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authorMelanie2013-03-18 23:31:27 +0000
committerMelanie2013-03-18 23:31:27 +0000
commit5e1f651e21ba81d8be9693d7e8a47d49daa9fce5 (patch)
tree4856d3aa25fcd942a26af39e1510f58fef3c934d /OpenSim/Services
parentMerge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach (diff)
parentImprove rejection of any attempt to reattach an object that is already attached. (diff)
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Merge branch 'master' into newmultiattach
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
Diffstat (limited to 'OpenSim/Services')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs32
-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs63
-rw-r--r--OpenSim/Services/AssetService/XAssetServiceBase.cs47
3 files changed, 86 insertions, 56 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index e7eb6fe..08fd3f8 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -123,46 +123,32 @@ namespace OpenSim.Services.AssetService
123 public virtual AssetMetadata GetMetadata(string id) 123 public virtual AssetMetadata GetMetadata(string id)
124 { 124 {
125// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); 125// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
126
127 UUID assetID;
128 126
129 if (!UUID.TryParse(id, out assetID)) 127 AssetBase asset = Get(id);
130 return null;
131 128
132 AssetBase asset = m_Database.GetAsset(assetID);
133 if (asset != null) 129 if (asset != null)
134 return asset.Metadata; 130 return asset.Metadata;
135 131 else
136 return null; 132 return null;
137 } 133 }
138 134
139 public virtual byte[] GetData(string id) 135 public virtual byte[] GetData(string id)
140 { 136 {
141// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); 137// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
142
143 UUID assetID;
144 138
145 if (!UUID.TryParse(id, out assetID)) 139 AssetBase asset = Get(id);
146 return null;
147 140
148 AssetBase asset = m_Database.GetAsset(assetID); 141 if (asset != null)
149 return asset.Data; 142 return asset.Data;
143 else
144 return null;
150 } 145 }
151 146
152 public virtual bool Get(string id, Object sender, AssetRetrieved handler) 147 public virtual bool Get(string id, Object sender, AssetRetrieved handler)
153 { 148 {
154 //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); 149 //m_log.DebugFormat("[AssetService]: Get asset async {0}", id);
155
156 UUID assetID;
157 150
158 if (!UUID.TryParse(id, out assetID)) 151 handler(id, sender, Get(id));
159 return false;
160
161 AssetBase asset = m_Database.GetAsset(assetID);
162
163 //m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
164
165 handler(id, sender, asset);
166 152
167 return true; 153 return true;
168 } 154 }
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index a1d10ed..8a2ca7c 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -39,8 +39,7 @@ using OpenMetaverse;
39namespace OpenSim.Services.AssetService 39namespace OpenSim.Services.AssetService
40{ 40{
41 /// <summary> 41 /// <summary>
42 /// This will be developed into a de-duplicating asset service. 42 /// A de-duplicating asset service.
