From f2cbc48a9e704da8e86ed659437c1e338e212c50 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 6 Dec 2008 03:28:34 +0000 Subject: GUI for launching grids. Early version, but should work fine. Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :) --- .../GUI/WinForm/ucAppWindow.Designer.cs | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs (limited to 'OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs') diff --git a/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs new file mode 100644 index 0000000..1ff7d43 --- /dev/null +++ b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs @@ -0,0 +1,72 @@ +namespace OpenSim.GridLaunch.GUI.WinForm +{ + partial class ucAppWindow + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Component Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow(); + this.ucInputField1 = new OpenSim.GridLaunch.GUI.WinForm.ucInputField(); + this.SuspendLayout(); + // + // ucLogWindow1 + // + this.ucLogWindow1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) + | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); + this.ucLogWindow1.Location = new System.Drawing.Point(3, 3); + this.ucLogWindow1.Name = "ucLogWindow1"; + this.ucLogWindow1.Size = new System.Drawing.Size(232, 132); + this.ucLogWindow1.TabIndex = 0; + // + // ucInputField1 + // + this.ucInputField1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left) + | System.Windows.Forms.AnchorStyles.Right))); + this.ucInputField1.Location = new System.Drawing.Point(0, 141); + this.ucInputField1.Name = "ucInputField1"; + this.ucInputField1.Size = new System.Drawing.Size(234, 30); + this.ucInputField1.TabIndex = 1; + // + // ucAppWindow + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.Controls.Add(this.ucInputField1); + this.Controls.Add(this.ucLogWindow1); + this.DoubleBuffered = true; + this.Name = "ucAppWindow"; + this.Size = new System.Drawing.Size(235, 166); + this.ResumeLayout(false); + + } + + #endregion + + private ucLogWindow ucLogWindow1; + private ucInputField ucInputField1; + } +} -- cgit v1.1