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author | Mike Rieker | 2010-07-06 02:23:10 +0000 |
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committer | Mike Rieker | 2010-07-06 02:23:10 +0000 |
commit | 6e7f1a3ac11b889175c87f59a3c5361c704363a6 (patch) | |
tree | 2ed5bebf54db3adc420e1510045b84b880ecb157 /OpenSim/Services | |
parent | rewrote hanging llParseStringKeepNulls() (diff) | |
parent | Undo fix is now complete. This commit repairs the special case of the root pr... (diff) | |
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Merge branch 'careminster-presence-refactor' of www.3dhosting.de:/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Services')
8 files changed, 144 insertions, 27 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 470a4dd..3122382 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -144,7 +144,10 @@ namespace OpenSim.Services.AssetService | |||
144 | public string Store(AssetBase asset) | 144 | public string Store(AssetBase asset) |
145 | { | 145 | { |
146 | //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); | 146 | //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); |
147 | m_Database.StoreAsset(asset); | 147 | if (!m_Database.StoreAsset(asset)) |
148 | { | ||
149 | return UUID.Zero.ToString(); | ||
150 | } | ||
148 | 151 | ||
149 | return asset.ID; | 152 | return asset.ID; |
150 | } | 153 | } |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index 65b3537..ad18a23 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -30,6 +30,7 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Timers; | ||
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
@@ -48,7 +49,9 @@ namespace OpenSim.Services.Connectors | |||
48 | 49 | ||
49 | private string m_ServerURI = String.Empty; | 50 | private string m_ServerURI = String.Empty; |
50 | private IImprovedAssetCache m_Cache = null; | 51 | private IImprovedAssetCache m_Cache = null; |
51 | 52 | private int m_retryCounter; | |
53 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); | ||
54 | private Timer m_retryTimer; | ||
52 | public AssetServicesConnector() | 55 | public AssetServicesConnector() |
53 | { | 56 | { |
54 | } | 57 | } |
@@ -85,6 +88,55 @@ namespace OpenSim.Services.Connectors | |||
85 | MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", | 88 | MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset", |
86 | "dump asset <id> <file>", | 89 | "dump asset <id> <file>", |
87 | "dump one cached asset", HandleDumpAsset); | 90 | "dump one cached asset", HandleDumpAsset); |
91 | |||
92 | m_retryTimer = new Timer(); | ||
93 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); | ||
94 | m_retryTimer.Interval = 60000; | ||
95 | } | ||
96 | |||
97 | protected void retryCheck(object source, ElapsedEventArgs e) | ||
98 | { | ||
99 | m_retryCounter++; | ||
100 | if (m_retryCounter > 60) m_retryCounter -= 60; | ||
101 | List<int> keys = new List<int>(); | ||
102 | foreach (int a in m_retryQueue.Keys) | ||
103 | { | ||
104 | keys.Add(a); | ||
105 | } | ||
106 | foreach (int a in keys) | ||
107 | { | ||
108 | //We exponentially fall back on frequency until we reach one attempt per hour | ||
109 | //The net result is that we end up in the queue for roughly 24 hours.. | ||
110 | //24 hours worth of assets could be a lot, so the hope is that the region admin | ||
111 | //will have gotten the asset connector back online quickly! | ||
112 | |||
113 | int timefactor = a ^ 2; | ||
114 | if (timefactor > 60) | ||
115 | { | ||
116 | timefactor = 60; | ||
117 | } | ||
118 | |||
119 | //First, find out if we care about this timefactor | ||
120 | if (timefactor % a == 0) | ||
121 | { | ||
122 | //Yes, we do! | ||
123 | List<AssetBase> retrylist = m_retryQueue[a]; | ||
124 | m_retryQueue.Remove(a); | ||
