted = true; | ||
749 | } | ||
750 | } | 796 | } |
751 | 797 | ||
752 | /// <summary> | 798 | /// <summary> |
@@ -754,11 +800,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
754 | /// are all within the current estate limits | 800 | /// are all within the current estate limits |
755 | /// <returns>true if changes were limited, false otherwise</returns> | 801 | /// <returns>true if changes were limited, false otherwise</returns> |
756 | /// </summary> | 802 | /// </summary> |
757 | private bool LimitChannelChanges(int xStart, int yStart) | 803 | private bool LimitChannelChanges(TerrainData terrData, int xStart, int yStart) |
758 | { | 804 | { |
759 | bool changesLimited = false; | 805 | bool changesLimited = false; |
760 | double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 806 | float minDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
761 | double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 807 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
762 | 808 | ||
763 | // loop through the height map for this patch and compare it against | 809 | // loop through the height map for this patch and compare it against |
764 | // the revert map | 810 | // the revert map |
@@ -766,19 +812,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
766 | { | 812 | { |
767 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 813 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
768 | { | 814 | { |
769 | 815 | float requestedHeight = terrData[x, y]; | |
770 | double requestedHeight = m_channel[x, y]; | 816 | float bakedHeight = (float)m_revert[x, y]; |
771 | double bakedHeight = m_revert[x, y]; | 817 | float requestedDelta = requestedHeight - bakedHeight; |
772 | double requestedDelta = requestedHeight - bakedHeight; | ||
773 | 818 | ||
774 | if (requestedDelta > maxDelta) | 819 | if (requestedDelta > maxDelta) |
775 | { | 820 | { |
776 | m_channel[x, y] = bakedHeight + maxDelta; | 821 | terrData[x, y] = bakedHeight + maxDelta; |
777 | changesLimited = true; | 822 | changesLimited = true; |
778 | } | 823 | } |
779 | else if (requestedDelta < minDelta) | 824 | else if (requestedDelta < minDelta) |
780 | { | 825 | { |
781 | m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta | 826 | terrData[x, y] = bakedHeight + minDelta; //as lower is a -ve delta |
782 | changesLimited = true; | 827 | changesLimited = true; |
783 | } | 828 | } |
784 | } | 829 | } |
@@ -806,11 +851,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
806 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 851 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
807 | /// <param name="x">The patch corner to send</param> | 852 | /// <param name="x">The patch corner to send</param> |
808 | /// <param name="y">The patch corner to send</param> | 853 | /// <param name="y">The patch corner to send</param> |
809 | private void SendToClients(float[] heightMap, int x, int y) | 854 | private void SendToClients(TerrainData terrData, int x, int y) |
810 | { | 855 | { |
856 | float[] heightMap = terrData.GetFloatsSerialized(); | ||
811 | m_scene.ForEachClient( | 857 | m_scene.ForEachClient( |
812 | delegate(IClientAPI controller) | 858 | delegate(IClientAPI controller) |
813 | { controller.SendLayerData( x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, heightMap); } | 859 | { |
860 | controller.SendLayerData( x / Constants.TerrainPatchSize, | ||
861 | y / Constants.TerrainPatchSize, | ||
862 | heightMap); | ||
863 | } | ||
814 | ); | 864 | ); |
815 | } | 865 | } |
816 | 866 | ||
@@ -856,7 +906,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
856 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 906 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
857 | m_channel, allowMask, west, south, height, size, seconds); | 907 | m_channel, allowMask, west, south, height, size, seconds); |
858 | 908 | ||
859 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 909 | //revert changes outside estate limits |
910 | if (!god) | ||
911 | EnforceEstateLimits(); | ||
860 | } | 912 | } |
861 | } | 913 | } |
862 | else | 914 | else |
@@ -897,7 +949,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
897 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | 949 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( |
898 | m_channel, fillArea, size); | 950 | m_channel, fillArea, size); |
899 | 951 | ||
900 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 952 | //revert changes outside estate limits |
953 | if (!god) | ||
954 | EnforceEstateLimits(); | ||
901 | } | 955 | } |
902 | } | 956 | } |
903 | else | 957 | else |
@@ -948,7 +1002,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
948 | private void InterfaceLoadFile(Object[] args) | 1002 | private void InterfaceLoadFile(Object[] args) |
949 | { | 1003 | { |
950 | LoadFromFile((string) args[0]); | 1004 | LoadFromFile((string) args[0]); |
951 | CheckForTerrainUpdates(); | ||
952 | } | 1005 | } |
953 | 1006 | ||
954 | private void InterfaceLoadTileFile(Object[] args) | 1007 | private void InterfaceLoadTileFile(Object[] args) |
@@ -958,7 +1011,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
958 | (int) args[2], | 1011 | (int) args[2], |
959 | (int) args[3], | 1012 | (int) args[3], |
960 | (int) args[4]); | 1013 | (int) args[4]); |
961 | CheckForTerrainUpdates(); | ||
962 | } | 1014 | } |
963 | 1015 | ||
