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author | UbitUmarov | 2015-12-22 00:06:17 +0000 |
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committer | UbitUmarov | 2015-12-22 00:06:17 +0000 |
commit | 6437a94388193968a3f248a03e1063e56ac3ae44 (patch) | |
tree | 22b986d2b7de8c07bc193c716d8582afcdd7dd69 /OpenSim | |
parent | drop attachments to ground a bit in front of the avatar, not on his location (diff) | |
download | opensim-SC-6437a94388193968a3f248a03e1063e56ac3ae44.zip opensim-SC-6437a94388193968a3f248a03e1063e56ac3ae44.tar.gz opensim-SC-6437a94388193968a3f248a03e1063e56ac3ae44.tar.bz2 opensim-SC-6437a94388193968a3f248a03e1063e56ac3ae44.tar.xz |
a few changes to physics new root avatar position height estimation
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 79 |
1 files changed, 61 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ec96519..4236195 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1123,6 +1123,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1123 | /// delays that crossing. | 1123 | /// delays that crossing. |
1124 | /// </remarks> | 1124 | /// </remarks> |
1125 | 1125 | ||
1126 | // constants for physics position search | ||
1127 | const float PhysSearchHeight = 600f; | ||
1128 | const float PhysMinSkipGap = 50f; | ||
1129 | const int PhysNumberCollisions = 30; | ||
1126 | 1130 | ||
1127 | // only in use as part of completemovement | 1131 | // only in use as part of completemovement |
1128 | // other uses need fix | 1132 | // other uses need fix |
@@ -1198,7 +1202,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1198 | bool positionChanged = false; | 1202 | bool positionChanged = false; |
1199 | if(!CheckAndAdjustLandingPoint(ref pos, ref lookat, ref positionChanged )) | 1203 | if(!CheckAndAdjustLandingPoint(ref pos, ref lookat, ref positionChanged )) |
1200 | { | 1204 | { |
1201 | m_log.DebugFormat("[SCENE PRESENCE MakeRootAgent]: houston we have a problem.. {0}({1} got here banned",Name, UUID); | 1205 | m_log.DebugFormat("[SCENE PRESENCE MakeRootAgent]: houston we have a problem.. {0}({1} got here banned",Name, UUID); |
1202 | } | 1206 | } |
1203 | 1207 | ||
1204 | if (pos.X < 0f || pos.Y < 0f | 1208 | if (pos.X < 0f || pos.Y < 0f |
@@ -1219,42 +1223,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
1219 | pos.Y = m_scene.RegionInfo.RegionSizeY - 0.5f; | 1223 | pos.Y = m_scene.RegionInfo.RegionSizeY - 0.5f; |
1220 | } | 1224 | } |
1221 | 1225 | ||
1226 | float groundHeight = m_scene.GetGroundHeight(pos.X, pos.Y) + .01f; | ||
1227 | float physTestHeight; | ||
1228 | |||
1229 | if(PhysSearchHeight < groundHeight + 100f) | ||
1230 | physTestHeight = groundHeight + 100f; | ||
1231 | else | ||
1232 | physTestHeight = PhysSearchHeight; | ||
1233 | |||
1234 | float localAVHalfHeight = 0.8f; | ||
1235 | if (Appearance != null && Appearance.AvatarHeight > 0) | ||
1236 | localAVHalfHeight = 0.5f * Appearance.AvatarHeight; | ||
1237 | |||
1238 | groundHeight += localAVHalfHeight; | ||
1239 | if (groundHeight > pos.Z) | ||
1240 | pos.Z = groundHeight; | ||
1241 | |||
1222 | bool checkPhysics = !positionChanged && | 1242 | bool checkPhysics = !positionChanged && |
1223 | m_scene.SupportsRayCastFiltered() && | 1243 | m_scene.SupportsRayCastFiltered() && |
1244 | pos.Z < physTestHeight && | ||
1224 | ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | 1245 | ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == |
