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authorTedd Hansen2008-12-06 03:28:34 +0000
committerTedd Hansen2008-12-06 03:28:34 +0000
commitf2cbc48a9e704da8e86ed659437c1e338e212c50 (patch)
tree483255008f063c08d541ae56760f894273eaf041 /OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
parentMinor formatting cleanup. (diff)
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GUI for launching grids. Early version, but should work fine.
Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
Diffstat (limited to 'OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs')
-rw-r--r--OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
new file mode 100644
index 0000000..1ff7d43
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
@@ -0,0 +1,72 @@
1namespace OpenSim.GridLaunch.GUI.WinForm
2{
3 partial class ucAppWindow
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Component Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow();
32 this.ucInputField1 = new OpenSim.GridLaunch.GUI.WinForm.ucInputField();
33 this.SuspendLayout();
34 //
35 // ucLogWindow1
36 //
37 this.ucLogWindow1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
38 | System.Windows.Forms.AnchorStyles.Left)
39 | System.Windows.Forms.AnchorStyles.Right)));
40 this.ucLogWindow1.Location = new System.Drawing.Point(3, 3);
41 this.ucLogWindow1.Name = "ucLogWindow1";
42 this.ucLogWindow1.Size = new System.Drawing.Size(232, 132);
43 this.ucLogWindow1.TabIndex = 0;
44 //
45 // ucInputField1
46 //
47 this.ucInputField1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
48 | System.Windows.Forms.AnchorStyles.Right)));
49 this.ucInputField1.Location = new System.Drawing.Point(0, 141);
50 this.ucInputField1.Name = "ucInputField1";
51 this.ucInputField1.Size = new System.Drawing.Size(234, 30);
52 this.ucInputField1.TabIndex = 1;
53 //
54 // ucAppWindow
55 //
56 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
57 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
58 this.Controls.Add(this.ucInputField1);
59 this.Controls.Add(this.ucLogWindow1);
60 this.DoubleBuffered = true;
61 this.Name = "ucAppWindow";
62 this.Size = new System.Drawing.Size(235, 166);
63 this.ResumeLayout(false);
64
65 }
66
67 #endregion
68
69 private ucLogWindow ucLogWindow1;
70 private ucInputField ucInputField1;
71 }
72}