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authorKevin Cozens2014-10-30 17:43:42 -0400
committerKevin Cozens2014-10-30 18:05:16 -0400
commit466657375ab944e3d8d246dc3a80de3ddbe3887e (patch)
treebf1dce79eda615246f32ec88b2df61a60a223cc4 /OpenSim
parentUse parcel prim limit (not region limit) when checking if area is full. (diff)
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Revert my commit that fixed unexpected behaviour re: parcel prim limits.
Others think different about how limits work so another solution is needed. This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index b18ea9d..395bbf1 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules
176 { 176 {
177 string response = null; 177 string response = null;
178 178
179 int simulatorCapacity = lo.GetParcelMaxPrimCount(); 179 int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
180 if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity) 180 if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity)
181 { 181 {
182 response = "Unable to rez object because the parcel is too full"; 182 response = "Unable to rez object because the parcel is too full";