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authorUbitUmarov2017-01-27 12:32:01 +0000
committerUbitUmarov2017-01-27 12:32:01 +0000
commit56e3aaefde72bc8819dfb34b423f4ada65f1a195 (patch)
treef125f1f4f9fb38eb7a053078a7ed5a798c5be0db /OpenSim
parent remove unused and wrong methods (diff)
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Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs152
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs120
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs40
4 files changed, 193 insertions, 121 deletions
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 504a584..142c8b7 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
98 if (part.OwnerID == part.GroupID) // Group owned 98 if (part.OwnerID == part.GroupID) // Group owned
99 { 99 {
100 // Does the user have the power to put the object on sale? 100 // Does the user have the power to put the object on sale?
101 if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene)) 101 if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID))
102 { 102 {
103 client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false); 103 client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false);
104 return; 104 return;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index bbebce1..a369c30 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -349,7 +349,77 @@ namespace OpenSim.Region.CoreModules.World.Permissions
349 if (!m_Enabled) 349 if (!m_Enabled)
350 return; 350 return;
351 351
352 if(scene != m_scene)
353 return;
354
352 m_scene.UnregisterModuleInterface<IPermissionsModule>(this); 355 m_scene.UnregisterModuleInterface<IPermissionsModule>(this);
356
357 scenePermissions.OnBypassPermissions -= BypassPermissions;
358 scenePermissions.OnSetBypassPermissions -= SetBypassPermissions;
359 scenePermissions.OnPropagatePermissions -= PropagatePermissions;
360
361 scenePermissions.OnIsGridGod -= IsGridAdministrator;
362 scenePermissions.OnIsAdministrator -= IsAdministrator;
363 scenePermissions.OnIsEstateManager -= IsEstateManager;
364
365 scenePermissions.OnGenerateClientFlags -= GenerateClientFlags;
366
367 scenePermissions.OnIssueEstateCommand -= CanIssueEstateCommand;
368 scenePermissions.OnRunConsoleCommand -= CanRunConsoleCommand;
369
370 scenePermissions.OnTeleport -= CanTeleport;
371
372 scenePermissions.OnInstantMessage -= CanInstantMessage;
373
374 scenePermissions.OnAbandonParcel -= CanAbandonParcel;
375 scenePermissions.OnReclaimParcel -= CanReclaimParcel;
376 scenePermissions.OnDeedParcel -= CanDeedParcel;
377 scenePermissions.OnSellParcel -= CanSellParcel;
378 scenePermissions.OnEditParcelProperties -= CanEditParcelProperties;
379 scenePermissions.OnTerraformLand -= CanTerraformLand;
380 scenePermissions.OnBuyLand -= CanBuyLand;
381
382 scenePermissions.OnRezObject -= CanRezObject;
383 scenePermissions.OnObjectEntry -= CanObjectEntry;
384 scenePermissions.OnReturnObjects -= CanReturnObjects;
385
386 scenePermissions.OnDuplicateObject -= CanDuplicateObject;
387 scenePermissions.OnDeleteObjectByIDs -= CanDeleteObjectByIDs;
388 scenePermissions.OnDeleteObject -= CanDeleteObject;
389 scenePermissions.OnEditObjectByIDs -= CanEditObjectByIDs;
390 scenePermissions.OnEditObject -= CanEditObject;
391 scenePermissions.OnInventoryTransfer -= CanInventoryTransfer;
392 scenePermissions.OnMoveObject -= CanMoveObject;
393 scenePermissions.OnTakeObject -= CanTakeObject;
394 scenePermissions.OnTakeCopyObject -= CanTakeCopyObject;
395 scenePermissions.OnLinkObject -= CanLinkObject;
396 scenePermissions.OnDelinkObject -= CanDelinkObject;
397 scenePermissions.OnDeedObject -= CanDeedObject;
398 scenePermissions.OnSellGroupObject -= CanSellGroupObject;
399
400 scenePermissions.OnCreateObjectInventory -= CanCreateObjectInventory;
401 scenePermissions.OnEditObjectInventory -= CanEditObjectInventory;
402 scenePermissions.OnCopyObjectInventory -= CanCopyObjectInventory;
403 scenePermissions.OnDeleteObjectInventory -= CanDeleteObjectInventory;
404 scenePermissions.OnDoObjectInvToObjectInv -= CanDoObjectInvToObjectInv;
405 scenePermissions.OnDropInObjectInv -= CanDropInObjectInv;
406
407 scenePermissions.OnViewNotecard -= CanViewNotecard;
408 scenePermissions.OnViewScript -= CanViewScript;
409 scenePermissions.OnEditNotecard -= CanEditNotecard;
410 scenePermissions.OnEditScript -= CanEditScript;
411 scenePermissions.OnResetScript -= CanResetScript;
412 scenePermissions.OnRunScript -= CanRunScript;
413 scenePermissions.OnCompileScript -= CanCompileScript;
414
415 scenePermissions.OnCreateUserInventory -= CanCreateUserInventory;
416 scenePermissions.OnCopyUserInventory -= CanCopyUserInventory;
417 scenePermissions.OnEditUserInventory -= CanEditUserInventory;
418 scenePermissions.OnDeleteUserInventory -= CanDeleteUserInventory;
419
420 scenePermissions.OnControlPrimMedia -= CanControlPrimMedia;
421 scenePermissions.OnInteractWithPrimMedia -= CanInteractWithPrimMedia;
422
353 } 423 }
354 424
355 public void Close() 425 public void Close()
@@ -1099,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1099#endregion 1169#endregion
1100 1170
1101 #region Permission Checks 1171 #region Permission Checks
1102 private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) 1172 private bool CanAbandonParcel(UUID user, ILandObject parcel)
1103 { 1173 {
1104 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1174 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1105 if (m_bypassPermissions) return m_bypassPermissionsValue; 1175 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1107,7 +1177,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1107 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandRelease, false); 1177 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandRelease, false);
1108 } 1178 }
1109 1179
1110 private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) 1180 private bool CanReclaimParcel(UUID user, ILandObject parcel)
1111 { 1181 {
1112 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1182 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1113 if (m_bypassPermissions) return m_bypassPermissionsValue; 1183 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1115,7 +1185,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1115 return GenericParcelOwnerPermission(user, parcel, 0,true); 1185 return GenericParcelOwnerPermission(user, parcel, 0,true);
1116 } 1186 }
1117 1187
1118 private bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) 1188 private bool CanDeedParcel(UUID user, ILandObject parcel)
1119 { 1189 {
1120 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1190 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1121 if (m_bypassPermissions) return m_bypassPermissionsValue; 1191 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1129,7 +1199,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1129 if (parcel.LandData.OwnerID != user) // Only the owner can deed! 1199 if (parcel.LandData.OwnerID != user) // Only the owner can deed!
