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author | Melanie | 2013-03-18 23:31:27 +0000 |
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committer | Melanie | 2013-03-18 23:31:27 +0000 |
commit | 5e1f651e21ba81d8be9693d7e8a47d49daa9fce5 (patch) | |
tree | 4856d3aa25fcd942a26af39e1510f58fef3c934d /OpenSim/Services | |
parent | Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach (diff) | |
parent | Improve rejection of any attempt to reattach an object that is already attached. (diff) | |
download | opensim-SC-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.zip opensim-SC-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.gz opensim-SC-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.bz2 opensim-SC-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.xz |
Merge branch 'master' into newmultiattach
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
Diffstat (limited to 'OpenSim/Services')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 32 | ||||
-rw-r--r-- | OpenSim/Services/AssetService/XAssetService.cs | 63 | ||||
-rw-r--r-- | OpenSim/Services/AssetService/XAssetServiceBase.cs | 47 |
3 files changed, 86 insertions, 56 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index e7eb6fe..08fd3f8 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -123,46 +123,32 @@ namespace OpenSim.Services.AssetService | |||
123 | public virtual AssetMetadata GetMetadata(string id) | 123 | public virtual AssetMetadata GetMetadata(string id) |
124 | { | 124 | { |
125 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); | 125 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); |
126 | |||
127 | UUID assetID; | ||
128 | 126 | ||
129 | if (!UUID.TryParse(id, out assetID)) | 127 | AssetBase asset = Get(id); |
130 | return null; | ||
131 | 128 | ||
132 | AssetBase asset = m_Database.GetAsset(assetID); | ||
133 | if (asset != null) | 129 | if (asset != null) |
134 | return asset.Metadata; | 130 | return asset.Metadata; |
135 | 131 | else | |
136 | return null; | 132 | return null; |
137 | } | 133 | } |
138 | 134 | ||
139 | public virtual byte[] GetData(string id) | 135 | public virtual byte[] GetData(string id) |
140 | { | 136 | { |
141 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); | 137 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); |
142 | |||
143 | UUID assetID; | ||
144 | 138 | ||
145 | if (!UUID.TryParse(id, out assetID)) | 139 | AssetBase asset = Get(id); |
146 | return null; | ||
147 | 140 | ||
148 | AssetBase asset = m_Database.GetAsset(assetID); | 141 | if (asset != null) |
149 | return asset.Data; | 142 | return asset.Data; |
143 | else | ||
144 | return null; | ||
150 | } | 145 | } |
151 | 146 | ||
152 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | 147 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) |
153 | { | 148 | { |
154 | //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); | 149 | //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); |
155 | |||
156 | UUID assetID; | ||
157 | 150 | ||
158 | if (!UUID.TryParse(id, out assetID)) | 151 | handler(id, sender, Get(id)); |
159 | return false; | ||
160 | |||
161 | AssetBase asset = m_Database.GetAsset(assetID); | ||
162 | |||
163 | //m_log.DebugFormat("[AssetService]: Got asset {0}", asset); | ||
164 | |||
165 | handler(id, sender, asset); | ||
166 | 152 | ||
167 | return true; | 153 | return true; |
168 | } | 154 | } |
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index a1d10ed..8a2ca7c 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -39,8 +39,7 @@ using OpenMetaverse; | |||
39 | namespace OpenSim.Services.AssetService | 39 | namespace OpenSim.Services.AssetService |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// This will be developed into a de-duplicating asset service. | 42 | /// A de-duplicating asset service. |
43 | /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. | ||
44 | /// </summary> | 43 | /// </summary> |
45 | public class XAssetService : XAssetServiceBase, IAssetService | 44 | public class XAssetService : XAssetServiceBase, IAssetService |
46 | { | 45 | { |
@@ -48,7 +47,9 @@ namespace OpenSim.Services.AssetService | |||
48 | 47 | ||
49 | protected static XAssetService m_RootInstance; | 48 | protected static XAssetService m_RootInstance; |
50 | 49 | ||
51 | public XAssetService(IConfigSource config) : base(config) | 50 | public XAssetService(IConfigSource config) : this(config, "AssetService") {} |
51 | |||
