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author | Melanie | 2011-04-17 18:48:53 +0100 |
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committer | Melanie | 2011-04-17 18:48:53 +0100 |
commit | 474910c9d624b53c010232ddb32b4002f58f1de0 (patch) | |
tree | 45ddab37c6afa0b095ffa0503640b9fe235bc400 /OpenSim/Tests/Common/Setup | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | More descriptive debug msg for ServiceOSDRequest failures. (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Tests/Common/Setup')
-rw-r--r-- | OpenSim/Tests/Common/Setup/AssetHelpers.cs | 38 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 98 |
2 files changed, 63 insertions, 73 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index ff4423f..d572249 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -30,6 +30,7 @@ using OpenMetaverse; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | using OpenSim.Region.Framework.Scenes.Serialization; | 32 | using OpenSim.Region.Framework.Scenes.Serialization; |
33 | using OpenSim.Services.Interfaces; | ||
33 | 34 | ||
34 | namespace OpenSim.Tests.Common | 35 | namespace OpenSim.Tests.Common |
35 | { | 36 | { |
@@ -55,7 +56,7 @@ namespace OpenSim.Tests.Common | |||
55 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | 56 | AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); |
56 | scene.AssetService.Store(asset); | 57 | scene.AssetService.Store(asset); |
57 | return asset; | 58 | return asset; |
58 | } | 59 | } |
59 | 60 | ||
60 | /// <summary> | 61 | /// <summary> |
61 | /// Create an asset from the given scene object. | 62 | /// Create an asset from the given scene object. |
@@ -71,6 +72,35 @@ namespace OpenSim.Tests.Common | |||
71 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), | 72 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), |
72 | sog.OwnerID); | 73 | sog.OwnerID); |
73 | } | 74 | } |
75 | |||
76 | /// <summary> | ||
77 | /// Create an asset from the given scene object. | ||
78 | /// </summary> | ||
79 | /// <param name="assetUuidTailZ"> | ||
80 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
81 | /// will be used. | ||
82 | /// </param> | ||
83 | /// <param name="coa"></param> | ||
84 | /// <returns></returns> | ||
85 | public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) | ||
86 | { | ||
87 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Create an asset from the given scene object. | ||
92 | /// </summary> | ||
93 | /// <param name="assetUuid"></param> | ||
94 | /// <param name="coa"></param> | ||
95 | /// <returns></returns> | ||
96 | public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa) | ||
97 | { | ||
98 | return CreateAsset( | ||
99 | assetUuid, | ||
100 | AssetType.Object, | ||
101 | Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), | ||
102 | coa.CreatorId); | ||
103 | } | ||
74 | 104 | ||
75 | /// <summary> | 105 | /// <summary> |
76 | /// Create an asset from the given data. | 106 | /// Create an asset from the given data. |
@@ -89,5 +119,11 @@ namespace OpenSim.Tests.Common | |||
89 | asset.Data = data; | 119 | asset.Data = data; |
90 | return asset; | 120 | return asset; |
91 | } | 121 | } |
122 | |||
123 | public static string ReadAssetAsString(IAssetService assetService, UUID uuid) | ||
124 | { | ||
125 | byte[] assetData = assetService.GetData(uuid.ToString()); | ||
126 | return Encoding.ASCII.GetString(assetData); | ||
127 | } | ||
92 | } | 128 | } |
93 | } | 129 | } |
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 709dd78..99517d2 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -66,32 +66,7 @@ namespace OpenSim.Tests.Common.Setup | |||
66 | /// <returns></returns> | 66 | /// <returns></returns> |
67 | public static TestScene SetupScene() | 67 | public static TestScene SetupScene() |
68 | { | 68 | { |
69 | return SetupScene(""); | 69 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000); |
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Set up a test scene | ||
74 | /// </summary> | ||
75 | /// | ||
76 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
77 | /// <returns></returns> | ||
78 | public static TestScene SetupScene(String realServices) | ||
79 | { | ||
80 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices); | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Set up a test scene | ||
85 | /// </summary> | ||
86 | /// <param name="name">Name of the region</param> | ||
87 | /// <param name="id">ID of the region</param> | ||
88 | /// <param name="x">X co-ordinate of the region</param> | ||
89 | /// <param name="y">Y co-ordinate of the region</param> | ||
90 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | ||
91 | /// <returns></returns> | ||