43 /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
44 /// </summary> 43 /// </summary>
45 public class XAssetService : XAssetServiceBase, IAssetService 44 public class XAssetService : XAssetServiceBase, IAssetService
46 { 45 {
@@ -48,7 +47,9 @@ namespace OpenSim.Services.AssetService
48 47
49 protected static XAssetService m_RootInstance; 48 protected static XAssetService m_RootInstance;
50 49
51 public XAssetService(IConfigSource config) : base(config) 50 public XAssetService(IConfigSource config) : this(config, "AssetService") {}
51
52 public XAssetService(IConfigSource config, string configName) : base(config, configName)
52 { 53 {
53 if (m_RootInstance == null) 54 if (m_RootInstance == null)
54 { 55 {
@@ -56,22 +57,21 @@ namespace OpenSim.Services.AssetService
56 57
57 if (m_AssetLoader != null) 58 if (m_AssetLoader != null)
58 { 59 {
59 IConfig assetConfig = config.Configs["AssetService"]; 60 IConfig assetConfig = config.Configs[configName];
60 if (assetConfig == null) 61 if (assetConfig == null)
61 throw new Exception("No AssetService configuration"); 62 throw new Exception("No AssetService configuration");
62 63
63 string loaderArgs = assetConfig.GetString("AssetLoaderArgs", 64 string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty);
64 String.Empty);
65 65
66 bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); 66 bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
67 67
68 if (assetLoaderEnabled) 68 if (assetLoaderEnabled && !HasChainedAssetService)
69 { 69 {
70 m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); 70 m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
71 71
72 m_AssetLoader.ForEachDefaultXmlAsset( 72 m_AssetLoader.ForEachDefaultXmlAsset(
73 loaderArgs, 73 loaderArgs,
74 delegate(AssetBase a) 74 a =>
75 { 75 {
76 AssetBase existingAsset = Get(a.ID); 76 AssetBase existingAsset = Get(a.ID);
77// AssetMetadata existingMetadata = GetMetadata(a.ID); 77// AssetMetadata existingMetadata = GetMetadata(a.ID);
@@ -103,7 +103,23 @@ namespace OpenSim.Services.AssetService
103 103
104 try 104 try
105 { 105 {
106 return m_Database.GetAsset(assetID); 106 AssetBase asset = m_Database.GetAsset(assetID);
107
108 if (asset != null)
109 {
110 return asset;
111 }
112 else if (HasChainedAssetService)
113 {
114 asset = m_ChainedAssetService.Get(id);
115
116 if (asset != null)
117 MigrateFromChainedService(asset);
118
119 return asset;
120 }
121
122 return null;
107 } 123 }
108 catch (Exception e) 124 catch (Exception e)
109 { 125 {
@@ -120,30 +136,25 @@ namespace OpenSim.Services.AssetService
120 public virtual AssetMetadata GetMetadata(string id) 136 public virtual AssetMetadata GetMetadata(string id)
121 { 137 {
122// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); 138// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
123
124 UUID assetID;
125 139
126 if (!UUID.TryParse(id, out assetID)) 140 AssetBase asset = Get(id);
127 return null;
128 141
129 AssetBase asset = m_Database.GetAsset(assetID);
130 if (asset != null) 142 if (asset != null)
131 return asset.Metadata; 143 return asset.Metadata;
132 144 else
133 return null; 145 return null;
134 } 146 }
135 147
136 public virtual byte[] GetData(string id) 148 public virtual byte[] GetData(string id)
137 { 149 {
138// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); 150// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
139 151
140 UUID assetID; 152 AssetBase asset = Get(id);
141 153
142 if (!UUID.TryParse(id, out assetID)) 154 if (asset != null)
155 return asset.Data;
156 else
143 return null; 157 return null;
144
145 AssetBase asset = m_Database.GetAsset(assetID);
146 return asset.Data;
147 } 158 }
148 159
149 public virtual bool Get(string id, Object sender, AssetRetrieved handler) 160 public virtual bool Get(string id, Object sender, AssetRetrieved handler)
@@ -155,7 +166,7 @@ namespace OpenSim.Services.AssetService
155 if (!UUID.TryParse(id, out assetID)) 166 if (!UUID.TryParse(id, out assetID))
156 return false; 167 return false;
157 168
158 AssetBase asset = m_Database.GetAsset(assetID); 169 AssetBase asset = Get(id);
159 170
160 //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); 171 //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
161 172
@@ -194,7 +205,15 @@ namespace OpenSim.Services.AssetService
194 if (!UUID.TryParse(id, out assetID)) 205 if (!UUID.TryParse(id, out assetID))
195 return false; 206 return false;
196 207
208 // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens
209 // very rarely.
