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author | UbitUmarov | 2012-06-15 11:24:37 +0100 |
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committer | UbitUmarov | 2012-06-15 11:24:37 +0100 |
commit | c8227e1bb70817351de283fb647ec39f090fc9f1 (patch) | |
tree | 864097e522793af20aa2dbec12ac167e52a03f14 /OpenSim | |
parent | Merge branch 'avination' into ubitwork (diff) | |
download | opensim-SC-c8227e1bb70817351de283fb647ec39f090fc9f1.zip opensim-SC-c8227e1bb70817351de283fb647ec39f090fc9f1.tar.gz opensim-SC-c8227e1bb70817351de283fb647ec39f090fc9f1.tar.bz2 opensim-SC-c8227e1bb70817351de283fb647ec39f090fc9f1.tar.xz |
only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 52 |
1 files changed, 31 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 959d928..a37c68e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -660,18 +660,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
660 | m_host.AddScriptLPS(1); | 660 | m_host.AddScriptLPS(1); |
661 | 661 | ||
662 | double x,y,z,s; | 662 | double x,y,z,s; |
663 | 663 | v.x *= 0.5; | |
664 | double c1 = Math.Cos(v.x * 0.5); | 664 | v.y *= 0.5; |
665 | double c2 = Math.Cos(v.y * 0.5); | 665 | v.z *= 0.5; |
666 | double c3 = Math.Cos(v.z * 0.5); | 666 | double c1 = Math.Cos(v.x); |
667 | double s1 = Math.Sin(v.x * 0.5); | 667 | double c2 = Math.Cos(v.y); |
668 | double s2 = Math.Sin(v.y * 0.5); | 668 | double c1c2 = c1 * c2; |
669 | double s3 = Math.Sin(v.z * 0.5); | 669 | double s1 = Math.Sin(v.x); |
670 | 670 | double s2 = Math.Sin(v.y); | |
671 | x = s1 * c2 * c3 + c1 * s2 * s3; | 671 | double s1s2 = s1 * s2; |
672 | y = c1 * s2 * c3 - s1 * c2 * s3; | 672 | double c1s2 = c1 * s2; |
673 | z = s1 * s2 * c3 + c1 * c2 * s3; | 673 | double s1c2 = s1 * c2; |
674 | s = c1 * c2 * c3 - s1 * s2 * s3; | 674 | double c3 = Math.Cos(v.z); |
675 | double s3 = Math.Sin(v.z); | ||
676 | |||
677 | x = s1c2 * c3 + c1s2 * s3; | ||
678 | y = c1s2 * c3 - s1c2 * s3; | ||
679 | z = s1s2 * c3 + c1c2 * s3; | ||
680 | s = c1c2 * c3 - s1s2 * s3; | ||
675 | 681 | ||
676 | return new LSL_Rotation(x, y, z, s); | 682 | return new LSL_Rotation(x, y, z, s); |
677 | } | 683 | } |
@@ -1911,11 +1917,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1911 | Primitive.TextureEntry tex = part.Shape.Textures; | 1917 | Primitive.TextureEntry tex = part.Shape.Textures; |
1912 | Color4 texcolor; | 1918 | Color4 texcolor; |
1913 | LSL_Vector rgb = new LSL_Vector(); | 1919 | LSL_Vector rgb = new LSL_Vector(); |
1920 | int nsides = GetNumberOfSides(part); | ||
1921 | |||
1914 | if (face == ScriptBaseClass.ALL_SIDES) | 1922 | if (face == ScriptBaseClass.ALL_SIDES) |
1915 | { | 1923 | { |
1916 | int i; | 1924 | int i; |
1917 | 1925 | for (i = 0; i < nsides; i++) | |
1918 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1919 | { | 1926 | { |
1920 | texcolor = tex.GetFace((uint)i).RGBA; | 1927 | texcolor = tex.GetFace((uint)i).RGBA; |
1921 | rgb.x += texcolor.R; | 1928 | rgb.x += texcolor.R; |
@@ -1923,13 +1930,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1923 | rgb.z += texcolor.B; | 1930 | rgb.z += texcolor.B; |
1924 | } | 1931 | } |
1925 | 1932 | ||
1926 | rgb.x /= (float)GetNumberOfSides(part); | 1933 | float invnsides = 1.0f / (float)nsides; |
1927 | rgb.y /= (float)GetNumberOfSides(part); | 1934 | |
1928 | rgb.z /= (float)GetNumberOfSides(part); | 1935 | rgb.x *= invnsides; |
1936 | rgb.y *= invnsides; | ||
1937 | rgb.z *= invnsides; | ||
1929 | 1938 | ||
1930 | return rgb; | 1939 | return rgb; |
1931 | } | 1940 | } |
1932 | if (face >= 0 && face < GetNumberOfSides(part)) | 1941 | if (face >= 0 && face < nsides) |
1933 | { | 1942 | { |
1934 | texcolor = tex.GetFace((uint)face).RGBA; | 1943 | texcolor = tex.GetFace((uint)face).RGBA; |
1935 | rgb.x = texcolor.R; | 1944 | rgb.x = texcolor.R; |
@@ -2369,8 +2378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2369 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | 2378 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics |
2370 | // scene | 2379 | // scene |
2371 | PhysicsActor pa = part.PhysActor; | 2380 | PhysicsActor pa = part.PhysActor; |
2372 | 2381 | // only root part rot changes positions | |
2373 | if (pa != null && !pa.IsPhysical) | 2382 | if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart) |
2374 | { | 2383 | { |
2375 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2384 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2376 | } | 2385 | } |
@@ -2422,7 +2431,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2422 | public LSL_Rotation llGetLocalRot() | 2431 | public LSL_Rotation llGetLocalRot() |
2423 | { | 2432 | { |
2424 | m_host.AddScriptLPS(1); | 2433 | m_host.AddScriptLPS(1); |
2425 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2434 | Quaternion rot = m_host.RotationOffset; |
2435 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2426 | } | 2436 | } |
2427 | 2437 | ||
2428 | public void llSetForce(LSL_Vector force, int local) | 2438 | public void llSetForce(LSL_Vector force, int local) |