1130 return false; 1200 return false;
1131 1201
1132 ScenePresence sp = scene.GetScenePresence(user); 1202 ScenePresence sp = m_scene.GetScenePresence(user);
1133 if(sp == null) 1203 if(sp == null)
1134 return false; 1204 return false;
1135 1205
@@ -1179,7 +1249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1179 return true; 1249 return true;
1180 } 1250 }
1181 1251
1182 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene) 1252 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp)
1183 { 1253 {
1184 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1254 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1185 if (m_bypassPermissions) return m_bypassPermissionsValue; 1255 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1195,7 +1265,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1195 return false; 1265 return false;
1196 1266
1197 //If they can rez, they can duplicate 1267 //If they can rez, they can duplicate
1198 return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene); 1268 return CanRezObject(0, sp.UUID, sog.AbsolutePosition);
1199 } 1269 }
1200 1270
1201 private bool CanDeleteObject(SceneObjectGroup sog, ScenePresence sp) 1271 private bool CanDeleteObject(SceneObjectGroup sog, ScenePresence sp)
@@ -1240,14 +1310,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1240 return false; 1310 return false;
1241 } 1311 }
1242 1312
1243 private bool CanDeleteObjectByIDs(UUID objectID, UUID userID, Scene scene) 1313 private bool CanDeleteObjectByIDs(UUID objectID, UUID userID)
1244 { 1314 {
1245 // ignoring locked. viewers should warn and ask for confirmation 1315 // ignoring locked. viewers should warn and ask for confirmation
1246 1316
1247 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1317 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1248 if (m_bypassPermissions) return m_bypassPermissionsValue; 1318 if (m_bypassPermissions) return m_bypassPermissionsValue;
1249 1319
1250 SceneObjectGroup sog = scene.GetGroupByPrim(objectID); 1320 SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
1251 if (sog == null) 1321 if (sog == null)
1252 return false; 1322 return false;
1253 1323
@@ -1282,12 +1352,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1282 return false; 1352 return false;
1283 } 1353 }
1284 1354
1285 private bool CanEditObjectByIDs(UUID objectID, UUID userID, Scene scene) 1355 private bool CanEditObjectByIDs(UUID objectID, UUID userID)
1286 { 1356 {
1287 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1357 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1288 if (m_bypassPermissions) return m_bypassPermissionsValue; 1358 if (m_bypassPermissions) return m_bypassPermissionsValue;
1289 1359
1290 SceneObjectGroup sog = scene.GetGroupByPrim(objectID); 1360 SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
1291 if (sog == null) 1361 if (sog == null)
1292 return false; 1362 return false;
1293 1363
@@ -1311,12 +1381,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1311 return true; 1381 return true;
1312 } 1382 }
1313 1383
1314 private bool CanEditObjectInventory(UUID objectID, UUID userID, Scene scene) 1384 private bool CanEditObjectInventory(UUID objectID, UUID userID)
1315 { 1385 {
1316 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1386 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1317 if (m_bypassPermissions) return m_bypassPermissionsValue; 1387 if (m_bypassPermissions) return m_bypassPermissionsValue;
1318 1388
1319 SceneObjectGroup sog = scene.GetGroupByPrim(objectID); 1389 SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
1320 if (sog == null) 1390 if (sog == null)
1321 return false; 1391 return false;
1322 1392
@@ -1326,7 +1396,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1326 return true; 1396 return true;
1327 } 1397 }
1328 1398
1329 private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager) 1399 private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, bool allowManager)
1330 { 1400 {
1331 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1401 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1332 if (m_bypassPermissions) return m_bypassPermissionsValue; 1402 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1342,7 +1412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1342 /// <param name="user"></param> 1412 /// <param name="user"></param>
1343 /// <param name="scene"></param> 1413 /// <param name="scene"></param>
1344 /// <returns></returns> 1414 /// <returns></returns>
1345 private bool CanEditScript(UUID script, UUID objectID, UUID userID, Scene scene) 1415 private bool CanEditScript(UUID script, UUID objectID, UUID userID)
1346 { 1416 {
1347 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1417 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1348 if (m_bypassPermissions) return m_bypassPermissionsValue; 1418 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1353,7 +1423,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1353 // Ordinarily, if you can view it, you can edit it 1423 // Ordinarily, if you can view it, you can edit it
1354 // There is no viewing a no mod script 1424 // There is no viewing a no mod script
1355 // 1425 //
1356 return CanViewScript(script, objectID, userID, scene); 1426 return CanViewScript(script, objectID, userID);
1357 } 1427 }
1358 1428
1359 /// <summary> 1429 /// <summary>
@@ -1364,7 +1434,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1364 /// <param name="user"></param> 1434 /// <param name="user"></param>
1365 /// <param name="scene"></param> 1435 /// <param name="scene"></param>
1366 /// <returns></returns> 1436 /// <returns></returns>
1367 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) 1437 private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user)
1368 { 1438 {
1369 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1439 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1370 if (m_bypassPermissions) return m_bypassPermissionsValue; 1440 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1395,7 +1465,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1395 } 1465 }
