From c8227e1bb70817351de283fb647ec39f090fc9f1 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 15 Jun 2012 11:24:37 +0100 Subject: only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics' --- .../Shared/Api/Implementation/LSL_Api.cs | 52 +++++++++++++--------- 1 file changed, 31 insertions(+), 21 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 959d928..a37c68e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -660,18 +660,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); double x,y,z,s; - - double c1 = Math.Cos(v.x * 0.5); - double c2 = Math.Cos(v.y * 0.5); - double c3 = Math.Cos(v.z * 0.5); - double s1 = Math.Sin(v.x * 0.5); - double s2 = Math.Sin(v.y * 0.5); - double s3 = Math.Sin(v.z * 0.5); - - x = s1 * c2 * c3 + c1 * s2 * s3; - y = c1 * s2 * c3 - s1 * c2 * s3; - z = s1 * s2 * c3 + c1 * c2 * s3; - s = c1 * c2 * c3 - s1 * s2 * s3; + v.x *= 0.5; + v.y *= 0.5; + v.z *= 0.5; + double c1 = Math.Cos(v.x); + double c2 = Math.Cos(v.y); + double c1c2 = c1 * c2; + double s1 = Math.Sin(v.x); + double s2 = Math.Sin(v.y); + double s1s2 = s1 * s2; + double c1s2 = c1 * s2; + double s1c2 = s1 * c2; + double c3 = Math.Cos(v.z); + double s3 = Math.Sin(v.z); + + x = s1c2 * c3 + c1s2 * s3; + y = c1s2 * c3 - s1c2 * s3; + z = s1s2 * c3 + c1c2 * s3; + s = c1c2 * c3 - s1s2 * s3; return new LSL_Rotation(x, y, z, s); } @@ -1911,11 +1917,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; LSL_Vector rgb = new LSL_Vector(); + int nsides = GetNumberOfSides(part); + if (face == ScriptBaseClass.ALL_SIDES) { int i; - - for (i = 0 ; i < GetNumberOfSides(part); i++) + for (i = 0; i < nsides; i++) { texcolor = tex.GetFace((uint)i).RGBA; rgb.x += texcolor.R; @@ -1923,13 +1930,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api rgb.z += texcolor.B; } - rgb.x /= (float)GetNumberOfSides(part); - rgb.y /= (float)GetNumberOfSides(part); - rgb.z /= (float)GetNumberOfSides(part); + float invnsides = 1.0f / (float)nsides; + + rgb.x *= invnsides; + rgb.y *= invnsides; + rgb.z *= invnsides; return rgb; } - if (face >= 0 && face < GetNumberOfSides(part)) + if (face >= 0 && face < nsides) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = texcolor.R; @@ -2369,8 +2378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // without the absoluteposition = absoluteposition happening, the doors do not move in the physics // scene PhysicsActor pa = part.PhysActor; - - if (pa != null && !pa.IsPhysical) + // only root part rot changes positions + if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart) { part.ParentGroup.ResetChildPrimPhysicsPositions(); } @@ -2422,7 +2431,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Rotation llGetLocalRot() { m_host.AddScriptLPS(1); - return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); + Quaternion rot = m_host.RotationOffset; + return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); } public void llSetForce(LSL_Vector force, int local) -- cgit v1.1