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authorDiva Canto2013-07-20 12:20:35 -0700
committerDiva Canto2013-07-21 09:00:42 -0700
commitd5a1779465b6d875ebe5822ce6f15df3378b759f (patch)
tree6c794ccabc5c3cbbc27bdfe94c6f4147f2c2aa99 /OpenSim/Tests/Common
parentFixed the stats in show client stats. Also left some comments with observatio... (diff)
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Manage AgentUpdates more sanely:
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around - Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later - Ignore updates of HeadRotation, which were problematic and aren't being used up stream
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 2fc3f0b..5d7349a 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Tests.Common.Mock
106 public event Action<IClientAPI, bool> OnCompleteMovementToRegion; 106 public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
107 public event UpdateAgent OnPreAgentUpdate; 107 public event UpdateAgent OnPreAgentUpdate;
108 public event UpdateAgent OnAgentUpdate; 108 public event UpdateAgent OnAgentUpdate;
109 public event UpdateAgent OnAgentCameraUpdate;
109 public event AgentRequestSit OnAgentRequestSit; 110 public event AgentRequestSit OnAgentRequestSit;
110 public event AgentSit OnAgentSit; 111 public event AgentSit OnAgentSit;
111 public event AvatarPickerRequest OnAvatarPickerRequest; 112 public event AvatarPickerRequest OnAvatarPickerRequest;