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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Tests/Common/Helpers/SceneHelpers.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/SceneHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs74
1 files changed, 39 insertions, 35 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index df8b14c..7902fb1 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Common
102 102
103 m_physicsScene = StartPhysicsScene(); 103 m_physicsScene = StartPhysicsScene();
104 104
105 SimDataService 105 SimDataService
106 = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); 106 = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
107 } 107 }
108 108
@@ -146,7 +146,7 @@ namespace OpenSim.Tests.Common
146 146
147 // We must set up a console otherwise setup of some modules may fail 147 // We must set up a console otherwise setup of some modules may fail
148 MainConsole.Instance = new MockConsole(); 148 MainConsole.Instance = new MockConsole();
149 149
150 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); 150 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
151 regInfo.RegionName = name; 151 regInfo.RegionName = name;
152 regInfo.RegionID = id; 152 regInfo.RegionID = id;
@@ -156,6 +156,9 @@ namespace OpenSim.Tests.Common
156 TestScene testScene = new TestScene( 156 TestScene testScene = new TestScene(
157 regInfo, m_acm, SimDataService, m_estateDataService, configSource, null); 157 regInfo, m_acm, SimDataService, m_estateDataService, configSource, null);
158 158
159 testScene.RegionInfo.EstateSettings = new EstateSettings();
160 testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
161
159 INonSharedRegionModule godsModule = new GodsModule(); 162 INonSharedRegionModule godsModule = new GodsModule();
160 godsModule.Initialise(new IniConfigSource()); 163 godsModule.Initialise(new IniConfigSource());
161 godsModule.AddRegion(testScene); 164 godsModule.AddRegion(testScene);
@@ -196,14 +199,13 @@ namespace OpenSim.Tests.Common
196 m_presenceService.AddRegion(testScene); 199 m_presenceService.AddRegion(testScene);
197 m_presenceService.RegionLoaded(testScene); 200 m_presenceService.RegionLoaded(testScene);
198 testScene.AddRegionModule(m_presenceService.Name, m_presenceService); 201 testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
199 202
200 testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); 203
201 testScene.SetModuleInterfaces(); 204 testScene.SetModuleInterfaces();
202 205
203 testScene.LandChannel = new TestLandChannel(testScene); 206 testScene.LandChannel = new TestLandChannel(testScene);
204 testScene.LoadWorldMap(); 207 testScene.LoadWorldMap();
205 208
206 testScene.RegionInfo.EstateSettings = new EstateSettings();
207 testScene.LoginsEnabled = true; 209 testScene.LoginsEnabled = true;
208 testScene.RegisterRegionWithGrid(); 210 testScene.RegisterRegionWithGrid();
209 211
@@ -215,10 +217,10 @@ namespace OpenSim.Tests.Common
215 private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache) 217 private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
216 { 218 {
217 IConfigSource config = new IniConfigSource(); 219 IConfigSource config = new IniConfigSource();
218 config.AddConfig("Modules"); 220 config.AddConfig("Modules");
219 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 221 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
220 config.AddConfig("AssetService"); 222 config.AddConfig("AssetService");
221 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 223 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
222 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 224 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
223 225
224 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); 226 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
@@ -233,7 +235,7 @@ namespace OpenSim.Tests.Common
233 235
234 cache.Initialise(cacheConfig); 236 cache.Initialise(cacheConfig);
235 } 237 }
236 238
237 return assetService; 239 return assetService;
238 } 240 }
239 241
@@ -255,7 +257,7 @@ namespace OpenSim.Tests.Common
255 257
256 private static LocalInventoryServicesConnector StartInventoryService() 258 private static LocalInventoryServicesConnector StartInventoryService()
257 { 259 {
258 IConfigSource config = new IniConfigSource(); 260 IConfigSource config = new IniConfigSource();
259 config.AddConfig("Modules"); 261 config.AddConfig("Modules");
260 config.AddConfig("InventoryService"); 262 config.AddConfig("InventoryService");
261 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 263 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
@@ -264,8 +266,8 @@ namespace OpenSim.Tests.Common
264 266
265 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); 267 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
266 inventoryService.Initialise(config); 268 inventoryService.Initialise(config);
267 269
268 return inventoryService; 270 return inventoryService;
269 } 271 }
270 272
271 private static LocalGridServicesConnector StartGridService() 273 private static LocalGridServicesConnector StartGridService()
@@ -280,7 +282,7 @@ namespace OpenSim.Tests.Common
280 282
281 LocalGridServicesConnector gridService = new LocalGridServicesConnector(); 283 LocalGridServicesConnector gridService = new LocalGridServicesConnector();
282 gridService.Initialise(config); 284 gridService.Initialise(config);
283 285
284 return gridService; 286 return gridService;
285 } 287 }
286 288
@@ -301,7 +303,7 @@ namespace OpenSim.Tests.Common
301 303
302 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector(); 304 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
303 userAccountService.Initialise(config); 305 userAccountService.Initialise(config);
304 306
305 return userAccountService; 307 return userAccountService;
306 } 308 }
307 309
@@ -326,7 +328,7 @@ namespace OpenSim.Tests.Common
326 328
327 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector(); 329 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
328 presenceService.Initialise(config); 330 presenceService.Initialise(config);
329 331
330 return presenceService; 332 return presenceService;
331 } 333 }
332 334
@@ -382,8 +384,8 @@ namespace OpenSim.Tests.Common
382 /// </summary> 384 /// </summary>
383 /// <remarks> 385 /// <remarks>
384 /// If called directly, then all the modules must be shared modules. 386 /// If called directly, then all the modules must be shared modules.