1225 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) | 1246 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) |
1226 | || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 | 1247 | || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 |
1227 | || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); | 1248 | || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); |
1228 | 1249 | ||
1229 | float localAVHeight = 1.56f; | ||
1230 | if (Appearance.AvatarHeight > 0) | ||
1231 | localAVHeight = Appearance.AvatarHeight; | ||
1232 | |||
1233 | float newPosZ = m_scene.GetGroundHeight(pos.X, pos.Y) + .01f; | ||
1234 | newPosZ += 0.5f * localAVHeight; | ||
1235 | if (newPosZ > pos.Z) | ||
1236 | pos.Z = newPosZ; | ||
1237 | |||
1238 | if(checkPhysics) | 1250 | if(checkPhysics) |
1239 | { | 1251 | { |
1240 | // land check was done above | 1252 | // land check was done above |
1241 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; | 1253 | RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull; |
1242 | rayfilter |= RayFilterFlags.physical; | 1254 | rayfilter |= RayFilterFlags.physical; |
1243 | rayfilter |= RayFilterFlags.nonphysical; | 1255 | rayfilter |= RayFilterFlags.nonphysical; |
1244 | rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors | 1256 | rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors |
1245 | int physcount = 25; | 1257 | |
1246 | float dist = 1024f; | 1258 | int physcount = PhysNumberCollisions; |
1247 | Vector3 direction = new Vector3(0f,0f,-1f); | 1259 | |
1260 | float dist = physTestHeight - groundHeight + localAVHalfHeight; | ||
1261 | |||
1262 | Vector3 direction = new Vector3(0f, 0f, -1f); | ||
1248 | Vector3 RayStart = pos; | 1263 | Vector3 RayStart = pos; |
1249 | RayStart.Z += dist; | 1264 | RayStart.Z = physTestHeight; |
1250 | 1265 | ||
1251 | List<ContactResult> physresults = | 1266 | List<ContactResult> physresults = |
1252 | (List<ContactResult>)m_scene.RayCastFiltered(RayStart, direction, dist, physcount, rayfilter); | 1267 | (List<ContactResult>)m_scene.RayCastFiltered(RayStart, direction, dist, physcount, rayfilter); |
1253 | if (physresults != null && physresults.Count > 0) | 1268 | if (physresults != null && physresults.Count > 0) |
1254 | { | 1269 | { |
1255 | float d = physresults[0].Pos.Z + 0.5f * localAVHeight; | 1270 | float dest = physresults[0].Pos.Z; |
1256 | if(d > pos.Z) | 1271 | |
1257 | pos.Z = d; | 1272 | if(physresults.Count > 1) |
1273 | { | ||
1274 | physresults.Sort(delegate(ContactResult a, ContactResult b) | ||
1275 | { | ||
1276 | return a.Depth.CompareTo(b.Depth); | ||
1277 | }); | ||
1278 | |||
1279 | int sel = 0; | ||
1280 | int count = physresults.Count; | ||
1281 | float curd = physresults[0].Depth; | ||
1282 | float nextd = curd + PhysMinSkipGap; | ||
1283 | float maxDepth = dist - pos.Z; | ||
1284 | for(int i = 1; i < count; i++) | ||
1285 | { | ||
1286 | curd = physresults[i].Depth; | ||
1287 | if(curd >= nextd) | ||
1288 | { | ||
1289 | sel = i; | ||
1290 | if(curd >= maxDepth) | ||
1291 | break; | ||
1292 | } | ||
1293 | nextd = curd + PhysMinSkipGap; | ||
1294 | } | ||
1295 | dest = physresults[sel].Pos.Z; | ||
1296 | } | ||
1297 | |||
1298 | dest += localAVHalfHeight; | ||
1299 | if(dest > pos.Z) | ||
1300 | pos.Z = dest; | ||
1258 | } | 1301 | } |
1259 | } | 1302 | } |
1260 | 1303 | ||