1396 else // Prim inventory 1466 else // Prim inventory
1397 { 1467 {
1398 SceneObjectPart part = scene.GetSceneObjectPart(objectID); 1468 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
1399 if (part == null) 1469 if (part == null)
1400 return false; 1470 return false;
1401 1471
@@ -1442,21 +1512,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1442 return true; 1512 return true;
1443 } 1513 }
1444 1514
1445 private bool CanInstantMessage(UUID user, UUID target, Scene startScene) 1515 private bool CanInstantMessage(UUID user, UUID target)
1446 { 1516 {
1447 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1517 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1448 if (m_bypassPermissions) return m_bypassPermissionsValue; 1518 if (m_bypassPermissions) return m_bypassPermissionsValue;
1449 1519
1450 // If the sender is an object, check owner instead 1520 // If the sender is an object, check owner instead
1451 // 1521 //
1452 SceneObjectPart part = startScene.GetSceneObjectPart(user); 1522 SceneObjectPart part = m_scene.GetSceneObjectPart(user);
1453 if (part != null) 1523 if (part != null)
1454 user = part.OwnerID; 1524 user = part.OwnerID;
1455 1525
1456 return GenericCommunicationPermission(user, target); 1526 return GenericCommunicationPermission(user, target);
1457 } 1527 }
1458 1528
1459 private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene) 1529 private bool CanInventoryTransfer(UUID user, UUID target)
1460 { 1530 {
1461 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1531 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1462 if (m_bypassPermissions) return m_bypassPermissionsValue; 1532 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1464,7 +1534,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1464 return GenericCommunicationPermission(user, target); 1534 return GenericCommunicationPermission(user, target);
1465 } 1535 }
1466 1536
1467 private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand) 1537 private bool CanIssueEstateCommand(UUID user, bool ownerCommand)
1468 { 1538 {
1469 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1539 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1470 if (m_bypassPermissions) return m_bypassPermissionsValue; 1540 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1498,7 +1568,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1498 return true; 1568 return true;
1499 } 1569 }
1500 1570
1501 private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene) 1571 private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
1502 { 1572 {
1503 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1573 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1504 1574
@@ -1506,8 +1576,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1506 float newY = newPoint.Y; 1576 float newY = newPoint.Y;
1507 1577
1508 // allow outside region this is needed for crossings 1578 // allow outside region this is needed for crossings
1509 if (newX < -1f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) || 1579 if (newX < -1f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) ||
1510 newY < -1f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) ) 1580 newY < -1f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) )
1511 return true; 1581 return true;
1512 1582
1513 if(sog == null || sog.IsDeleted) 1583 if(sog == null || sog.IsDeleted)
@@ -1516,7 +1586,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1516 if (m_bypassPermissions) 1586 if (m_bypassPermissions)
1517 return m_bypassPermissionsValue; 1587 return m_bypassPermissionsValue;
1518 1588
1519 ILandObject parcel = scene.LandChannel.GetLandObject(newX, newY); 1589 ILandObject parcel = m_scene.LandChannel.GetLandObject(newX, newY);
1520 if (parcel == null) 1590 if (parcel == null)
1521 return false; 1591 return false;
1522 1592
@@ -1554,12 +1624,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1554 return false; 1624 return false;
1555 } 1625 }
1556 1626
1557 private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) 1627 private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
1558 { 1628 {
1559 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1629 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1560 if (m_bypassPermissions) return m_bypassPermissionsValue; 1630 if (m_bypassPermissions) return m_bypassPermissionsValue;
1561 1631
1562 ScenePresence sp = scene.GetScenePresence(user); 1632 ScenePresence sp = m_scene.GetScenePresence(user);
1563 if (sp == null) 1633 if (sp == null)
1564 return false; 1634 return false;
1565 1635
@@ -1591,7 +1661,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1591 else 1661 else
1592 { 1662 {
1593 Vector3 pos = g.AbsolutePosition; 1663 Vector3 pos = g.AbsolutePosition;
1594 l = scene.LandChannel.GetLandObject(pos.X, pos.Y); 1664 l = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
1595 } 1665 }
1596 1666
1597 // If it's not over any land, then we can't do a thing 1667 // If it's not over any land, then we can't do a thing
@@ -1662,7 +1732,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1662 return true; 1732 return true;
1663 } 1733 }
1664 1734
1665 private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition, Scene scene) 1735 private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition)
1666 { 1736 {
1667 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1737 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1668 if (m_bypassPermissions) 1738 if (m_bypassPermissions)
@@ -1670,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1670 1740
1671// m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name); 1741// m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name);
1672 1742
1673 ILandObject parcel = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 1743 ILandObject parcel = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
1674 if (parcel == null || parcel.LandData == null) 1744 if (parcel == null || parcel.LandData == null)
1675 return false; 1745 return false;
1676 1746
@@ -1696,7 +1766,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1696 return false; 1766 return false;
