From f2cbc48a9e704da8e86ed659437c1e338e212c50 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 6 Dec 2008 03:28:34 +0000
Subject: GUI for launching grids. Early version, but should work fine. Will
execute all OpenSim services redirect their input/output/errors to the
selected "GUI module". This version has following "GUI modules": * Windows
Forms * Windows Service (doesn't work yet) * Console * TCP daemon
This means that OpenSim can now run in a single console for those who want that.
Console functionallity is not too rich yet, but code/framework is there... more to come. :)
---
.../GUI/WinForm/ucAppWindow.Designer.cs | 72 ++++++++++++++++++++++
1 file changed, 72 insertions(+)
create mode 100644 OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
(limited to 'OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs')
diff --git a/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
new file mode 100644
index 0000000..1ff7d43
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
@@ -0,0 +1,72 @@
+namespace OpenSim.GridLaunch.GUI.WinForm
+{
+ partial class ucAppWindow
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow();
+ this.ucInputField1 = new OpenSim.GridLaunch.GUI.WinForm.ucInputField();
+ this.SuspendLayout();
+ //
+ // ucLogWindow1
+ //
+ this.ucLogWindow1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+ | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.ucLogWindow1.Location = new System.Drawing.Point(3, 3);
+ this.ucLogWindow1.Name = "ucLogWindow1";
+ this.ucLogWindow1.Size = new System.Drawing.Size(232, 132);
+ this.ucLogWindow1.TabIndex = 0;
+ //
+ // ucInputField1
+ //
+ this.ucInputField1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.ucInputField1.Location = new System.Drawing.Point(0, 141);
+ this.ucInputField1.Name = "ucInputField1";
+ this.ucInputField1.Size = new System.Drawing.Size(234, 30);
+ this.ucInputField1.TabIndex = 1;
+ //
+ // ucAppWindow
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Controls.Add(this.ucInputField1);
+ this.Controls.Add(this.ucLogWindow1);
+ this.DoubleBuffered = true;
+ this.Name = "ucAppWindow";
+ this.Size = new System.Drawing.Size(235, 166);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private ucLogWindow ucLogWindow1;
+ private ucInputField ucInputField1;
+ }
+}
--
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