92 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) | ||
93 | { | ||
94 | return SetupScene(name, id, x, y, ""); | ||
95 | } | 70 | } |
96 | 71 | ||
97 | /// <summary> | 72 | /// <summary> |
@@ -103,10 +78,8 @@ namespace OpenSim.Tests.Common.Setup | |||
103 | /// <param name="x">X co-ordinate of the region</param> | 78 | /// <param name="x">X co-ordinate of the region</param> |
104 | /// <param name="y">Y co-ordinate of the region</param> | 79 | /// <param name="y">Y co-ordinate of the region</param> |
105 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 80 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> |
106 | /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
107 | /// <returns></returns> | 81 | /// <returns></returns> |
108 | public static TestScene SetupScene( | 82 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) |
109 | string name, UUID id, uint x, uint y, String realServices) | ||
110 | { | 83 | { |
111 | Console.WriteLine("Setting up test scene {0}", name); | 84 | Console.WriteLine("Setting up test scene {0}", name); |
112 | 85 | ||
@@ -130,15 +103,11 @@ namespace OpenSim.Tests.Common.Setup | |||
130 | IRegionModule godsModule = new GodsModule(); | 103 | IRegionModule godsModule = new GodsModule(); |
131 | godsModule.Initialise(testScene, new IniConfigSource()); | 104 | godsModule.Initialise(testScene, new IniConfigSource()); |
132 | testScene.AddModule(godsModule.Name, godsModule); | 105 | testScene.AddModule(godsModule.Name, godsModule); |
133 | realServices = realServices.ToLower(); | ||
134 | |||
135 | LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset")); | ||
136 | |||
137 | // For now, always started a 'real' authentication service | ||
138 | StartAuthenticationService(testScene, true); | ||
139 | 106 | ||
140 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); | 107 | LocalAssetServicesConnector assetService = StartAssetService(testScene); |
141 | StartGridService(testScene, true); | 108 | StartAuthenticationService(testScene); |
109 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); | ||
110 | StartGridService(testScene); | ||
142 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); | 111 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); |
143 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); | 112 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); |
144 | 113 | ||
@@ -164,18 +133,17 @@ namespace OpenSim.Tests.Common.Setup | |||
164 | return testScene; | 133 | return testScene; |
165 | } | 134 | } |
166 | 135 | ||
167 | private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real) | 136 | private static LocalAssetServicesConnector StartAssetService(Scene testScene) |
168 | { | 137 | { |
169 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); | 138 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); |
170 | IConfigSource config = new IniConfigSource(); | 139 | IConfigSource config = new IniConfigSource(); |
171 | config.AddConfig("Modules"); | 140 | |
141 | config.AddConfig("Modules"); | ||
142 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
172 | config.AddConfig("AssetService"); | 143 | config.AddConfig("AssetService"); |
173 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | 144 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); |
174 | if (real) | ||
175 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
176 | else | ||
177 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService"); | ||
178 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 145 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
146 | |||
179 | assetService.Initialise(config); | 147 | assetService.Initialise(config); |
180 | assetService.AddRegion(testScene); | 148 | assetService.AddRegion(testScene); |
181 | assetService.RegionLoaded(testScene); | 149 | assetService.RegionLoaded(testScene); |
@@ -184,20 +152,18 @@ namespace OpenSim.Tests.Common.Setup | |||
184 | return assetService; | 152 | return assetService; |
185 | } | 153 | } |
186 | 154 | ||
187 | private static void StartAuthenticationService(Scene testScene, bool real) | 155 | private static void StartAuthenticationService(Scene testScene) |
188 | { | 156 | { |
189 | ISharedRegionModule service = new LocalAuthenticationServicesConnector(); | 157 | ISharedRegionModule service = new LocalAuthenticationServicesConnector(); |
190 | IConfigSource config = new IniConfigSource(); | 158 | IConfigSource config = new IniConfigSource(); |
159 | |||
191 | config.AddConfig("Modules"); | 160 | config.AddConfig("Modules"); |
192 | config.AddConfig("AuthenticationService"); | 161 | config.AddConfig("AuthenticationService"); |
193 | config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); | 162 | config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); |