1697 } 1767 }
1698 1768
1699 private bool CanRunConsoleCommand(UUID user, Scene requestFromScene) 1769 private bool CanRunConsoleCommand(UUID user)
1700 { 1770 {
1701 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1771 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1702 if (m_bypassPermissions) return m_bypassPermissionsValue; 1772 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1741,7 +1811,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1741 return GenericEstatePermission(part.OwnerID); 1811 return GenericEstatePermission(part.OwnerID);
1742 } 1812 }
1743 1813
1744 private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) 1814 private bool CanSellParcel(UUID user, ILandObject parcel)
1745 { 1815 {
1746 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1816 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1747 if (m_bypassPermissions) return m_bypassPermissionsValue; 1817 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1749,7 +1819,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1749 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandSetSale, true); 1819 return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandSetSale, true);
1750 } 1820 }
1751 1821
1752 private bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene) 1822 private bool CanSellGroupObject(UUID userID, UUID groupID)
1753 { 1823 {
1754 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1824 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1755 if (m_bypassPermissions) return m_bypassPermissionsValue; 1825 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1823,7 +1893,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1823 return true; 1893 return true;
1824 } 1894 }
1825 1895
1826 private bool CanTerraformLand(UUID userID, Vector3 position, Scene requestFromScene) 1896 private bool CanTerraformLand(UUID userID, Vector3 position)
1827 { 1897 {
1828 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1898 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1829 if (m_bypassPermissions) return m_bypassPermissionsValue; 1899 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1873,7 +1943,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1873 /// <param name="user"></param> 1943 /// <param name="user"></param>
1874 /// <param name="scene"></param> 1944 /// <param name="scene"></param>
1875 /// <returns></returns> 1945 /// <returns></returns>
1876 private bool CanViewScript(UUID script, UUID objectID, UUID userID, Scene scene) 1946 private bool CanViewScript(UUID script, UUID objectID, UUID userID)
1877 { 1947 {
1878 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1948 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1879 if (m_bypassPermissions) return m_bypassPermissionsValue; 1949 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1915,7 +1985,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1915 } 1985 }
1916 else // Prim inventory 1986 else // Prim inventory
1917 { 1987 {
1918 SceneObjectPart part = scene.GetSceneObjectPart(objectID); 1988 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
1919 if (part == null) 1989 if (part == null)
1920 return false; 1990 return false;
1921 1991
@@ -1962,7 +2032,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1962 /// <param name="user"></param> 2032 /// <param name="user"></param>
1963 /// <param name="scene"></param> 2033 /// <param name="scene"></param>
1964 /// <returns></returns> 2034 /// <returns></returns>
1965 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID, Scene scene) 2035 private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID)
1966 { 2036 {
1967 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 2037 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1968 if (m_bypassPermissions) return m_bypassPermissionsValue; 2038 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -1988,7 +2058,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1988 } 2058 }
1989 else // Prim inventory 2059 else // Prim inventory
1990 { 2060 {
1991 SceneObjectPart part = scene.GetSceneObjectPart(objectID); 2061 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
1992 if (part == null) 2062 if (part == null)
1993 return false; 2063 return false;
1994 2064
@@ -2051,7 +2121,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
2051 return true; 2121 return true;
2052 } 2122 }
2053 2123
2054 private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) 2124 private bool CanBuyLand(UUID userID, ILandObject parcel)
2055 { 2125 {
2056 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 2126 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
2057 if (m_bypassPermissions) return m_bypassPermissionsValue; 2127 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -2319,7 +2389,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
2319 return true; 2389 return true;
2320 } 2390 }
2321 2391
2322 private bool CanResetScript(UUID primID, UUID script, UUID agentID, Scene scene) 2392 private bool CanResetScript(UUID primID, UUID script, UUID agentID)
2323 { 2393 {
2324 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 2394 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
2325 if (m_bypassPermissions) return m_bypassPermissionsValue; 2395 if (m_bypassPermissions) return m_bypassPermissionsValue;
@@ -2334,7 +2404,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
2334 return true; 2404 return true;
2335 } 2405 }
2336 2406
2337 private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) 2407 private bool CanCompileScript(UUID ownerUUID, int scriptType)
2338 { 2408 {
2339 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); 2409 //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
2340 switch (scriptType) { 2410 switch (scriptType) {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 4630497..45d710a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -41,47 +41,47 @@ namespace OpenSim.Region.Framework.Scenes
41 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
42 public delegate bool BypassPermissionsHandler(); 42 public delegate bool BypassPermissionsHandler();
