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authorMic Bowman2011-04-12 12:36:36 -0700
committerMic Bowman2011-04-13 15:37:25 -0700
commit3fe22126ca3974b2a10365121ee0141fb54806e6 (patch)
treed0373a62acefe93d4023c5eeb179fb6645d059bc /OpenSim/Tests/Common
parentNew tokenbucket algorithm. This one provides fair sharing of the queues (diff)
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First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs11
1 files changed, 2 insertions, 9 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index d1dc17f..dca5626 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -816,18 +816,11 @@ namespace OpenSim.Tests.Common.Mock
816 { 816 {
817 } 817 }
818 818
819 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, 819 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
820 uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
821 uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category,
822 UUID LastOwnerID, string ObjectName, string Description)
823 { 820 {
824 } 821 }
825 822
826 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, 823 public void SendObjectPropertiesReply(ISceneEntity entity)
827 UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
828 UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
829 string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
830 uint BaseMask, byte saleType, int salePrice)
831 { 824 {
832 } 825 }
833 826