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authorJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
committerJustin Clark-Casey (justincc)2012-03-21 23:57:39 +0000
commit1a8769e6eff0eab750a528f27d127637edbd292b (patch)
treeeb488868d606738222ff47493c82fb19a903cb42 /OpenSim/Tests/Common/Mock
parentIf "debug scene updates true" then print out to log when a garbage collection... (diff)
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Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
Diffstat (limited to 'OpenSim/Tests/Common/Mock')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 14c1287..455b51e 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -700,11 +700,6 @@ namespace OpenSim.Tests.Common.Mock
700 { 700 {
701 } 701 }
702 702
703 public UUID GetDefaultAnimation(string name)
704 {
705 return UUID.Zero;
706 }
707
708 public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) 703 public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
709 { 704 {
710 } 705 }