43 public delegate bool PropagatePermissionsHandler(); 43 public delegate bool PropagatePermissionsHandler();
44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); 44 public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition);
45 public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter, Scene scene); 45 public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter);
46 public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp); 46 public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp);
47 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene); 47 public delegate bool TransferObjectHandler(UUID objectID, UUID recipient);
48 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp); 48 public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
49 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene); 49 public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID);
50 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp); 50 public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
51 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen); 51 public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp);
52 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene); 52 public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID);
53 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); 53 public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); 54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); 55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene); 56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
57 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); 57 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects);
58 public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); 58 public delegate bool InstantMessageHandler(UUID user, UUID target);
59 public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); 59 public delegate bool InventoryTransferHandler(UUID user, UUID target);
60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
61 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); 61 public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user);
62 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); 62 public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user);
63 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); 63 public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user);
64 public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user, Scene scene); 64 public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user);
65 public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part); 65 public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part);
66 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene); 66 public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType);
67 public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene); 67 public delegate bool StartScriptHandler(UUID script, UUID user);
68 public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene); 68 public delegate bool StopScriptHandler(UUID script, UUID user);
69 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); 69 public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user);
70 public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); 70 public delegate bool TerraformLandHandler(UUID user, Vector3 position);
71 public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); 71 public delegate bool RunConsoleCommandHandler(UUID user);
72 public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); 72 public delegate bool IssueEstateCommandHandler(UUID user, bool ownerCommand);
73 public delegate bool IsGodHandler(UUID user); 73 public delegate bool IsGodHandler(UUID user);
74 public delegate bool IsGridGodHandler(UUID user); 74 public delegate bool IsGridGodHandler(UUID user);
75 public delegate bool IsAdministratorHandler(UUID user); 75 public delegate bool IsAdministratorHandler(UUID user);
76 public delegate bool IsEstateManagerHandler(UUID user); 76 public delegate bool IsEstateManagerHandler(UUID user);
77 public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); 77 public delegate bool EditParcelHandler(UUID user, ILandObject parcel);
78 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager); 78 public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, bool allowManager);
79 public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); 79 public delegate bool SellParcelHandler(UUID user, ILandObject parcel);
80 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); 80 public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel);
81 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); 81 public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel);
82 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene); 82 public delegate bool DeedParcelHandler(UUID user, ILandObject parcel);
83 public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID); 83 public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID);
84 public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); 84 public delegate bool BuyLandHandler(UUID user, ILandObject parcel);
85 public delegate bool LinkObjectHandler(UUID user, UUID objectID); 85 public delegate bool LinkObjectHandler(UUID user, UUID objectID);
86 public delegate bool DelinkObjectHandler(UUID user, UUID objectID); 86 public delegate bool DelinkObjectHandler(UUID user, UUID objectID);
87 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); 87 public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Framework.Scenes
254 Delegate[] list = handler.GetInvocationList(); 254 Delegate[] list = handler.GetInvocationList();
255 foreach (RezObjectHandler h in list) 255 foreach (RezObjectHandler h in list)
256 { 256 {
257 if (h(objectCount, owner,objectPosition, m_scene) == false) 257 if (h(objectCount, owner,objectPosition) == false)
258 return false; 258 return false;
259 } 259 }
260 } 260 }
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
274 Delegate[] list = handler.GetInvocationList(); 274 Delegate[] list = handler.GetInvocationList();
