From 7228ad7a51e7f976e58331e06aba133528ee2cb3 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Thu, 18 Oct 2012 15:30:42 +0100
Subject: extend coment to include all unused SOG CheckSculptAndLoad()
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b22ebe..f490d90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4287,6 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// When the physics engine has finished with it, the sculpt data is discarded to save memory.
///
+/*
public void CheckSculptAndLoad()
{
if (IsDeleted)
@@ -4299,10 +4300,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] parts = m_parts.GetArray();
-// for (int i = 0; i < parts.Length; i++)
-// parts[i].CheckSculptAndLoad();
+ for (int i = 0; i < parts.Length; i++)
+ parts[i].CheckSculptAndLoad();
}
-
+*/
///
/// Set the user group to which this scene object belongs.
///
--
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