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authorJustin Clark-Casey (justincc)2010-11-22 22:51:26 +0000
committerJustin Clark-Casey (justincc)2010-11-22 22:54:13 +0000
commit34b13a4765cd74a5a09739beb13968da5b9e3e16 (patch)
treef515b7ecd51f0c90fbccf122fae5e1559d945970 /OpenSim
parentFox case on a method (diff)
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add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs2
4 files changed, 186 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a29b7f1..06f8ac1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1733,7 +1733,12 @@ namespace OpenSim.Region.Framework.Scenes
1733 // Autoreturn has a null client. Nothing else does. So 1733 // Autoreturn has a null client. Nothing else does. So
1734 // allow only returns 1734 // allow only returns
1735 if (action != DeRezAction.Return) 1735 if (action != DeRezAction.Return)
1736 {
1737 m_log.WarnFormat(
1738 "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
1739 action, grp.Name, grp.UUID);
1736 return; 1740 return;
1741 }
1737 1742
1738 permissionToTakeCopy = false; 1743 permissionToTakeCopy = false;
1739 } 1744 }
@@ -1741,13 +1746,13 @@ namespace OpenSim.Region.Framework.Scenes
1741 { 1746 {
1742 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 1747 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
1743 permissionToTakeCopy = false; 1748 permissionToTakeCopy = false;
1749
1744 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 1750 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1745 permissionToTake = false; 1751 permissionToTake = false;
1746 1752
1747 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 1753 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1748 permissionToDelete = false; 1754 permissionToDelete = false;
1749 } 1755 }
1750
1751 } 1756 }
1752 1757
1753 // Handle god perms 1758 // Handle god perms
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 06890a0..d67638a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -27,13 +27,15 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
30using System.Text; 31using System.Text;
32using log4net;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
34 36
35namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
36{ 38{
37 #region Delegates 39 #region Delegates
38 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID); 40 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
39 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
@@ -88,6 +90,8 @@ namespace OpenSim.Region.Framework.Scenes
88 90
89 public class ScenePermissions 91 public class ScenePermissions
90 { 92 {
93 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
94
91 private Scene m_scene; 95 private Scene m_scene;
92 96
93 public ScenePermissions(Scene scene) 97 public ScenePermissions(Scene scene)
@@ -242,6 +246,8 @@ namespace OpenSim.Region.Framework.Scenes
242 #region DELETE OBJECT 246 #region DELETE OBJECT
243 public bool CanDeleteObject(UUID objectID, UUID deleter) 247 public bool CanDeleteObject(UUID objectID, UUID deleter)
244 { 248 {
249 bool result = true;
250
245 DeleteObjectHandler handler = OnDeleteObject; 251 DeleteObjectHandler handler = OnDeleteObject;
246 if (handler != null) 252 if (handler != null)
247 { 253 {
@@ -249,10 +255,18 @@ namespace OpenSim.Region.Framework.Scenes
249 foreach (DeleteObjectHandler h in list) 255 foreach (DeleteObjectHandler h in list)
250 { 256 {
251 if (h(objectID, deleter, m_scene) == false) 257 if (h(objectID, deleter, m_scene) == false)
252 return false; 258 {
259 result = false;
260 break;
261 }
253 } 262 }
254 } 263 }
255 return true; 264
265// m_log.DebugFormat(
266// "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}",
267// objectID, deleter, result);
268
269 return result;
256 } 270 }
257 271
258 #endregion 272 #endregion
@@ -260,6 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
260 #region TAKE OBJECT 274 #region TAKE OBJECT
261 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) 275 public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
262 { 276 {
277 bool result = true;
278
263 TakeObjectHandler handler = OnTakeObject; 279 TakeObjectHandler handler = OnTakeObject;
264 if (handler != null) 280 if (handler != null)
265 { 281 {
@@ -267,10 +283,18 @@ namespace OpenSim.Region.Framework.Scenes
267 foreach (TakeObjectHandler h in list) 283 foreach (TakeObjectHandler h in list)
268 { 284 {
269 if (h(objectID, AvatarTakingUUID, m_scene) == false) 285 if (h(objectID, AvatarTakingUUID, m_scene) == false)
270 return false; 286 {
287 result = false;
288 break;
289 }
271 } 290 }
272 } 291 }
273 return true; 292
293// m_log.DebugFormat(
294// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
295// objectID, AvatarTakingUUID, result);
296
297 return result;
274 } 298 }
275 299
276 #endregion 300 #endregion
@@ -278,6 +302,8 @@ namespace OpenSim.Region.Framework.Scenes
278 #region TAKE COPY OBJECT 302 #region TAKE COPY OBJECT
279 public bool CanTakeCopyObject(UUID objectID, UUID userID) 303 public bool CanTakeCopyObject(UUID objectID, UUID userID)
280 { 304 {
305 bool result = true;
306
281 TakeCopyObjectHandler handler = OnTakeCopyObject; 307 TakeCopyObjectHandler handler = OnTakeCopyObject;
282 if (handler != null) 308 if (handler != null)
283 { 309 {
