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author | Melanie | 2011-05-05 00:34:48 +0100 |
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committer | Melanie | 2011-05-05 00:34:48 +0100 |
commit | 6008ffe943bedfc4c7d70642b5e8da13a24ad4f5 (patch) | |
tree | 4d89412f58f60b6319172344bd670462a7697052 /OpenSim | |
parent | Attempt to make teleports more reliable. This may break redirection on login (diff) | |
parent | Put the previous state back in the attachments in case the agent transfer fails. (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim')
3 files changed, 48 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e2bdee0..edfc94f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1785,11 +1785,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1785 | 1785 | ||
1786 | protected void ReInstantiateScripts(ScenePresence sp) | 1786 | protected void ReInstantiateScripts(ScenePresence sp) |
1787 | { | 1787 | { |
1788 | int i = 0; | ||
1788 | sp.Attachments.ForEach(delegate(SceneObjectGroup sog) | 1789 | sp.Attachments.ForEach(delegate(SceneObjectGroup sog) |
1789 | { | 1790 | { |
1791 | sog.SetState(sp.InTransitScriptStates[i++], sp.Scene); | ||
1790 | sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0); | 1792 | sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0); |
1791 | sog.ResumeScripts(); | 1793 | sog.ResumeScripts(); |
1792 | }); | 1794 | }); |
1795 | |||
1796 | sp.InTransitScriptStates.Clear(); | ||
1793 | } | 1797 | } |
1794 | #endregion | 1798 | #endregion |
1795 | 1799 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a165bbd..184b223 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -594,9 +594,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
594 | } | 594 | } |
595 | } | 595 | } |
596 | } | 596 | } |
597 | |||
598 | // This is a hook to do some per-asset post-processing for subclasses that need that | ||
599 | if (remoteClient != null) | ||
600 | ExportAsset(remoteClient.AgentId, assetID); | ||
601 | |||
597 | return assetID; | 602 | return assetID; |
598 | } | 603 | } |
599 | 604 | ||
605 | protected virtual void ExportAsset(UUID agentID, UUID assetID) | ||
606 | { | ||
607 | // nothing to do here | ||
608 | } | ||
600 | 609 | ||
601 | /// <summary> | 610 | /// <summary> |
602 | /// Rez an object into the scene from the user's inventory | 611 | /// Rez an object into the scene from the user's inventory |
@@ -1025,9 +1034,5 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1025 | } | 1034 | } |
1026 | 1035 | ||
1027 | #endregion | 1036 | #endregion |
1028 | |||
1029 | protected virtual void ExportAsset(UUID agentID, UUID assetID) | ||
1030 | { | ||
1031 | } | ||
1032 | } | 1037 | } |
1033 | } | 1038 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 553b575..079223d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -253,6 +253,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 253 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
256 | /// Copy of the script states while the agent is in transit. This state may | ||
257 | /// need to be placed back in case of transfer fail. | ||
258 | /// </summary> | ||
259 | public List<string> InTransitScriptStates | ||
260 | { | ||
261 | get { return m_InTransitScriptStates; } | ||
262 | } | ||
263 | private List<string> m_InTransitScriptStates = new List<string>(); | ||
264 | |||
265 | /// <summary> | ||
256 | /// Implemented Control Flags | 266 | /// Implemented Control Flags |
257 | /// </summary> | 267 | /// </summary> |
258 | private enum Dir_ControlFlags | 268 | private enum Dir_ControlFlags |
@@ -2812,6 +2822,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2812 | 2822 | ||
2813 | // vars to support reduced update frequency when velocity is unchanged | 2823 | // vars to support reduced update frequency when velocity is unchanged |
2814 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | 2824 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; |
2825 | private Vector3 lastPositionSentToAllClients = Vector3.Zero; | ||
2815 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | 2826 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); |
2816 | 2827 | ||
2817 | /// <summary> | 2828 | /// <summary> |
@@ -2821,14 +2832,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2821 | { | 2832 | { |
2822 | int currentTick = Util.EnvironmentTickCount(); | 2833 | int currentTick = Util.EnvironmentTickCount(); |
2823 | 2834 | ||
2824 | // decrease update frequency when avatar is moving but velocity is not changing | 2835 | // Decrease update frequency when avatar is moving but velocity is |
2825 | if (m_velocity.Length() < 0.01f | 2836 | // not changing. |
2826 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f | 2837 | // If there is a mismatch between distance travelled and expected |
2827 | || currentTick - lastTerseUpdateToAllClientsTick > 1500) | 2838 | // distance based on last velocity sent and velocity hasnt changed, |
2839 | // then send a new terse update | ||
2840 | |||
2841 | float timeSinceLastUpdate = (currentTick - lastTerseUpdateToAllClientsTick) * 0.001f; | ||
2842 | |||
2843 | Vector3 expectedPosition = lastPositionSentToAllClients + lastVelocitySentToAllClients * timeSinceLastUpdate; | ||
2844 | |||
2845 | float distanceError = Vector3.Distance(OffsetPosition, expectedPosition); | ||
2846 | |||
2847 | float speed = Velocity.Length(); | ||
2848 | float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); | ||
2849 | |||
2850 | if (speed < 0.01f // allow rotation updates if avatar position is unchanged | ||
2851 | || Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold | ||
2852 | || velocidyDiff > 0.01f) // did velocity change from last update? | ||
2828 | { | 2853 | { |
2829 | m_perfMonMS = currentTick; | 2854 | m_perfMonMS = currentTick; |
2830 | lastVelocitySentToAllClients = m_velocity; | 2855 | lastVelocitySentToAllClients = Velocity; |
2831 | lastTerseUpdateToAllClientsTick = currentTick; | 2856 | lastTerseUpdateToAllClientsTick = currentTick; |
2857 | lastPositionSentToAllClients = OffsetPosition; | ||
2832 | 2858 | ||
2833 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2859 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2834 | 2860 | ||
@@ -3543,6 +3569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | cAgent.AttachmentObjects = new List<ISceneObject>(); | 3569 | cAgent.AttachmentObjects = new List<ISceneObject>(); |
3544 | cAgent.AttachmentObjectStates = new List<string>(); | 3570 | cAgent.AttachmentObjectStates = new List<string>(); |
3545 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | 3571 | IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); |
3572 | m_InTransitScriptStates.Clear(); | ||
3546 | foreach (SceneObjectGroup sog in m_attachments) | 3573 | foreach (SceneObjectGroup sog in m_attachments) |
3547 | { | 3574 | { |
3548 | // We need to make a copy and pass that copy | 3575 | // We need to make a copy and pass that copy |
@@ -3552,7 +3579,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | 3579 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; |
3553 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; | 3580 | ((SceneObjectGroup)clone).RootPart.IsAttachment = false; |
3554 | cAgent.AttachmentObjects.Add(clone); | 3581 | cAgent.AttachmentObjects.Add(clone); |
3555 | cAgent.AttachmentObjectStates.Add(sog.GetStateSnapshot()); | 3582 | string state = sog.GetStateSnapshot(); |
3583 | cAgent.AttachmentObjectStates.Add(state); | ||
3584 | m_InTransitScriptStates.Add(state); | ||
3556 | // Let's remove the scripts of the original object here | 3585 | // Let's remove the scripts of the original object here |
3557 | sog.RemoveScriptInstances(true); | 3586 | sog.RemoveScriptInstances(true); |
3558 | } | 3587 | } |