210
197 return m_Database.Delete(id); 211 return m_Database.Delete(id);
198 } 212 }
213
214 private void MigrateFromChainedService(AssetBase asset)
215 {
216 Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); });
217 }
199 } 218 }
200} \ No newline at end of file 219} \ No newline at end of file
diff --git a/OpenSim/Services/AssetService/XAssetServiceBase.cs b/OpenSim/Services/AssetService/XAssetServiceBase.cs
index 0c5c2c3..c118c9d 100644
--- a/OpenSim/Services/AssetService/XAssetServiceBase.cs
+++ b/OpenSim/Services/AssetService/XAssetServiceBase.cs
@@ -27,9 +27,11 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using log4net;
30using Nini.Config; 31using Nini.Config;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenSim.Data; 33using OpenSim.Data;
34using OpenSim.Server.Base;
33using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
34using OpenSim.Services.Base; 36using OpenSim.Services.Base;
35 37
@@ -37,10 +39,15 @@ namespace OpenSim.Services.AssetService
37{ 39{
38 public class XAssetServiceBase : ServiceBase 40 public class XAssetServiceBase : ServiceBase
39 { 41 {
40 protected IXAssetDataPlugin m_Database = null; 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 protected IAssetLoader m_AssetLoader = null;
42 43
43 public XAssetServiceBase(IConfigSource config) : base(config) 44 protected IXAssetDataPlugin m_Database;
45 protected IAssetLoader m_AssetLoader;
46 protected IAssetService m_ChainedAssetService;
47
48 protected bool HasChainedAssetService { get { return m_ChainedAssetService != null; } }
49
50 public XAssetServiceBase(IConfigSource config, string configName) : base(config)
44 { 51 {
45 string dllName = String.Empty; 52 string dllName = String.Empty;
46 string connString = String.Empty; 53 string connString = String.Empty;
@@ -48,7 +55,7 @@ namespace OpenSim.Services.AssetService
48 // 55 //
49 // Try reading the [AssetService] section first, if it exists 56 // Try reading the [AssetService] section first, if it exists
50 // 57 //
51 IConfig assetConfig = config.Configs["AssetService"]; 58 IConfig assetConfig = config.Configs[configName];
52 if (assetConfig != null) 59 if (assetConfig != null)
53 { 60 {
54 dllName = assetConfig.GetString("StorageProvider", dllName); 61 dllName = assetConfig.GetString("StorageProvider", dllName);
@@ -77,17 +84,35 @@ namespace OpenSim.Services.AssetService
77 if (m_Database == null) 84 if (m_Database == null)
78 throw new Exception("Could not find a storage interface in the given module"); 85 throw new Exception("Could not find a storage interface in the given module");
79 86
80 m_Database.Initialise(connString); 87 string chainedAssetServiceDesignator = assetConfig.GetString("ChainedServiceModule", null);
88
89 if (chainedAssetServiceDesignator != null)
90 {
91 m_log.InfoFormat(
92 "[XASSET SERVICE BASE]: Loading chained asset service from {0}", chainedAssetServiceDesignator);
81 93
82 string loaderName = assetConfig.GetString("DefaultAssetLoader", 94 Object[] args = new Object[] { config, configName };
83 String.Empty); 95 m_ChainedAssetService = ServerUtils.LoadPlugin<IAssetService>(chainedAssetServiceDesignator, args);
84 96
85 if (loaderName != String.Empty) 97 if (!HasChainedAssetService)
98 throw new Exception(
99 String.Format("Failed to load ChainedAssetService from {0}", chainedAssetServiceDesignator));
100 }
101
102 m_Database.Initialise(connString);
103
104 if (HasChainedAssetService)
86 { 105 {
87 m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); 106 string loaderName = assetConfig.GetString("DefaultAssetLoader",
107 String.Empty);
108
109 if (loaderName != String.Empty)
110 {
111 m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
88 112
89 if (m_AssetLoader == null) 113 if (m_AssetLoader == null)
90 throw new Exception("Asset loader could not be loaded"); 114 throw new Exception("Asset loader could not be loaded");
115 }
91 } 116 }
92 } 117 }
93 } 118 }