194 | if (real) | 163 | config.Configs["AuthenticationService"].Set( |
195 | config.Configs["AuthenticationService"].Set( | 164 | "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); |
196 | "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); | ||
197 | else | ||
198 | config.Configs["AuthenticationService"].Set( | ||
199 | "LocalServiceModule", "OpenSim.Tests.Common.dll:MockAuthenticationService"); | ||
200 | config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 165 | config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
166 | |||
201 | service.Initialise(config); | 167 | service.Initialise(config); |
202 | service.AddRegion(testScene); | 168 | service.AddRegion(testScene); |
203 | service.RegionLoaded(testScene); | 169 | service.RegionLoaded(testScene); |
@@ -205,24 +171,17 @@ namespace OpenSim.Tests.Common.Setup | |||
205 | //m_authenticationService = service; | 171 | //m_authenticationService = service; |
206 | } | 172 | } |
207 | 173 | ||
208 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) | 174 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene) |
209 | { | 175 | { |
210 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); | 176 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
211 | IConfigSource config = new IniConfigSource(); | 177 | |
178 | IConfigSource config = new IniConfigSource(); | ||
212 | config.AddConfig("Modules"); | 179 | config.AddConfig("Modules"); |
213 | config.AddConfig("InventoryService"); | 180 | config.AddConfig("InventoryService"); |
214 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); | 181 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); |
215 | 182 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | |
216 | if (real) | ||
217 | { | ||
218 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService"); | ||
223 | } | ||
224 | |||
225 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 183 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
184 | |||
226 | inventoryService.Initialise(config); | 185 | inventoryService.Initialise(config); |
227 | inventoryService.AddRegion(testScene); | 186 | inventoryService.AddRegion(testScene); |
228 | inventoryService.RegionLoaded(testScene); | 187 | inventoryService.RegionLoaded(testScene); |
@@ -231,24 +190,19 @@ namespace OpenSim.Tests.Common.Setup | |||
231 | return inventoryService; | 190 | return inventoryService; |
232 | } | 191 | } |
233 | 192 | ||
234 | private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) | 193 | private static LocalGridServicesConnector StartGridService(Scene testScene) |
235 | { | 194 | { |
236 | IConfigSource config = new IniConfigSource(); | 195 | IConfigSource config = new IniConfigSource(); |
237 | config.AddConfig("Modules"); | 196 | config.AddConfig("Modules"); |
238 | config.AddConfig("GridService"); | 197 | config.AddConfig("GridService"); |
239 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | 198 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); |
240 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); | 199 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); |
241 | if (real) | 200 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
242 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | ||
243 | 201 | ||
244 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); | 202 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); |
245 | gridService.Initialise(config); | 203 | gridService.Initialise(config); |
246 | |||
247 | //else | ||
248 | // config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService"); | ||
249 | gridService.AddRegion(testScene); | 204 | gridService.AddRegion(testScene); |
250 | gridService.RegionLoaded(testScene); | 205 | gridService.RegionLoaded(testScene); |
251 | //testScene.AddRegionModule(m_gridService.Name, m_gridService); | ||
252 | 206 | ||
253 | return gridService; | 207 | return gridService; |
254 | } | 208 | } |
@@ -472,10 +426,10 @@ namespace OpenSim.Tests.Common.Setup | |||
472 | /// <param name="ownerId"></param> | 426 | /// <param name="ownerId"></param> |
473 | /// <returns></returns> | 427 | /// <returns></returns> |
474 | public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) | 428 | public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) |
475 | { | 429 | { |
476 | return new SceneObjectPart( | 430 | return new SceneObjectPart( |
477 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | 431 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
478 | { Name = name, UUID = id }; | 432 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; |
479 | } | 433 | } |
480 | 434 | ||
481 | /// <summary> | 435 | /// <summary> |