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author | Dahlia Trimble | 2009-07-14 06:09:18 +0000 |
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committer | Dahlia Trimble | 2009-07-14 06:09:18 +0000 |
commit | 73251ed3469e0e0b095c936549c3d557d23af135 (patch) | |
tree | a29bc39b439bf3981c3e1defa6eaec085a42fa54 /OpenSim | |
parent | A commit to retrigger panda (diff) | |
download | opensim-SC-73251ed3469e0e0b095c936549c3d557d23af135.zip opensim-SC-73251ed3469e0e0b095c936549c3d557d23af135.tar.gz opensim-SC-73251ed3469e0e0b095c936549c3d557d23af135.tar.bz2 opensim-SC-73251ed3469e0e0b095c936549c3d557d23af135.tar.xz |
add a constructor overload and an AddPos method to SculptMesh
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 51c8d42..bf42fee 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -91,6 +91,13 @@ namespace PrimMesher | |||
91 | return sculptMesh; | 91 | return sculptMesh; |
92 | } | 92 | } |
93 | 93 | ||
94 | public SculptMesh(string fileName, int sculptType, int lod, int viewerMode, int mirror, int invert) | ||
95 | { | ||
96 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | ||
97 | _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0); | ||
98 | bitmap.Dispose(); | ||
99 | } | ||
100 | |||
94 | /// <summary> | 101 | /// <summary> |
95 | /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications | 102 | /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications |
96 | /// Construct a sculpt mesh from a 2D array of floats | 103 | /// Construct a sculpt mesh from a 2D array of floats |
@@ -467,6 +474,32 @@ namespace PrimMesher | |||
467 | } | 474 | } |
468 | } | 475 | } |
469 | 476 | ||
477 | /// <summary> | ||
478 | /// Adds a value to each XYZ vertex coordinate in the mesh | ||
479 | /// </summary> | ||
480 | /// <param name="x"></param> | ||
481 | /// <param name="y"></param> | ||
482 | /// <param name="z"></param> | ||
483 | public void AddPos(float x, float y, float z) | ||
484 | { | ||
485 | int i; | ||
486 | int numVerts = this.coords.Count; | ||
487 | Coord vert; | ||
488 | |||
489 | for (i = 0; i < numVerts; i++) | ||
490 | { | ||
491 | vert = this.coords[i]; | ||
492 | vert.X += x; | ||
493 | vert.Y += y; | ||
494 | vert.Z += z; | ||
495 | this.coords[i] = vert; | ||
496 | } | ||
497 | } | ||
498 | |||
499 | /// <summary> | ||
500 | /// Rotates the mesh | ||
501 | /// </summary> | ||
502 | /// <param name="q"></param> | ||
470 | public void AddRot(Quat q) | 503 | public void AddRot(Quat q) |
471 | { | 504 | { |
472 | int i; | 505 | int i; |