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authorUbitUmarov2012-04-27 06:00:50 +0100
committerUbitUmarov2012-04-27 06:00:50 +0100
commit6edbbdc83ad53f38f1f5ae4a025b03c058827495 (patch)
tree95ae156f8adbd805a09c3de841a5fc81805b1aca /OpenSim
parenttesting (diff)
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ubitODE fix don't report colisions with a volume detector ( only report to it )
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs28
1 files changed, 16 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index cf74f14..fa3d33e 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1020,12 +1020,16 @@ namespace OpenSim.Region.Physics.OdePlugin
1020 1020
1021 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) 1021 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1022 { 1022 {
1023 // obj1LocalID = 0;
1024 //returncollisions = false;
1025 obj2LocalID = 0; 1023 obj2LocalID = 0;
1026 //ctype = 0; 1024 bool p1events = p1.SubscribedEvents();
1027 //cStartStop = 0; 1025 bool p2events = p2.SubscribedEvents();
1028 if (!(p2.SubscribedEvents() || p1.SubscribedEvents())) 1026
1027 if (p1 is OdePrim && p1.IsVolumeDtc)
1028 p2events = false;
1029 if (p2 is OdePrim && p2.IsVolumeDtc)
1030 p1events = false;
1031
1032 if (!(p2events || p1events))
1029 return; 1033 return;
1030 1034
1031 switch ((ActorTypes)p1.PhysicsActorType) 1035 switch ((ActorTypes)p1.PhysicsActorType)
@@ -1037,7 +1041,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1037 case ActorTypes.Agent: 1041 case ActorTypes.Agent:
1038 cc2 = (OdeCharacter)p2; 1042 cc2 = (OdeCharacter)p2;
1039 obj2LocalID = cc2.m_localID; 1043 obj2LocalID = cc2.m_localID;
1040 if (p2.SubscribedEvents()) 1044 if (p2events)
1041 cc2.AddCollisionEvent(cc1.m_localID, contact); 1045 cc2.AddCollisionEvent(cc1.m_localID, contact);
1042 break; 1046 break;
1043 1047
@@ -1046,7 +1050,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1046 { 1050 {
1047 cp2 = (OdePrim)p2; 1051 cp2 = (OdePrim)p2;
1048 obj2LocalID = cp2.m_localID; 1052 obj2LocalID = cp2.m_localID;
1049 if (p2.SubscribedEvents()) 1053 if (p2events)
1050 cp2.AddCollisionEvent(cc1.m_localID, contact); 1054 cp2.AddCollisionEvent(cc1.m_localID, contact);
1051 } 1055 }
1052 break; 1056 break;
@@ -1057,7 +1061,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1057 obj2LocalID = 0; 1061 obj2LocalID = 0;
1058 break; 1062 break;
1059 } 1063 }
1060 if (p1.SubscribedEvents()) 1064 if (p1events)
1061 { 1065 {
1062 contact.SurfaceNormal = -contact.SurfaceNormal; 1066 contact.SurfaceNormal = -contact.SurfaceNormal;
1063 cc1.AddCollisionEvent(obj2LocalID, contact); 1067 cc1.AddCollisionEvent(obj2LocalID, contact);
@@ -1078,7 +1082,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1078 { 1082 {
1079 cc2 = (OdeCharacter)p2; 1083 cc2 = (OdeCharacter)p2;
1080 obj2LocalID = cc2.m_localID; 1084 obj2LocalID = cc2.m_localID;
1081 if (p2.SubscribedEvents()) 1085 if (p2events)
1082 cc2.AddCollisionEvent(cp1.m_localID, contact); 1086 cc2.AddCollisionEvent(cp1.m_localID, contact);
1083 } 1087 }
1084 break; 1088 break;
@@ -1088,7 +1092,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1088 { 1092 {
1089 cp2 = (OdePrim)p2; 1093 cp2 = (OdePrim)p2;
1090 obj2LocalID = cp2.m_localID; 1094 obj2LocalID = cp2.m_localID;
1091 if (p2.SubscribedEvents()) 1095 if (p2events)
1092 cp2.AddCollisionEvent(cp1.m_localID, contact); 1096 cp2.AddCollisionEvent(cp1.m_localID, contact);
1093 } 1097 }
1094 break; 1098 break;
@@ -1099,7 +1103,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1099 obj2LocalID = 0; 1103 obj2LocalID = 0;
1100 break; 1104 break;
1101 } 1105 }
1102 if (p1.SubscribedEvents()) 1106 if (p1events)
1103 { 1107 {
1104 contact.SurfaceNormal = -contact.SurfaceNormal; 1108 contact.SurfaceNormal = -contact.SurfaceNormal;
1105 cp1.AddCollisionEvent(obj2LocalID, contact); 1109 cp1.AddCollisionEvent(obj2LocalID, contact);
@@ -1734,7 +1738,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1734 base.TriggerPhysicsBasedRestart(); 1738 base.TriggerPhysicsBasedRestart();
1735 } 1739 }
1736 1740
1737 while (step_time >= HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever 1741 while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
1738 { 1742 {
1739 try 1743 try
1740 { 1744 {