From 7228ad7a51e7f976e58331e06aba133528ee2cb3 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 18 Oct 2012 15:30:42 +0100 Subject: extend coment to include all unused SOG CheckSculptAndLoad() --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4b22ebe..f490d90 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -4287,6 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// When the physics engine has finished with it, the sculpt data is discarded to save memory. /// +/* public void CheckSculptAndLoad() { if (IsDeleted) @@ -4299,10 +4300,10 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart[] parts = m_parts.GetArray(); -// for (int i = 0; i < parts.Length; i++) -// parts[i].CheckSculptAndLoad(); + for (int i = 0; i < parts.Length; i++) + parts[i].CheckSculptAndLoad(); } - +*/ /// /// Set the user group to which this scene object belongs. /// -- cgit v1.1