52 | public XAssetService(IConfigSource config, string configName) : base(config, configName) | ||
52 | { | 53 | { |
53 | if (m_RootInstance == null) | 54 | if (m_RootInstance == null) |
54 | { | 55 | { |
@@ -56,22 +57,21 @@ namespace OpenSim.Services.AssetService | |||
56 | 57 | ||
57 | if (m_AssetLoader != null) | 58 | if (m_AssetLoader != null) |
58 | { | 59 | { |
59 | IConfig assetConfig = config.Configs["AssetService"]; | 60 | IConfig assetConfig = config.Configs[configName]; |
60 | if (assetConfig == null) | 61 | if (assetConfig == null) |
61 | throw new Exception("No AssetService configuration"); | 62 | throw new Exception("No AssetService configuration"); |
62 | 63 | ||
63 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", | 64 | string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); |
64 | String.Empty); | ||
65 | 65 | ||
66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); | 66 | bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); |
67 | 67 | ||
68 | if (assetLoaderEnabled) | 68 | if (assetLoaderEnabled && !HasChainedAssetService) |
69 | { | 69 | { |
70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); | 70 | m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); |
71 | 71 | ||
72 | m_AssetLoader.ForEachDefaultXmlAsset( | 72 | m_AssetLoader.ForEachDefaultXmlAsset( |
73 | loaderArgs, | 73 | loaderArgs, |
74 | delegate(AssetBase a) | 74 | a => |
75 | { | 75 | { |
76 | AssetBase existingAsset = Get(a.ID); | 76 | AssetBase existingAsset = Get(a.ID); |
77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); | 77 | // AssetMetadata existingMetadata = GetMetadata(a.ID); |
@@ -103,7 +103,23 @@ namespace OpenSim.Services.AssetService | |||
103 | 103 | ||
104 | try | 104 | try |
105 | { | 105 | { |
106 | return m_Database.GetAsset(assetID); | 106 | AssetBase asset = m_Database.GetAsset(assetID); |
107 | |||
108 | if (asset != null) | ||
109 | { | ||
110 | return asset; | ||
111 | } | ||
112 | else if (HasChainedAssetService) | ||
113 | { | ||
114 | asset = m_ChainedAssetService.Get(id); | ||
115 | |||
116 | if (asset != null) | ||
117 | MigrateFromChainedService(asset); | ||
118 | |||
119 | return asset; | ||
120 | } | ||
121 | |||
122 | return null; | ||
107 | } | 123 | } |
108 | catch (Exception e) | 124 | catch (Exception e) |
109 | { | 125 | { |
@@ -120,30 +136,25 @@ namespace OpenSim.Services.AssetService | |||
120 | public virtual AssetMetadata GetMetadata(string id) | 136 | public virtual AssetMetadata GetMetadata(string id) |
121 | { | 137 | { |
122 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); | 138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); |
123 | |||
124 | UUID assetID; | ||
125 | 139 | ||
126 | if (!UUID.TryParse(id, out assetID)) | 140 | AssetBase asset = Get(id); |
127 | return null; | ||
128 | 141 | ||
129 | AssetBase asset = m_Database.GetAsset(assetID); | ||
130 | if (asset != null) | 142 | if (asset != null) |
131 | return asset.Metadata; | 143 | return asset.Metadata; |
132 | 144 | else | |
133 | return null; | 145 | return null; |
134 | } | 146 | } |
135 | 147 | ||
136 | public virtual byte[] GetData(string id) | 148 | public virtual byte[] GetData(string id) |
137 | { | 149 | { |
138 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); | 150 | // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); |
139 | 151 | ||
140 | UUID assetID; | 152 | AssetBase asset = Get(id); |
141 | 153 | ||
142 | if (!UUID.TryParse(id, out assetID)) | 154 | if (asset != null) |
155 | return asset.Data; | ||
156 | else | ||
143 | return null; | 157 | return null; |
144 | |||
145 | AssetBase asset = m_Database.GetAsset(assetID); | ||
146 | return asset.Data; | ||
147 | } | 158 | } |
148 | 159 | ||
149 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | 160 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) |
@@ -155,7 +166,7 @@ namespace OpenSim.Services.AssetService | |||
155 | if (!UUID.TryParse(id, out assetID)) | 166 | if (!UUID.TryParse(id, out assetID)) |
156 | return false; | 167 | return false; |
157 | 168 | ||
158 | AssetBase asset = m_Database.GetAsset(assetID); | 169 | AssetBase asset = Get(id); |
159 | 170 | ||
160 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); | 171 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); |
161 | 172 | ||
@@ -194,7 +205,15 @@ namespace OpenSim.Services.AssetService | |||
194 | if (!UUID.TryParse(id, out assetID)) | 205 | if (!UUID.TryParse(id, out assetID)) |
195 | return false; | 206 | return false; |