125 | |||
126 | foreach(AssetBase ass in retrylist) | ||
127 | { | ||
128 | Store(ass); //Store my ass. This function will put it back in the dictionary if it fails | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | if (m_retryQueue.Count == 0) | ||
134 | { | ||
135 | //It might only be one tick per minute, but I have | ||
136 | //repented and abandoned my wasteful ways | ||
137 | m_retryCounter = 0; | ||
138 | m_retryTimer.Stop(); | ||
139 | } | ||
88 | } | 140 | } |
89 | 141 | ||
90 | protected void SetCache(IImprovedAssetCache cache) | 142 | protected void SetCache(IImprovedAssetCache cache) |
@@ -99,8 +151,8 @@ namespace OpenSim.Services.Connectors | |||
99 | AssetBase asset = null; | 151 | AssetBase asset = null; |
100 | if (m_Cache != null) | 152 | if (m_Cache != null) |
101 | asset = m_Cache.Get(id); | 153 | asset = m_Cache.Get(id); |
102 | 154 | ||
103 | if (asset == null) | 155 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
104 | { | 156 | { |
105 | asset = SynchronousRestObjectRequester. | 157 | asset = SynchronousRestObjectRequester. |
106 | MakeRequest<int, AssetBase>("GET", uri, 0); | 158 | MakeRequest<int, AssetBase>("GET", uri, 0); |
@@ -177,7 +229,7 @@ namespace OpenSim.Services.Connectors | |||
177 | if (m_Cache != null) | 229 | if (m_Cache != null) |
178 | asset = m_Cache.Get(id); | 230 | asset = m_Cache.Get(id); |
179 | 231 | ||
180 | if (asset == null) | 232 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
181 | { | 233 | { |
182 | bool result = false; | 234 | bool result = false; |
183 | 235 | ||
@@ -204,11 +256,10 @@ namespace OpenSim.Services.Connectors | |||
204 | 256 | ||
205 | public string Store(AssetBase asset) | 257 | public string Store(AssetBase asset) |
206 | { | 258 | { |
259 | if (m_Cache != null) | ||
260 | m_Cache.Cache(asset); | ||
207 | if (asset.Temporary || asset.Local) | 261 | if (asset.Temporary || asset.Local) |
208 | { | 262 | { |
209 | if (m_Cache != null) | ||
210 | m_Cache.Cache(asset); | ||
211 | |||
212 | return asset.ID; | 263 | return asset.ID; |
213 | } | 264 | } |
214 | 265 | ||
@@ -218,24 +269,57 @@ namespace OpenSim.Services.Connectors | |||
218 | try | 269 | try |
219 | { | 270 | { |
220 | newID = SynchronousRestObjectRequester. | 271 | newID = SynchronousRestObjectRequester. |
221 | MakeRequest<AssetBase, string>("POST", uri, asset); | 272 | MakeRequest<AssetBase, string>("POST", uri, asset, 25); |
273 | if (newID == null || newID == "") | ||
274 | { | ||
275 | newID = UUID.Zero.ToString(); | ||
276 | } | ||
222 | } | 277 | } |
223 | catch (Exception e) | 278 | catch (Exception e) |
224 | { | 279 | { |
225 | m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); | 280 | newID = UUID.Zero.ToString(); |
226 | } | 281 | } |
227 | 282 | ||
228 | if (newID != String.Empty) | 283 | if (newID == UUID.Zero.ToString()) |
229 | { | 284 | { |
230 | // Placing this here, so that this work with old asset servers that don't send any reply back | 285 | //The asset upload failed, put it in a queue for later |
231 | // SynchronousRestObjectRequester returns somethins that is not an empty string | 286 | asset.UploadAttempts++; |
232 | if (newID != null) | 287 | if (asset.UploadAttempts > 30) |
233 | asset.ID = newID; | 288 | { |
234 | 289 | //By this stage we've been in the queue for a good few hours; | |
235 | if (m_Cache != null) | 290 | //We're going to drop the asset. |
236 | m_Cache.Cache(asset); | 291 | m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString()); |
292 | } | ||
293 | else | ||
294 | { | ||
295 | if (!m_retryQueue.ContainsKey(asset.UploadAttempts)) | ||
296 | { | ||
297 | m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>()); | ||
298 | } | ||
299 | List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts]; | ||