385 /// 387 ///
386 /// We are emulating here the normal calls made to setup region modules 388 /// We are emulating here the normal calls made to setup region modules
387 /// (Initialise(), PostInitialise(), AddRegion, RegionLoaded()). 389 /// (Initialise(), PostInitialise(), AddRegion, RegionLoaded()).
388 /// TODO: Need to reuse normal runtime module code. 390 /// TODO: Need to reuse normal runtime module code.
389 /// </remarks> 391 /// </remarks>
@@ -606,7 +608,7 @@ namespace OpenSim.Tests.Common
606 /// <returns></returns> 608 /// <returns></returns>
607 public static SceneObjectGroup AddSceneObject(Scene scene) 609 public static SceneObjectGroup AddSceneObject(Scene scene)
608 { 610 {
609 return AddSceneObject(scene, "Test Object", UUID.Zero); 611 return AddSceneObject(scene, "Test Object", UUID.Random());
610 } 612 }
611 613
612 /// <summary> 614 /// <summary>
@@ -624,6 +626,7 @@ namespace OpenSim.Tests.Common
624 //part.ObjectFlags |= (uint)PrimFlags.Phantom; 626 //part.ObjectFlags |= (uint)PrimFlags.Phantom;
625 627
626 scene.AddNewSceneObject(so, true); 628 scene.AddNewSceneObject(so, true);
629 so.InvalidateDeepEffectivePerms();
627 630
628 return so; 631 return so;
629 } 632 }
@@ -650,10 +653,11 @@ namespace OpenSim.Tests.Common
650 SceneObjectGroup so = CreateSceneObject(parts, ownerId, partNamePrefix, uuidTail); 653 SceneObjectGroup so = CreateSceneObject(parts, ownerId, partNamePrefix, uuidTail);
651 654
652 scene.AddNewSceneObject(so, false); 655 scene.AddNewSceneObject(so, false);
656 so.InvalidateDeepEffectivePerms();
653 657
654 return so; 658 return so;
655 } 659 }
656 660
657 /// <summary> 661 /// <summary>
658 /// Create a scene object part. 662 /// Create a scene object part.
659 /// </summary> 663 /// </summary>
@@ -662,10 +666,10 @@ namespace OpenSim.Tests.Common
662 /// <param name="ownerId"></param> 666 /// <param name="ownerId"></param>
663 /// <returns></returns> 667 /// <returns></returns>
664 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) 668 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
665 { 669 {
666 return new SceneObjectPart( 670 return new SceneObjectPart(
667 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 671 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
668 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; 672 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
669 } 673 }
670 674
671 /// <summary> 675 /// <summary>
@@ -680,10 +684,10 @@ namespace OpenSim.Tests.Common
680 /// <param name="ownerId"></param> 684 /// <param name="ownerId"></param>
681 /// <returns></returns> 685 /// <returns></returns>
682 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) 686 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
683 { 687 {
684 return CreateSceneObject(parts, ownerId, 0x1); 688 return CreateSceneObject(parts, ownerId, 0x1);
685 } 689 }
686 690
687 /// <summary> 691 /// <summary>
688 /// Create a scene object but do not add it to the scene. 692 /// Create a scene object but do not add it to the scene.
689 /// </summary> 693 /// </summary>
@@ -695,10 +699,10 @@ namespace OpenSim.Tests.Common
695 /// </param> 699 /// </param>
696 /// <returns></returns> 700 /// <returns></returns>
697 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) 701 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
698 { 702 {
699 return CreateSceneObject(parts, ownerId, "", uuidTail); 703 return CreateSceneObject(parts, ownerId, "", uuidTail);
700 } 704 }
701 705
702 /// <summary> 706 /// <summary>
703 /// Create a scene object but do not add it to the scene. 707 /// Create a scene object but do not add it to the scene.
704 /// </summary> 708 /// </summary>
@@ -716,22 +720,22 @@ namespace OpenSim.Tests.Common
716 /// </param> 720 /// </param>
717 /// <returns></returns> 721 /// <returns></returns>
718 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail) 722 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
719 { 723 {
720 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail); 724 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
721 725
722 SceneObjectGroup sog 726 SceneObjectGroup sog
723 = new SceneObjectGroup( 727 = new SceneObjectGroup(
724 CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId)); 728 CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
725 729
726 if (parts > 1) 730 if (parts > 1)
727 for (int i = 2; i <= parts; i++) 731 for (int i = 2; i <= parts; i++)
728 sog.AddPart( 732 sog.AddPart(
729 CreateSceneObjectPart( 733 CreateSceneObjectPart(
730 string.Format("{0}Part{1}", partNamePrefix, i), 734 string.Format("{0}Part{1}", partNamePrefix, i),
731 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)), 735 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
732 ownerId)); 736 ownerId));
733 737
734 return sog; 738 return sog;
735 } 739 }
736 } 740 }
737} 741}