196 | 207 | ||
208 | // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens | ||
209 | // very rarely. | ||
210 | |||
197 | return m_Database.Delete(id); | 211 | return m_Database.Delete(id); |
198 | } | 212 | } |
213 | |||
214 | private void MigrateFromChainedService(AssetBase asset) | ||
215 | { | ||
216 | Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); | ||
217 | } | ||
199 | } | 218 | } |
200 | } \ No newline at end of file | 219 | } \ No newline at end of file |
diff --git a/OpenSim/Services/AssetService/XAssetServiceBase.cs b/OpenSim/Services/AssetService/XAssetServiceBase.cs index 0c5c2c3..c118c9d 100644 --- a/OpenSim/Services/AssetService/XAssetServiceBase.cs +++ b/OpenSim/Services/AssetService/XAssetServiceBase.cs | |||
@@ -27,9 +27,11 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Data; | 33 | using OpenSim.Data; |
34 | using OpenSim.Server.Base; | ||
33 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
34 | using OpenSim.Services.Base; | 36 | using OpenSim.Services.Base; |
35 | 37 | ||
@@ -37,10 +39,15 @@ namespace OpenSim.Services.AssetService | |||
37 | { | 39 | { |
38 | public class XAssetServiceBase : ServiceBase | 40 | public class XAssetServiceBase : ServiceBase |
39 | { | 41 | { |
40 | protected IXAssetDataPlugin m_Database = null; | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | protected IAssetLoader m_AssetLoader = null; | ||
42 | 43 | ||
43 | public XAssetServiceBase(IConfigSource config) : base(config) | 44 | protected IXAssetDataPlugin m_Database; |
45 | protected IAssetLoader m_AssetLoader; | ||
46 | protected IAssetService m_ChainedAssetService; | ||
47 | |||
48 | protected bool HasChainedAssetService { get { return m_ChainedAssetService != null; } } | ||
49 | |||
50 | public XAssetServiceBase(IConfigSource config, string configName) : base(config) | ||
44 | { | 51 | { |
45 | string dllName = String.Empty; | 52 | string dllName = String.Empty; |
46 | string connString = String.Empty; | 53 | string connString = String.Empty; |
@@ -48,7 +55,7 @@ namespace OpenSim.Services.AssetService | |||
48 | // | 55 | // |
49 | // Try reading the [AssetService] section first, if it exists | 56 | // Try reading the [AssetService] section first, if it exists |
50 | // | 57 | // |
51 | IConfig assetConfig = config.Configs["AssetService"]; | 58 | IConfig assetConfig = config.Configs[configName]; |
52 | if (assetConfig != null) | 59 | if (assetConfig != null) |
53 | { | 60 | { |
54 | dllName = assetConfig.GetString("StorageProvider", dllName); | 61 | dllName = assetConfig.GetString("StorageProvider", dllName); |
@@ -77,17 +84,35 @@ namespace OpenSim.Services.AssetService | |||
77 | if (m_Database == null) | 84 | if (m_Database == null) |
78 | throw new Exception("Could not find a storage interface in the given module"); | 85 | throw new Exception("Could not find a storage interface in the given module"); |
79 | 86 | ||
80 | m_Database.Initialise(connString); | 87 | string chainedAssetServiceDesignator = assetConfig.GetString("ChainedServiceModule", null); |
88 | |||
89 | if (chainedAssetServiceDesignator != null) | ||
90 | { | ||
91 | m_log.InfoFormat( | ||
92 | "[XASSET SERVICE BASE]: Loading chained asset service from {0}", chainedAssetServiceDesignator); | ||
81 | 93 | ||
82 | string loaderName = assetConfig.GetString("DefaultAssetLoader", | 94 | Object[] args = new Object[] { config, configName }; |
83 | String.Empty); | 95 | m_ChainedAssetService = ServerUtils.LoadPlugin<IAssetService>(chainedAssetServiceDesignator, args); |
84 | 96 | ||
85 | if (loaderName != String.Empty) | 97 | if (!HasChainedAssetService) |
98 | throw new Exception( | ||
99 | String.Format("Failed to load ChainedAssetService from {0}", chainedAssetServiceDesignator)); | ||
100 | } | ||
101 | |||
102 | m_Database.Initialise(connString); | ||
103 | |||
104 | if (HasChainedAssetService) | ||
86 | { | 105 | { |
87 | m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); | 106 | string loaderName = assetConfig.GetString("DefaultAssetLoader", |
107 | String.Empty); | ||
108 | |||
109 | if (loaderName != String.Empty) | ||
110 | { | ||
111 | m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); | ||
88 | 112 | ||
89 | if (m_AssetLoader == null) | 113 | if (m_AssetLoader == null) |
90 | throw new Exception("Asset loader could not be loaded"); | 114 | throw new Exception("Asset loader could not be loaded"); |
115 | } | ||
91 | } | 116 | } |
92 | } | 117 | } |
93 | } | 118 | } |