300 | m_queue.Add(asset); | ||
301 | m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString()); | ||
302 | m_retryTimer.Start(); | ||
303 | } | ||
304 | } | ||
305 | else | ||
306 | { | ||
307 | if (asset.UploadAttempts > 0) | ||
308 | { | ||
309 | m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString()); | ||
310 | } | ||
311 | if (newID != String.Empty) | ||
312 | { | ||
313 | // Placing this here, so that this work with old asset servers that don't send any reply back | ||
314 | // SynchronousRestObjectRequester returns somethins that is not an empty string | ||
315 | if (newID != null) | ||
316 | asset.ID = newID; | ||
317 | |||
318 | if (m_Cache != null) | ||
319 | m_Cache.Cache(asset); | ||
320 | } | ||
237 | } | 321 | } |
238 | return newID; | 322 | return asset.ID; |
239 | } | 323 | } |
240 | 324 | ||
241 | public bool UpdateContent(string id, byte[] data) | 325 | public bool UpdateContent(string id, byte[] data) |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs index 34bb8b3..7a420e4 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs | |||
@@ -371,7 +371,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
371 | /// <returns></returns> | 371 | /// <returns></returns> |
372 | public bool Delete(string id) | 372 | public bool Delete(string id) |
373 | { | 373 | { |
374 | string errorMessage = String.Empty; | 374 | //string errorMessage = String.Empty; |
375 | string url = m_serverUrl + id; | 375 | string url = m_serverUrl + id; |
376 | 376 | ||
377 | if (m_cache != null) | 377 | if (m_cache != null) |
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index af603b2..ae80a8c 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs | |||
@@ -255,7 +255,11 @@ namespace OpenSim.Services.GridService | |||
255 | { | 255 | { |
256 | m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName); | 256 | m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName); |
257 | } | 257 | } |
258 | regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort + ":" + regInfo.RegionName; | 258 | string name = regInfo.RegionName; |
259 | regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort; | ||
260 | if (name != string.Empty) | ||
261 | regInfo.RegionName += ":" + name; | ||
262 | |||
259 | // Try get the map image | 263 | // Try get the map image |
260 | //regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL); | 264 | //regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL); |
261 | // I need a texture that works for this... the one I tried doesn't seem to be working | 265 | // I need a texture that works for this... the one I tried doesn't seem to be working |
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs index 061effe..6e6b019 100644 --- a/OpenSim/Services/InventoryService/HGInventoryService.cs +++ b/OpenSim/Services/InventoryService/HGInventoryService.cs | |||
@@ -108,13 +108,13 @@ namespace OpenSim.Services.InventoryService | |||
108 | // Warp! Root folder for travelers | 108 | // Warp! Root folder for travelers |
109 | XInventoryFolder[] folders = m_Database.GetFolders( | 109 | XInventoryFolder[] folders = m_Database.GetFolders( |
110 | new string[] { "agentID", "folderName"}, | 110 | new string[] { "agentID", "folderName"}, |
111 | new string[] { principalID.ToString(), "Suitcase" }); | 111 | new string[] { principalID.ToString(), "My Suitcase" }); |
112 | 112 | ||
113 | if (folders.Length > 0) | 113 | if (folders.Length > 0) |
114 | return ConvertToOpenSim(folders[0]); | 114 | return ConvertToOpenSim(folders[0]); |
115 | 115 | ||
116 | // make one | 116 | // make one |
117 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase"); | 117 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); |
118 | return ConvertToOpenSim(suitcase); | 118 | return ConvertToOpenSim(suitcase); |
