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author | UbitUmarov | 2017-01-05 19:32:57 +0000 |
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committer | UbitUmarov | 2017-01-05 19:32:57 +0000 |
commit | 254b26a7d51143d4e08229fa0b0fceabd76a41d0 (patch) | |
tree | 8ed65006e5dc04e69ceba67e31075a9e505e64f6 /OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |
parent | Merge branch 'master' into httptests (diff) | |
parent | Massive tab and trailing space cleanup (diff) | |
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fix merge
Diffstat (limited to 'OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 8daa19d..a73a0b8 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -174,15 +174,15 @@ namespace OpenSim.Data.Null | |||
174 | public class NullDataStore : ISimulationDataStore | 174 | public class NullDataStore : ISimulationDataStore |
175 | { | 175 | { |
176 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 176 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
177 | 177 | ||
178 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | 178 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); |
179 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | 179 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); |
180 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | 180 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems |
181 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | 181 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); |
182 | protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); | 182 | protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); |
183 | protected Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>(); | 183 | protected Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>(); |
184 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); | 184 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); |
185 | 185 | ||
186 | public void Initialise(string dbfile) | 186 | public void Initialise(string dbfile) |
187 | { | 187 | { |
188 | return; | 188 | return; |
@@ -196,14 +196,14 @@ namespace OpenSim.Data.Null | |||
196 | { | 196 | { |
197 | m_regionSettings[rs.RegionUUID] = rs; | 197 | m_regionSettings[rs.RegionUUID] = rs; |
198 | } | 198 | } |
199 | 199 | ||
200 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | 200 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) |
201 | { | 201 | { |
202 | //This connector doesn't support the windlight module yet | 202 | //This connector doesn't support the windlight module yet |
203 | //Return default LL windlight settings | 203 | //Return default LL windlight settings |
204 | return new RegionLightShareData(); | 204 | return new RegionLightShareData(); |
205 | } | 205 | } |
206 | 206 | ||
207 | public void RemoveRegionWindlightSettings(UUID regionID) | 207 | public void RemoveRegionWindlightSettings(UUID regionID) |
208 | { | 208 | { |
209 | } | 209 | } |
@@ -238,7 +238,7 @@ namespace OpenSim.Data.Null | |||
238 | 238 | ||
239 | if (rs == null) | 239 | if (rs == null) |
240 | rs = new RegionSettings(); | 240 | rs = new RegionSettings(); |
241 | 241 | ||
242 | return rs; | 242 | return rs; |
243 | } | 243 | } |
244 | 244 | ||
@@ -250,9 +250,9 @@ namespace OpenSim.Data.Null | |||
250 | foreach (SceneObjectPart prim in obj.Parts) | 250 | foreach (SceneObjectPart prim in obj.Parts) |
251 | { | 251 | { |
252 | // m_log.DebugFormat( | 252 | // m_log.DebugFormat( |
253 | // "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | 253 | // "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", |
254 | // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | 254 | // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); |
255 | 255 | ||
256 | m_sceneObjectParts[prim.UUID] = prim; | 256 | m_sceneObjectParts[prim.UUID] = prim; |
257 | } | 257 | } |
258 | } | 258 | } |
@@ -266,7 +266,7 @@ namespace OpenSim.Data.Null | |||
266 | if (part.ParentGroup.UUID == obj) | 266 | if (part.ParentGroup.UUID == obj) |
267 | { | 267 | { |
268 | // m_log.DebugFormat( | 268 | // m_log.DebugFormat( |
269 | // "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | 269 | // "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", |
270 | // part.Name, part.UUID, obj, regionUUID); | 270 | // part.Name, part.UUID, obj, regionUUID); |
271 | m_sceneObjectParts.Remove(part.UUID); | 271 | m_sceneObjectParts.Remove(part.UUID); |
272 | } | 272 | } |
@@ -281,7 +281,7 @@ namespace OpenSim.Data.Null | |||
281 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | 281 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
282 | { | 282 | { |
283 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | 283 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); |
284 | 284 | ||
285 | // Create all of the SOGs from the root prims first | 285 | // Create all of the SOGs from the root prims first |
286 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | 286 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) |
287 | { | 287 | { |
@@ -318,10 +318,10 @@ namespace OpenSim.Data.Null | |||
318 | } | 318 | } |
319 | } | 319 | } |
320 | } | 320 | } |
321 | 321 | ||
322 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | 322 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that |
323 | // way! | 323 | // way! |
324 | 324 | ||
325 | return new List<SceneObjectGroup>(objects.Values); | 325 | return new List<SceneObjectGroup>(objects.Values); |
326 | } | 326 | } |
327 | 327 | ||