275 foreach (DeleteObjectHandlerByIDs h in list) 275 foreach (DeleteObjectHandlerByIDs h in list)
276 { 276 {
277 if (h(objectID, deleter, m_scene) == false) 277 if (h(objectID, deleter) == false)
278 { 278 {
279 result = false; 279 result = false;
280 break; 280 break;
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
321 Delegate[] list = handler.GetInvocationList(); 321 Delegate[] list = handler.GetInvocationList();
322 foreach (TransferObjectHandler h in list) 322 foreach (TransferObjectHandler h in list)
323 { 323 {
324 if (h(objectID, recipient, m_scene) == false) 324 if (h(objectID, recipient) == false)
325 { 325 {
326 result = false; 326 result = false;
327 break; 327 break;
@@ -366,7 +366,7 @@ namespace OpenSim.Region.Framework.Scenes
366 #endregion 366 #endregion
367 367
368 #region SELL GROUP OBJECT 368 #region SELL GROUP OBJECT
369 public bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene) 369 public bool CanSellGroupObject(UUID userID, UUID groupID)
370 { 370 {
371 bool result = true; 371 bool result = true;
372 372
@@ -376,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
376 Delegate[] list = handler.GetInvocationList(); 376 Delegate[] list = handler.GetInvocationList();
377 foreach (SellGroupObjectHandler h in list) 377 foreach (SellGroupObjectHandler h in list)
378 { 378 {
379 if (h(userID, groupID, scene) == false) 379 if (h(userID, groupID) == false)
380 { 380 {
381 result = false; 381 result = false;
382 break; 382 break;
@@ -438,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
438 Delegate[] list = handler.GetInvocationList(); 438 Delegate[] list = handler.GetInvocationList();
439 foreach (DuplicateObjectHandler h in list) 439 foreach (DuplicateObjectHandler h in list)
440 { 440 {
441 if (h(sog, sp, m_scene) == false) 441 if (h(sog, sp) == false)
442 return false; 442 return false;
443 } 443 }
444 } 444 }
@@ -470,7 +470,7 @@ namespace OpenSim.Region.Framework.Scenes
470 Delegate[] list = handler.GetInvocationList(); 470 Delegate[] list = handler.GetInvocationList();
471 foreach (EditObjectByIDsHandler h in list) 471 foreach (EditObjectByIDsHandler h in list)
472 { 472 {
473 if (h(objectID, editorID, m_scene) == false) 473 if (h(objectID, editorID) == false)
474 return false; 474 return false;
475 } 475 }
476 } 476 }
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
505 Delegate[] list = handler.GetInvocationList(); 505 Delegate[] list = handler.GetInvocationList();
506 foreach (EditObjectInventoryHandler h in list) 506 foreach (EditObjectInventoryHandler h in list)
507 { 507 {
508 if (h(objectID, editorID, m_scene) == false) 508 if (h(objectID, editorID) == false)
509 return false; 509 return false;
510 } 510 }
511 } 511 }
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Framework.Scenes
546 Delegate[] list = handler.GetInvocationList(); 546 Delegate[] list = handler.GetInvocationList();
547 foreach (ObjectEntryHandler h in list) 547 foreach (ObjectEntryHandler h in list)
548 { 548 {
549 if (h(sog, enteringRegion, newPoint, m_scene) == false) 549 if (h(sog, enteringRegion, newPoint) == false)
550 return false; 550 return false;
551 } 551 }
552 } 552 }
@@ -566,7 +566,7 @@ namespace OpenSim.Region.Framework.Scenes
566 Delegate[] list = handler.GetInvocationList(); 566 Delegate[] list = handler.GetInvocationList();
567 foreach (ReturnObjectsHandler h in list) 567 foreach (ReturnObjectsHandler h in list)
568 { 568 {
569 if (h(land, user, objects, m_scene) == false) 569 if (h(land, user, objects) == false)
570 { 570 {
571 result = false; 571 result = false;
572 break; 572 break;
@@ -592,7 +592,7 @@ namespace OpenSim.Region.Framework.Scenes
592 Delegate[] list = handler.GetInvocationList(); 592 Delegate[] list = handler.GetInvocationList();
593 foreach (InstantMessageHandler h in list) 593 foreach (InstantMessageHandler h in list)
594 { 594 {
595 if (h(user, target, m_scene) == false) 595 if (h(user, target) == false)
596 return false; 596 return false;
597 } 597 }
598 } 598 }
@@ -610,7 +610,7 @@ namespace OpenSim.Region.Framework.Scenes
610 Delegate[] list = handler.GetInvocationList(); 610 Delegate[] list = handler.GetInvocationList();
611 foreach (InventoryTransferHandler h in list) 611 foreach (InventoryTransferHandler h in list)
612 { 612 {
613 if (h(user, target, m_scene) == false) 613 if (h(user, target) == false)
614 return false; 614 return false;
615 } 615 }
616 } 616 }
@@ -628,7 +628,7 @@ namespace OpenSim.Region.Framework.Scenes
628 Delegate[] list = handler.GetInvocationList(); 628 Delegate[] list = handler.GetInvocationList();
629 foreach (ViewScriptHandler h in list) 629 foreach (ViewScriptHandler h in list)
630 { 630 {
631 if (h(script, objectID, user, m_scene) == false) 631 if (h(script, objectID, user) == false)
632 return false; 632 return false;
633 } 633 }
634 } 634 }
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
643 Delegate[] list = handler.GetInvocationList(); 643 Delegate[] list = handler.GetInvocationList();
644 foreach (ViewNotecardHandler h in list) 644 foreach (ViewNotecardHandler h in list)
645 { 645 {
646 if (h(script, objectID, user, m_scene) == false) 646 if (h(script, objectID, user) == false)
647 return false; 647 return false;
648 } 648 }
649 } 649 }
@@ -661,7 +661,7 @@ namespace OpenSim.Region.Framework.Scenes
661 Delegate[] list = handler.GetInvocationList(); 661 Delegate[] list = handler.GetInvocationList();
662 foreach (EditScriptHandler h in list) 662 foreach (EditScriptHandler h in list)
663 { 663 {
664 if (h(script, objectID, user, m_scene) == false) 664 if (h(script, objectID, user) == false)
665 return false; 665 return false;
666 } 666 }
667 } 667 }
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Framework.Scenes
676 Delegate[] list = handler.GetInvocationList(); 676 Delegate[] list = handler.GetInvocationList();
677 foreach (EditNotecardHandler h in list) 677 foreach (EditNotecardHandler h in list)
678 { 678 {
679 if (h(script, objectID, user, m_scene) == false) 679 if (h(script, objectID, user) == false)
680 return false; 680 return false;
681 } 681 }