119 | } | 119 | } |
120 | 120 | ||
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index af831fd..f48bf60 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -200,7 +200,14 @@ namespace OpenSim.Services.InventoryService | |||
200 | if (folders.Length == 0) | 200 | if (folders.Length == 0) |
201 | return null; | 201 | return null; |
202 | 202 | ||
203 | return ConvertToOpenSim(folders[0]); | 203 | XInventoryFolder root = null; |
204 | foreach (XInventoryFolder folder in folders) | ||
205 | if (folder.folderName == "My Inventory") | ||
206 | root = folder; | ||
207 | if (folders == null) // oops | ||
208 | root = folders[0]; | ||
209 | |||
210 | return ConvertToOpenSim(root); | ||
204 | } | 211 | } |
205 | 212 | ||
206 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 213 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index 6a2cbeb..240f5b1 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs | |||
@@ -175,6 +175,9 @@ namespace OpenSim.Services.LLLoginService | |||
175 | private string firstname; | 175 | private string firstname; |
176 | private string lastname; | 176 | private string lastname; |
177 | 177 | ||
178 | // Web map | ||
179 | private string mapTileURL; | ||
180 | |||
178 | // Error Flags | 181 | // Error Flags |
179 | private string errorReason; | 182 | private string errorReason; |
180 | private string errorMessage; | 183 | private string errorMessage; |
@@ -223,7 +226,7 @@ namespace OpenSim.Services.LLLoginService | |||
223 | public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo, | 226 | public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo, |
224 | GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, | 227 | GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, |
225 | string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, | 228 | string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, |
226 | GridRegion home, IPEndPoint clientIP) | 229 | GridRegion home, IPEndPoint clientIP, string mapTileURL) |
227 | : this() | 230 | : this() |
228 | { | 231 | { |
229 | FillOutInventoryData(invSkel, libService); | 232 | FillOutInventoryData(invSkel, libService); |
@@ -239,6 +242,7 @@ namespace OpenSim.Services.LLLoginService | |||
239 | Message = message; | 242 | Message = message; |
240 | BuddList = ConvertFriendListItem(friendsList); | 243 | BuddList = ConvertFriendListItem(friendsList); |
241 | StartLocation = where; | 244 | StartLocation = where; |
245 | MapTileURL = mapTileURL; | ||
242 | 246 | ||
243 | FillOutHomeData(pinfo, home); | 247 | FillOutHomeData(pinfo, home); |
244 | LookAt = String.Format("[r{0},r{1},r{2}]", lookAt.X, lookAt.Y, lookAt.Z); | 248 | LookAt = String.Format("[r{0},r{1},r{2}]", lookAt.X, lookAt.Y, lookAt.Z); |
@@ -411,6 +415,7 @@ namespace OpenSim.Services.LLLoginService | |||
411 | InitialOutfitHash["folder_name"] = "Nightclub Female"; | 415 | InitialOutfitHash["folder_name"] = "Nightclub Female"; |
412 | InitialOutfitHash["gender"] = "female"; | 416 | InitialOutfitHash["gender"] = "female"; |
413 | initialOutfit.Add(InitialOutfitHash); | 417 | initialOutfit.Add(InitialOutfitHash); |
418 | mapTileURL = String.Empty; | ||
414 | } | 419 | } |
415 | 420 | ||
416 | 421 | ||
@@ -474,6 +479,9 @@ namespace OpenSim.Services.LLLoginService | |||
474 | responseData["region_x"] = (Int32)(RegionX); | 479 | responseData["region_x"] = (Int32)(RegionX); |
475 | responseData["region_y"] = (Int32)(RegionY); | 480 | responseData["region_y"] = (Int32)(RegionY); |
476 | 481 | ||
482 | if (mapTileURL != String.Empty) | ||
483 | responseData["map-server-url"] = mapTileURL; | ||
484 | |||
477 | if (m_buddyList != null) | 485 | if (m_buddyList != null) |
478 | { | 486 | { |
479 | responseData["buddy-list"] = m_buddyList.ToArray(); | 487 | responseData["buddy-list"] = m_buddyList.ToArray(); |