964 | private void InterfaceSaveFile(Object[] args) | 1016 | private void InterfaceSaveFile(Object[] args) |
@@ -987,7 +1039,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
987 | for (y = 0; y < m_channel.Height; y++) | 1039 | for (y = 0; y < m_channel.Height; y++) |
988 | m_channel[x, y] = m_revert[x, y]; | 1040 | m_channel[x, y] = m_revert[x, y]; |
989 | 1041 | ||
990 | CheckForTerrainUpdates(); | ||
991 | } | 1042 | } |
992 | 1043 | ||
993 | private void InterfaceFlipTerrain(Object[] args) | 1044 | private void InterfaceFlipTerrain(Object[] args) |
@@ -1028,7 +1079,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1028 | } | 1079 | } |
1029 | 1080 | ||
1030 | 1081 | ||
1031 | CheckForTerrainUpdates(); | ||
1032 | } | 1082 | } |
1033 | 1083 | ||
1034 | private void InterfaceRescaleTerrain(Object[] args) | 1084 | private void InterfaceRescaleTerrain(Object[] args) |
@@ -1086,7 +1136,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1086 | } | 1136 | } |
1087 | } | 1137 | } |
1088 | 1138 | ||
1089 | CheckForTerrainUpdates(); | ||
1090 | } | 1139 | } |
1091 | 1140 | ||
1092 | } | 1141 | } |
@@ -1097,7 +1146,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1097 | for (x = 0; x < m_channel.Width; x++) | 1146 | for (x = 0; x < m_channel.Width; x++) |
1098 | for (y = 0; y < m_channel.Height; y++) | 1147 | for (y = 0; y < m_channel.Height; y++) |
1099 | m_channel[x, y] += (double) args[0]; | 1148 | m_channel[x, y] += (double) args[0]; |
1100 | CheckForTerrainUpdates(); | ||
1101 | } | 1149 | } |
1102 | 1150 | ||
1103 | private void InterfaceMultiplyTerrain(Object[] args) | 1151 | private void InterfaceMultiplyTerrain(Object[] args) |
@@ -1106,7 +1154,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1106 | for (x = 0; x < m_channel.Width; x++) | 1154 | for (x = 0; x < m_channel.Width; x++) |
1107 | for (y = 0; y < m_channel.Height; y++) | 1155 | for (y = 0; y < m_channel.Height; y++) |
1108 | m_channel[x, y] *= (double) args[0]; | 1156 | m_channel[x, y] *= (double) args[0]; |
1109 | CheckForTerrainUpdates(); | ||
1110 | } | 1157 | } |
1111 | 1158 | ||
1112 | private void InterfaceLowerTerrain(Object[] args) | 1159 | private void InterfaceLowerTerrain(Object[] args) |
@@ -1115,7 +1162,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1115 | for (x = 0; x < m_channel.Width; x++) | 1162 | for (x = 0; x < m_channel.Width; x++) |
1116 | for (y = 0; y < m_channel.Height; y++) | 1163 | for (y = 0; y < m_channel.Height; y++) |
1117 | m_channel[x, y] -= (double) args[0]; | 1164 | m_channel[x, y] -= (double) args[0]; |
1118 | CheckForTerrainUpdates(); | ||
1119 | } | 1165 | } |
1120 | 1166 | ||
1121 | private void InterfaceFillTerrain(Object[] args) | 1167 | private void InterfaceFillTerrain(Object[] args) |
@@ -1125,7 +1171,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1125 | for (x = 0; x < m_channel.Width; x++) | 1171 | for (x = 0; x < m_channel.Width; x++) |
1126 | for (y = 0; y < m_channel.Height; y++) | 1172 | for (y = 0; y < m_channel.Height; y++) |
1127 | m_channel[x, y] = (double) args[0]; | 1173 | m_channel[x, y] = (double) args[0]; |
1128 | CheckForTerrainUpdates(); | ||
1129 | } | 1174 | } |
1130 | 1175 | ||
1131 | private void InterfaceMinTerrain(Object[] args) | 1176 | private void InterfaceMinTerrain(Object[] args) |
@@ -1138,7 +1183,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1138 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1183 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); |
1139 | } | 1184 | } |
1140 | } | 1185 | } |
1141 | CheckForTerrainUpdates(); | ||
1142 | } | 1186 | } |
1143 | 1187 | ||
1144 | private void InterfaceMaxTerrain(Object[] args) | 1188 | private void InterfaceMaxTerrain(Object[] args) |
@@ -1151,7 +1195,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1151 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1195 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); |
1152 | } | 1196 | } |
1153 | } | 1197 | } |
1154 | CheckForTerrainUpdates(); | ||
1155 | } | 1198 | } |
1156 | 1199 | ||
1157 | private void InterfaceShowDebugStats(Object[] args) | 1200 | private void InterfaceShowDebugStats(Object[] args) |
@@ -1214,7 +1257,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1214 | if (m_plugineffects.ContainsKey(firstArg)) | 1257 | if (m_plugineffects.ContainsKey(firstArg)) |
1215 | { | 1258 | { |
1216 | m_plugineffects[firstArg].RunEffect(m_channel); | 1259 | m_plugineffects[firstArg].RunEffect(m_channel); |
1217 | CheckForTerrainUpdates(); | ||
1218 | } | 1260 | } |
1219 | else | 1261 | else |
1220 | { | 1262 | { |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 60dc6c9..cc040a6 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -124,17 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | 124 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. |
125 | public float[] GetFloatsSerialised() | 125 | public float[] GetFloatsSerialised() |
126 | { | 126 | { |
127 | int points = Width * Height; | 127 | return m_terrainData.GetFloatsSerialized(); |
128 | float[] heights = new float[points]; | ||
129 | |||
130 | int idx = 0; | ||
131 | for (int jj = 0; jj < Height; jj++) | ||
132 | for (int ii = 0; ii < Width; ii++) | ||
133 | { | ||
134 | heights[idx++] = m_terrainData[ii, jj]; | ||
135 | } | ||
136 | |||
137 | return heights; | ||
138 | } | 128 | } |
139 | 129 | ||
140 | // ITerrainChannel.GetDoubles() | 130 | // ITerrainChannel.GetDoubles() |