aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorMelanie Thielker2010-04-19 06:10:23 +0200
committerMelanie Thielker2010-04-19 06:10:23 +0200
commit72d380acf0a4fc53307d62becbfe5ef0d6f3a02e (patch)
tree02d1b4a3086ff6e9b98b450ee7fbc62cef2b8100 /OpenSim
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentThis GetScriptErrors() change allows initial XEngine to run in background (diff)
downloadopensim-SC-72d380acf0a4fc53307d62becbfe5ef0d6f3a02e.zip
opensim-SC-72d380acf0a4fc53307d62becbfe5ef0d6f3a02e.tar.gz
opensim-SC-72d380acf0a4fc53307d62becbfe5ef0d6f3a02e.tar.bz2
opensim-SC-72d380acf0a4fc53307d62becbfe5ef0d6f3a02e.tar.xz
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs71
1 files changed, 65 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 07d58a1..a1991c5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -289,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes
289 m_items.LockItemsForWrite(false); 289 m_items.LockItemsForWrite(false);
290 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 290 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
291 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 291 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
292 StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID)); 292 StoreScriptErrors(item.ItemID, null);
293 m_part.ParentGroup.AddActiveScriptCount(1); 293 m_part.ParentGroup.AddActiveScriptCount(1);
294 m_part.ScheduleFullUpdate(); 294 m_part.ScheduleFullUpdate();
295 return; 295 return;
@@ -318,7 +318,7 @@ namespace OpenSim.Region.Framework.Scenes
318 string script = Utils.BytesToString(asset.Data); 318 string script = Utils.BytesToString(asset.Data);
319 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 319 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
320 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 320 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
321 StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID)); 321 StoreScriptErrors(item.ItemID, null);
322 m_part.ParentGroup.AddActiveScriptCount(1); 322 m_part.ParentGroup.AddActiveScriptCount(1);
323 m_part.ScheduleFullUpdate(); 323 m_part.ScheduleFullUpdate();
324 } 324 }
@@ -387,12 +387,23 @@ namespace OpenSim.Region.Framework.Scenes
387 387
388 /// <summary> 388 /// <summary>
389 /// Start a script which is in this prim's inventory. 389 /// Start a script which is in this prim's inventory.
390 /// Some processing may occur in the background, but this routine returns asap.
390 /// </summary> 391 /// </summary>
391 /// <param name="itemId"> 392 /// <param name="itemId">
392 /// A <see cref="UUID"/> 393 /// A <see cref="UUID"/>
393 /// </param> 394 /// </param>
394 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 395 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
395 { 396 {
397 lock (m_scriptErrors)
398 {
399 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
400 m_scriptErrors.Remove(itemId);
401 }
402 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
403 }
404
405 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
406 {
396 m_items.LockItemsForRead(true); 407 m_items.LockItemsForRead(true);
397 if (m_items.ContainsKey(itemId)) 408 if (m_items.ContainsKey(itemId))
398 { 409 {
@@ -424,25 +435,38 @@ namespace OpenSim.Region.Framework.Scenes
424 435
425 } 436 }
426 437
438 /// <summary>
439 /// Start a script which is in this prim's inventory and return any compilation error messages.
440 /// </summary>
441 /// <param name="itemId">
442 /// A <see cref="UUID"/>
443 /// </param>
427 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 444 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
428 { 445 {
429 ArrayList errors; 446 ArrayList errors;
430 447
448 // Indicate to CreateScriptInstanceInternal() we want it to
449 // post any compilation/loading error messages
431 lock (m_scriptErrors) 450 lock (m_scriptErrors)
432 { 451 {
433 m_scriptErrors.Remove(itemId); 452 m_scriptErrors[itemId] = null;
434 } 453 }
435 CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource); 454
455 // Perform compilation/loading
456 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
457
458 // Wait for and retrieve any errors
436 lock (m_scriptErrors) 459 lock (m_scriptErrors)
437 { 460 {
438 while (!m_scriptErrors.TryGetValue(itemId, out errors)) 461 while ((errors = m_scriptErrors[itemId]) == null)
439 { 462 {
440 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) 463 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
441 { 464 {
442 m_log.ErrorFormat( 465 m_log.ErrorFormat(
443 "[PRIM INVENTORY]: " + 466 "[PRIM INVENTORY]: " +
444 "timedout waiting for script {0} errors", itemId); 467 "timedout waiting for script {0} errors", itemId);
445 if (!m_scriptErrors.TryGetValue(itemId, out errors)) 468 errors = m_scriptErrors[itemId];
469 if (errors == null)
446 { 470 {
447 errors = new ArrayList(1); 471 errors = new ArrayList(1);
448 errors.Add("timedout waiting for errors"); 472 errors.Add("timedout waiting for errors");
@@ -454,14 +478,49 @@ namespace OpenSim.Region.Framework.Scenes
454 } 478 }
455 return errors; 479 return errors;
456 } 480 }
481
482 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
457 private void StoreScriptErrors(UUID itemId, ArrayList errors) 483 private void StoreScriptErrors(UUID itemId, ArrayList errors)
458 { 484 {
459 lock (m_scriptErrors) 485 lock (m_scriptErrors)
460 { 486 {
487 // If compilation/loading initiated via CreateScriptInstance(),
488 // it does not want the errors, so just get out
489 if (!m_scriptErrors.ContainsKey(itemId))
490 {
491 return;
492 }
493
494 // Initiated via CreateScriptInstanceEr(), if we know what the
495 // errors are, save them and wake CreateScriptInstanceEr().
496 if (errors != null)
497 {
498 m_scriptErrors[itemId] = errors;
499 System.Threading.Monitor.PulseAll(m_scriptErrors);
500 return;
501 }
502 }
503
504 // Initiated via CreateScriptInstanceEr() but we don't know what
505 // the errors are yet, so retrieve them from the script engine.
506 // This may involve some waiting internal to GetScriptErrors().
507 errors = GetScriptErrors(itemId);
508
509 // Get a default non-null value to indicate success.
510 if (errors == null)
511 {
512 errors = new ArrayList();
513 }
514
515 // Post to CreateScriptInstanceEr() and wake it up
516 lock (m_scriptErrors)
517 {
461 m_scriptErrors[itemId] = errors; 518 m_scriptErrors[itemId] = errors;
462 System.Threading.Monitor.PulseAll(m_scriptErrors); 519 System.Threading.Monitor.PulseAll(m_scriptErrors);
463 } 520 }
464 } 521 }
522
523 // Like StoreScriptErrors(), but just posts a single string message
465 private void StoreScriptError(UUID itemId, string message) 524 private void StoreScriptError(UUID itemId, string message)
466 { 525 {
467 ArrayList errors = new ArrayList(1); 526 ArrayList errors = new ArrayList(1);