@@ -570,6 +578,9 @@ namespace OpenSim.Services.LLLoginService | |||
570 | map["region_x"] = OSD.FromInteger(RegionX); | 578 | map["region_x"] = OSD.FromInteger(RegionX); |
571 | map["region_y"] = OSD.FromInteger(RegionY); | 579 | map["region_y"] = OSD.FromInteger(RegionY); |
572 | 580 | ||
581 | if (mapTileURL != String.Empty) | ||
582 | map["map-server-url"] = OSD.FromString(mapTileURL); | ||
583 | |||
573 | if (m_buddyList != null) | 584 | if (m_buddyList != null) |
574 | { | 585 | { |
575 | map["buddy-list"] = ArrayListToOSDArray(m_buddyList.ToArray()); | 586 | map["buddy-list"] = ArrayListToOSDArray(m_buddyList.ToArray()); |
@@ -653,7 +664,7 @@ namespace OpenSim.Services.LLLoginService | |||
653 | Hashtable TempHash; | 664 | Hashtable TempHash; |
654 | foreach (InventoryFolderBase InvFolder in folders) | 665 | foreach (InventoryFolderBase InvFolder in folders) |
655 | { | 666 | { |
656 | if (InvFolder.ParentID == UUID.Zero) | 667 | if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory") |
657 | { | 668 | { |
658 | rootID = InvFolder.ID; | 669 | rootID = InvFolder.ID; |
659 | } | 670 | } |
@@ -921,6 +932,12 @@ namespace OpenSim.Services.LLLoginService | |||
921 | set { home = value; } | 932 | set { home = value; } |
922 | } | 933 | } |
923 | 934 | ||
935 | public string MapTileURL | ||
936 | { | ||
937 | get { return mapTileURL; } | ||
938 | set { mapTileURL = value; } | ||
939 | } | ||
940 | |||
924 | public string Message | 941 | public string Message |
925 | { | 942 | { |
926 | get { return welcomeMessage; } | 943 | get { return welcomeMessage; } |
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 5c12a54..d27c26d 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -73,6 +73,7 @@ namespace OpenSim.Services.LLLoginService | |||
73 | protected int m_MinLoginLevel; | 73 | protected int m_MinLoginLevel; |
74 | protected string m_GatekeeperURL; | 74 | protected string m_GatekeeperURL; |
75 | protected bool m_AllowRemoteSetLoginLevel; | 75 | protected bool m_AllowRemoteSetLoginLevel; |
76 | protected string m_MapTileURL; | ||
76 | 77 | ||
77 | IConfig m_LoginServerConfig; | 78 | IConfig m_LoginServerConfig; |
78 | 79 | ||
@@ -100,6 +101,7 @@ namespace OpenSim.Services.LLLoginService | |||
100 | m_AllowRemoteSetLoginLevel = m_LoginServerConfig.GetBoolean("AllowRemoteSetLoginLevel", false); | 101 | m_AllowRemoteSetLoginLevel = m_LoginServerConfig.GetBoolean("AllowRemoteSetLoginLevel", false); |
101 | m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0); | 102 | m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0); |
102 | m_GatekeeperURL = m_LoginServerConfig.GetString("GatekeeperURI", string.Empty); | 103 | m_GatekeeperURL = m_LoginServerConfig.GetString("GatekeeperURI", string.Empty); |
104 | m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty); | ||
103 | 105 | ||
104 | // These are required; the others aren't | 106 | // These are required; the others aren't |
105 | if (accountService == string.Empty || authService == string.Empty) | 107 | if (accountService == string.Empty || authService == string.Empty) |
@@ -362,7 +364,7 @@ namespace OpenSim.Services.LLLoginService | |||
362 | // Finally, fill out the response and return it | 364 | // Finally, fill out the response and return it |
363 | // | 365 | // |
364 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, | 366 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, |
365 | where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP); | 367 | where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL); |
366 | 368 | ||
367 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); | 369 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); |
368 | return response; | 370 | return response; |