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author | Justin Clark-Casey (justincc) | 2009-11-12 18:44:03 +0000 |
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committer | Justin Clark-Casey (justincc) | 2009-11-12 18:44:03 +0000 |
commit | 2f092d271e80dbc7af47671fbb946de75b6110a9 (patch) | |
tree | b9add763319af6a907863139506892b150009792 /OpenSim/Tests/Common/Mock/MockInventoryService.cs | |
parent | minor: for now stop iar tests spewing log messages when running testsuite (diff) | |
download | opensim-SC-2f092d271e80dbc7af47671fbb946de75b6110a9.zip opensim-SC-2f092d271e80dbc7af47671fbb946de75b6110a9.tar.gz opensim-SC-2f092d271e80dbc7af47671fbb946de75b6110a9.tar.bz2 opensim-SC-2f092d271e80dbc7af47671fbb946de75b6110a9.tar.xz |
Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
Diffstat (limited to 'OpenSim/Tests/Common/Mock/MockInventoryService.cs')
-rw-r--r-- | OpenSim/Tests/Common/Mock/MockInventoryService.cs | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs new file mode 100644 index 0000000..1ea4bc1 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockInventoryService.cs | |||
@@ -0,0 +1,190 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using Nini.Config; | ||
35 | |||
36 | namespace OpenSim.Tests.Common.Mock | ||
37 | { | ||
38 | public class MockInventoryService : IInventoryService | ||
39 | { | ||
40 | public MockInventoryService() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | public MockInventoryService(IConfigSource config) | ||
45 | { | ||
46 | } | ||
47 | |||
48 | /// <summary> | ||
49 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
50 | /// </summary> | ||
51 | /// <param name="userId"></param> | ||
52 | /// <returns></returns> | ||
53 | public bool CreateUserInventory(UUID userId) | ||
54 | { | ||
55 | return false; | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
60 | /// </summary> | ||
61 | /// <param name="userId"></param> | ||
62 | /// <returns></returns> | ||
63 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
64 | { | ||
65 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
66 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
67 | folder.ID = UUID.Random(); | ||
68 | folder.Owner = userId; | ||
69 | folders.Add(folder); | ||
70 | return folders; | ||
71 | } | ||
72 | |||
73 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
74 | { | ||
75 | return new InventoryFolderBase(); | ||
76 | } | ||
77 | |||
78 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
79 | { | ||
80 | return null; | ||
81 | } | ||
82 | |||
83 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
84 | { | ||
85 | return null; | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Returns a list of all the active gestures in a user's inventory. | ||
90 | /// </summary> | ||
91 | /// <param name="userId"> | ||
92 | /// The <see cref="UUID"/> of the user | ||
93 | /// </param> | ||
94 | /// <returns> | ||
95 | /// A flat list of the gesture items. | ||
96 | /// </returns> | ||
97 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
98 | { | ||
99 | return null; | ||
100 | } | ||
101 | |||
102 | public InventoryCollection GetUserInventory(UUID userID) | ||
103 | { | ||
104 | return null; | ||
105 | } | ||
106 | |||
107 | public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) | ||
108 | { | ||
109 | } | ||
110 | |||
111 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
112 | { | ||
113 | return null; | ||
114 | } | ||
115 | |||
116 | public bool AddFolder(InventoryFolderBase folder) | ||
117 | { | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | public bool UpdateFolder(InventoryFolderBase folder) | ||
122 | { | ||
123 | return false; | ||
124 | } | ||
125 | |||
126 | public bool MoveFolder(InventoryFolderBase folder) | ||
127 | { | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | public bool DeleteFolders(UUID ownerID, List<UUID> ids) | ||
132 | { | ||
133 | return false; | ||
134 | } | ||
135 | |||
136 | public bool PurgeFolder(InventoryFolderBase folder) | ||
137 | { | ||
138 | return false; | ||
139 | } | ||
140 | |||
141 | public bool AddItem(InventoryItemBase item) | ||
142 | { | ||
143 | return false; | ||
144 | } | ||
145 | |||
146 | public bool UpdateItem(InventoryItemBase item) | ||
147 | { | ||
148 | return false; | ||
149 | } | ||
150 | |||
151 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
152 | { | ||
153 | return false; | ||
154 | } | ||
155 | |||
156 | public bool DeleteItems(UUID ownerID, List<UUID> itemIDs) | ||
157 | { | ||
158 | return false; | ||
159 | } | ||
160 | |||
161 | public InventoryItemBase GetItem(InventoryItemBase item) | ||
162 | { | ||
163 | return null; | ||
164 | } | ||
165 | |||
166 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
167 | { | ||
168 | return null; | ||
169 | } | ||
170 | |||
171 | public bool HasInventoryForUser(UUID userID) | ||
172 | { | ||
173 | return false; | ||
174 | } | ||
175 | |||
176 | public InventoryFolderBase RequestRootFolder(UUID userID) | ||
177 | { | ||
178 | InventoryFolderBase root = new InventoryFolderBase(); | ||
179 | root.ID = UUID.Random(); | ||
180 | root.Owner = userID; | ||
181 | root.ParentID = UUID.Zero; | ||
182 | return root; | ||
183 | } | ||
184 | |||
185 | public int GetAssetPermissions(UUID userID, UUID assetID) | ||
186 | { | ||
187 | return 1; | ||
188 | } | ||
189 | } | ||
190 | } | ||