682 } 682 }
@@ -694,7 +694,7 @@ namespace OpenSim.Region.Framework.Scenes
694 Delegate[] list = handler.GetInvocationList(); 694 Delegate[] list = handler.GetInvocationList();
695 foreach (RunScriptHandlerByIDs h in list) 695 foreach (RunScriptHandlerByIDs h in list)
696 { 696 {
697 if (h(script, objectID, user, m_scene) == false) 697 if (h(script, objectID, user) == false)
698 return false; 698 return false;
699 } 699 }
700 } 700 }
@@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
730 Delegate[] list = handler.GetInvocationList(); 730 Delegate[] list = handler.GetInvocationList();
731 foreach (CompileScriptHandler h in list) 731 foreach (CompileScriptHandler h in list)
732 { 732 {
733 if (h(ownerUUID, scriptType, m_scene) == false) 733 if (h(ownerUUID, scriptType) == false)
734 return false; 734 return false;
735 } 735 }
736 } 736 }
@@ -748,7 +748,7 @@ namespace OpenSim.Region.Framework.Scenes
748 Delegate[] list = handler.GetInvocationList(); 748 Delegate[] list = handler.GetInvocationList();
749 foreach (StartScriptHandler h in list) 749 foreach (StartScriptHandler h in list)
750 { 750 {
751 if (h(script, user, m_scene) == false) 751 if (h(script, user) == false)
752 return false; 752 return false;
753 } 753 }
754 } 754 }
@@ -766,7 +766,7 @@ namespace OpenSim.Region.Framework.Scenes
766 Delegate[] list = handler.GetInvocationList(); 766 Delegate[] list = handler.GetInvocationList();
767 foreach (StopScriptHandler h in list) 767 foreach (StopScriptHandler h in list)
768 { 768 {
769 if (h(script, user, m_scene) == false) 769 if (h(script, user) == false)
770 return false; 770 return false;
771 } 771 }
772 } 772 }
@@ -784,7 +784,7 @@ namespace OpenSim.Region.Framework.Scenes
784 Delegate[] list = handler.GetInvocationList(); 784 Delegate[] list = handler.GetInvocationList();
785 foreach (ResetScriptHandler h in list) 785 foreach (ResetScriptHandler h in list)
786 { 786 {
787 if (h(prim, script, user, m_scene) == false) 787 if (h(prim, script, user) == false)
788 return false; 788 return false;
789 } 789 }
790 } 790 }
@@ -802,7 +802,7 @@ namespace OpenSim.Region.Framework.Scenes
802 Delegate[] list = handler.GetInvocationList(); 802 Delegate[] list = handler.GetInvocationList();
803 foreach (TerraformLandHandler h in list) 803 foreach (TerraformLandHandler h in list)
804 { 804 {
805 if (h(user, pos, m_scene) == false) 805 if (h(user, pos) == false)
806 return false; 806 return false;
807 } 807 }
808 } 808 }
@@ -820,7 +820,7 @@ namespace OpenSim.Region.Framework.Scenes
820 Delegate[] list = handler.GetInvocationList(); 820 Delegate[] list = handler.GetInvocationList();
821 foreach (RunConsoleCommandHandler h in list) 821 foreach (RunConsoleCommandHandler h in list)
822 { 822 {
823 if (h(user, m_scene) == false) 823 if (h(user) == false)
824 return false; 824 return false;
825 } 825 }
826 } 826 }
@@ -838,7 +838,7 @@ namespace OpenSim.Region.Framework.Scenes
838 Delegate[] list = handler.GetInvocationList(); 838 Delegate[] list = handler.GetInvocationList();
839 foreach (IssueEstateCommandHandler h in list) 839 foreach (IssueEstateCommandHandler h in list)
840 { 840 {
841 if (h(user, m_scene, ownerCommand) == false) 841 if (h(user, ownerCommand) == false)
842 return false; 842 return false;
843 } 843 }
844 } 844 }
@@ -918,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes
918 Delegate[] list = handler.GetInvocationList(); 918 Delegate[] list = handler.GetInvocationList();
919 foreach (EditParcelPropertiesHandler h in list) 919 foreach (EditParcelPropertiesHandler h in list)
920 { 920 {
921 if (h(user, parcel, p, m_scene, allowManager) == false) 921 if (h(user, parcel, p, allowManager) == false)
922 return false; 922 return false;
923 } 923 }
924 } 924 }
@@ -935,7 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
935 Delegate[] list = handler.GetInvocationList(); 935 Delegate[] list = handler.GetInvocationList();
936 foreach (SellParcelHandler h in list) 936 foreach (SellParcelHandler h in list)
937 { 937 {
938 if (h(user, parcel, m_scene) == false) 938 if (h(user, parcel) == false)
939 return false; 939 return false;
940 } 940 }
941 } 941 }
@@ -952,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
952 Delegate[] list = handler.GetInvocationList(); 952 Delegate[] list = handler.GetInvocationList();
953 foreach (AbandonParcelHandler h in list) 953 foreach (AbandonParcelHandler h in list)
954 { 954 {
955 if (h(user, parcel, m_scene) == false) 955 if (h(user, parcel) == false)
956 return false; 956 return false;
957 } 957 }
958 } 958 }
@@ -968,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
968 Delegate[] list = handler.GetInvocationList(); 968 Delegate[] list = handler.GetInvocationList();
969 foreach (ReclaimParcelHandler h in list) 969 foreach (ReclaimParcelHandler h in list)
970 { 970 {
971 if (h(user, parcel, m_scene) == false) 971 if (h(user, parcel) == false)
972 return false; 972 return false;
973 } 973 }
974 } 974 }
@@ -983,7 +983,7 @@ namespace OpenSim.Region.Framework.Scenes
983 Delegate[] list = handler.GetInvocationList(); 983 Delegate[] list = handler.GetInvocationList();
984 foreach (DeedParcelHandler h in list) 984 foreach (DeedParcelHandler h in list)
985 { 985 {
986 if (h(user, parcel, m_scene) == false) 986 if (h(user, parcel) == false)
987 return false; 987 return false;
988 } 988 }
989 } 989 }
@@ -1018,7 +1018,7 @@ namespace OpenSim.Region.Framework.Scenes
1018 Delegate[] list = handler.GetInvocationList(); 1018 Delegate[] list = handler.GetInvocationList();
1019 foreach (BuyLandHandler h in list) 1019 foreach (BuyLandHandler h in list)
1020 { 1020 {
1021 if (h(user, parcel, m_scene) == false) 1021 if (h(user, parcel) == false)
1022 return false; 1022 return false;
1023 } 1023 }
1024 } 1024 }
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index 635df96..6f2eedc 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.OptionalModules
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 private bool m_enabled; 53 private bool m_enabled;
54 54
55 private Scene m_scene;
55 public string Name { get { return "PrimLimitsModule"; } } 56 public string Name { get { return "PrimLimitsModule"; } }