@@ -285,10 +311,18 @@ namespace OpenSim.Region.Framework.Scenes
285 foreach (TakeCopyObjectHandler h in list) 311 foreach (TakeCopyObjectHandler h in list)
286 { 312 {
287 if (h(objectID, userID, m_scene) == false) 313 if (h(objectID, userID, m_scene) == false)
288 return false; 314 {
315 result = false;
316 break;
317 }
289 } 318 }
290 } 319 }
291 return true; 320
321// m_log.DebugFormat(
322// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
323// objectID, userID, result);
324
325 return result;
292 } 326 }
293 327
294 #endregion 328 #endregion
@@ -383,6 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
383 #region RETURN OBJECT 417 #region RETURN OBJECT
384 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) 418 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
385 { 419 {
420 bool result = true;
421
386 ReturnObjectsHandler handler = OnReturnObjects; 422 ReturnObjectsHandler handler = OnReturnObjects;
387 if (handler != null) 423 if (handler != null)
388 { 424 {
@@ -390,10 +426,18 @@ namespace OpenSim.Region.Framework.Scenes
390 foreach (ReturnObjectsHandler h in list) 426 foreach (ReturnObjectsHandler h in list)
391 { 427 {
392 if (h(land, user, objects, m_scene) == false) 428 if (h(land, user, objects, m_scene) == false)
393 return false; 429 {
430 result = false;
431 break;
432 }
394 } 433 }
395 } 434 }
396 return true; 435
436// m_log.DebugFormat(
437// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
438// user, objects.Count, land.LandData.Name, result);
439
440 return result;
397 } 441 }
398 442
399 #endregion 443 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs
new file mode 100644
index 0000000..7851f72
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs
@@ -0,0 +1,124 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.World.Permissions;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41
42namespace OpenSim.Region.Framework.Scenes.Tests
43{
44 /// <summary>
45 /// Tests manipulation of scene objects by users.
46 /// </summary>
47 ///
48 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
49 /// FIXME: These tests are very incomplete - they only test for a few conditions.
50 [TestFixture]
51 public class SceneObjectUserTests
52 {
53 /// <summary>
54 /// Test deleting an object from a scene.
55 /// </summary>
56 [Test]
57 public void TestDeRezSceneObject()
58 {
59 TestHelper.InMethod();
60// log4net.Config.XmlConfigurator.Configure();
61
62 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
63
64 TestScene scene = SceneSetupHelpers.SetupScene();
65 IConfigSource configSource = new IniConfigSource();
66 IConfig config = configSource.AddConfig("Startup");
67 config.Set("serverside_object_permissions", true);
68 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
69 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
70
71 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
72 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
73 sogd.Enabled = false;
74
75 SceneObjectPart part
76 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
77 part.Name = "obj1";
78 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
79
80 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
81 sogd.InventoryDeQueueAndDelete();
82
83 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
84 Assert.That(retrievedPart, Is.Null);
85 }
86
87 /// <summary>
88 /// Test deleting an object from a scene where the deleter is not the owner
89 /// </summary>
90 ///
91 /// This test assumes that the deleter is not a god.
92 [Test]
93 public void TestDeRezSceneObjectNotOwner()
94 {
95 TestHelper.InMethod();
96// log4net.Config.XmlConfigurator.Configure();
97
98 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
99 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
100
101 TestScene scene = SceneSetupHelpers.SetupScene();
102 IConfigSource configSource = new IniConfigSource();
103 IConfig config = configSource.AddConfig("Startup");
104 config.Set("serverside_object_permissions", true);
105 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
106 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
107
108 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
109 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
110 sogd.Enabled = false;
111
112 SceneObjectPart part
113 = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
114 part.Name = "obj1";
115 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
116
117 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
118 sogd.InventoryDeQueueAndDelete();
119
120 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
121 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
122 }
123 }
124} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index ab5968c..ef52363 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -65,6 +65,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 [TestFixtureSetUp] 65 [TestFixtureSetUp]
66 public void Init() 66 public void Init()
67 { 67 {
68 TestHelper.InMethod();
69
68 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 70 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
69 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 71 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
70 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); 72 scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);