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author | ubit | 2012-10-18 16:36:02 +0200 |
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committer | ubit | 2012-10-18 16:36:02 +0200 |
commit | c9cbdc5eaff6efeb6905b7a86b9517a741f0e70d (patch) | |
tree | 5760e7b1611613559203dc5eb49b0571eeb9a23e /OpenSim | |
parent | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
parent | extend coment to include all unused SOG CheckSculptAndLoad() (diff) | |
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4b22ebe..f490d90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4287,6 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4287 | /// <remarks> | 4287 | /// <remarks> |
4288 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. | 4288 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. |
4289 | /// </remarks> | 4289 | /// </remarks> |
4290 | /* | ||
4290 | public void CheckSculptAndLoad() | 4291 | public void CheckSculptAndLoad() |
4291 | { | 4292 | { |
4292 | if (IsDeleted) | 4293 | if (IsDeleted) |
@@ -4299,10 +4300,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4299 | 4300 | ||
4300 | SceneObjectPart[] parts = m_parts.GetArray(); | 4301 | SceneObjectPart[] parts = m_parts.GetArray(); |
4301 | 4302 | ||
4302 | // for (int i = 0; i < parts.Length; i++) | 4303 | for (int i = 0; i < parts.Length; i++) |
4303 | // parts[i].CheckSculptAndLoad(); | 4304 | parts[i].CheckSculptAndLoad(); |
4304 | } | 4305 | } |
4305 | 4306 | */ | |
4306 | /// <summary> | 4307 | /// <summary> |
4307 | /// Set the user group to which this scene object belongs. | 4308 | /// Set the user group to which this scene object belongs. |
4308 | /// </summary> | 4309 | /// </summary> |