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authorJeff Ames2009-08-11 00:28:51 +0900
committerJeff Ames2009-08-11 00:32:59 +0900
commit3e247a8eaacb3e9539214fb7cba742839df51a02 (patch)
tree650f041931e995b6df7a0f2d169c50e84489e6fc /OpenSim
parentSplit BasicPhysics classes into separate files. (diff)
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Minor: formatting cleanup.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 029dcce..5361be0 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -65,10 +65,6 @@ namespace OpenSim.Region.Physics.POSPlugin
65 return act; 65 return act;
66 } 66 }
67 67
68 public override void SetWaterLevel(float baseheight)
69 {
70 }
71
72 public override void RemovePrim(PhysicsActor prim) 68 public override void RemovePrim(PhysicsActor prim)
73 { 69 {
74 POSPrim p = (POSPrim) prim; 70 POSPrim p = (POSPrim) prim;
@@ -267,12 +263,14 @@ namespace OpenSim.Region.Physics.POSPlugin
267 { 263 {
268 } 264 }
269 265
266 public override void SetWaterLevel(float baseheight)
267 {
268 }
269
270 public override Dictionary<uint, float> GetTopColliders() 270 public override Dictionary<uint, float> GetTopColliders()
271 { 271 {
272 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); 272 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
273 return returncolliders; 273 return returncolliders;
274 } 274 }
275
276
277 } 275 }
278} 276}