56 57
57 public Type ReplaceableInterface { get { return null; } } 58 public Type ReplaceableInterface { get { return null; } }
@@ -80,6 +81,7 @@ namespace OpenSim.Region.OptionalModules
80 { 81 {
81 return; 82 return;
82 } 83 }
84 m_scene = scene;
83 scene.Permissions.OnRezObject += CanRezObject; 85 scene.Permissions.OnRezObject += CanRezObject;
84 scene.Permissions.OnObjectEntry += CanObjectEnter; 86 scene.Permissions.OnObjectEntry += CanObjectEnter;
85 scene.Permissions.OnDuplicateObject += CanDuplicateObject; 87 scene.Permissions.OnDuplicateObject += CanDuplicateObject;
@@ -94,9 +96,9 @@ namespace OpenSim.Region.OptionalModules
94 return; 96 return;
95 } 97 }
96 98
97 scene.Permissions.OnRezObject -= CanRezObject; 99 m_scene.Permissions.OnRezObject -= CanRezObject;
98 scene.Permissions.OnObjectEntry -= CanObjectEnter; 100 m_scene.Permissions.OnObjectEntry -= CanObjectEnter;
99 scene.Permissions.OnDuplicateObject -= CanDuplicateObject; 101 m_scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
100 } 102 }
101 103
102 public void RegionLoaded(Scene scene) 104 public void RegionLoaded(Scene scene)
@@ -104,12 +106,12 @@ namespace OpenSim.Region.OptionalModules
104 m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); 106 m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
105 } 107 }
106 108
107 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) 109 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition)
108 { 110 {
109 111
110 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 112 ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
111 113
112 string response = DoCommonChecks(objectCount, ownerID, lo, scene); 114 string response = DoCommonChecks(objectCount, ownerID, lo);
113 115
114 if (response != null) 116 if (response != null)
115 { 117 {
@@ -120,12 +122,12 @@ namespace OpenSim.Region.OptionalModules
120 } 122 }
121 123
122 //OnDuplicateObject 124 //OnDuplicateObject
123 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene) 125 private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp)
124 { 126 {
125 Vector3 objectPosition = sog.AbsolutePosition; 127 Vector3 objectPosition = sog.AbsolutePosition;
126 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 128 ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
127 129
128 string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo, scene); 130 string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo);
129 131
130 if (response != null) 132 if (response != null)
131 { 133 {
@@ -135,18 +137,18 @@ namespace OpenSim.Region.OptionalModules
135 return true; 137 return true;
136 } 138 }
137 139
138 private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene) 140 private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
139 { 141 {
140 float newX = newPoint.X; 142 float newX = newPoint.X;
141 float newY = newPoint.Y; 143 float newY = newPoint.Y;
142 if (newX < -1.0f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) || 144 if (newX < -1.0f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) ||
143 newY < -1.0f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) ) 145 newY < -1.0f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) )
144 return true; 146 return true;
145 147
146 if (sog == null) 148 if (sog == null)
147 return false; 149 return false;
148 150
149 ILandObject newParcel = scene.LandChannel.GetLandObject(newX, newY); 151 ILandObject newParcel = m_scene.LandChannel.GetLandObject(newX, newY);
150 152
151 if (newParcel == null) 153 if (newParcel == null)
152 return true; 154 return true;
@@ -154,7 +156,7 @@ namespace OpenSim.Region.OptionalModules
154 if(!enteringRegion) 156 if(!enteringRegion)
155 { 157 {
156 Vector3 oldPoint = sog.AbsolutePosition; 158 Vector3 oldPoint = sog.AbsolutePosition;
157 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 159 ILandObject oldParcel = m_scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
158 if(oldParcel != null && oldParcel.Equals(newParcel)) 160 if(oldParcel != null && oldParcel.Equals(newParcel))
159 return true; 161 return true;
160 } 162 }
@@ -163,7 +165,7 @@ namespace OpenSim.Region.OptionalModules
163 165
164 // TODO: Add Special Case here for temporary prims 166 // TODO: Add Special Case here for temporary prims
165 167
166 string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel, scene); 168 string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel);
167 169
168 if (response != null) 170 if (response != null)
169 { 171 {
@@ -174,25 +176,25 @@ namespace OpenSim.Region.OptionalModules
174 return true; 176 return true;
175 } 177 }
176 178
177 private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) 179 private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo)
178 { 180 {
179 string response = null; 181 string response = null;
180 182
181 int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); 183 int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount();
182 if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) 184 if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity)
183 { 185 {
184 response = "Unable to rez object because the region is too full"; 186 response = "Unable to rez object because the parcel is full";
185 } 187 }
186 else 188 else
187 { 189 {
188 int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; 190 int maxPrimsPerUser = m_scene.RegionInfo.MaxPrimsPerUser;
189 if (maxPrimsPerUser >= 0) 191 if (maxPrimsPerUser >= 0)
190 { 192 {
191 // per-user prim limit is set 193 // per-user prim limit is set
192 if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) 194 if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned)
193 { 195 {
194 // caller is not the sole Parcel owner 196 // caller is not the sole Parcel owner
195 EstateSettings estateSettings = scene.RegionInfo.EstateSettings; 197 EstateSettings estateSettings = m_scene.RegionInfo.EstateSettings;
196 if (ownerID != estateSettings.EstateOwner) 198 if (ownerID != estateSettings.EstateOwner)
197 { 199 {
198 // caller is NOT the Estate owner 200 // caller is NOT the Estate owner