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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Services/Interfaces/IInventoryService.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Services/Interfaces/IInventoryService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs36
1 files changed, 17 insertions, 19 deletions
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index a8bfe47..4289bba 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -55,23 +55,6 @@ namespace OpenSim.Services.Interfaces
55 List<InventoryFolderBase> GetInventorySkeleton(UUID userId); 55 List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
56 56
57 /// <summary> 57 /// <summary>
58 /// Synchronous inventory fetch.
59 /// </summary>
60 /// <param name="userID"></param>
61 /// <returns></returns>
62 [Obsolete]
63 InventoryCollection GetUserInventory(UUID userID);
64
65 /// <summary>
66 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
67 /// inventory has been received
68 /// </summary>
69 /// <param name="userID"></param>
70 /// <param name="callback"></param>
71 [Obsolete]
72 void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
73
74 /// <summary>
75 /// Retrieve the root inventory folder for the given user. 58 /// Retrieve the root inventory folder for the given user.
76 /// </summary> 59 /// </summary>
77 /// <param name="userID"></param> 60 /// <param name="userID"></param>
@@ -84,15 +67,23 @@ namespace OpenSim.Services.Interfaces
84 /// <param name="userID"></param> 67 /// <param name="userID"></param>
85 /// <param name="type"></param> 68 /// <param name="type"></param>
86 /// <returns></returns> 69 /// <returns></returns>
87 InventoryFolderBase GetFolderForType(UUID userID, AssetType type); 70 InventoryFolderBase GetFolderForType(UUID userID, FolderType type);
88 71
89 /// <summary> 72 /// <summary>
90 /// Gets everything (folders and items) inside a folder 73 /// Gets everything (folders and items) inside a folder
91 /// </summary> 74 /// </summary>
92 /// <param name="userId"></param> 75 /// <param name="userId"></param>
93 /// <param name="folderID"></param> 76 /// <param name="folderID"></param>
94 /// <returns></returns> 77 /// <returns>Inventory content. null if the request failed.</returns>
95 InventoryCollection GetFolderContent(UUID userID, UUID folderID); 78 InventoryCollection GetFolderContent(UUID userID, UUID folderID);
79
80 /// <summary>
81 /// Gets everything (folders and items) inside a folder
82 /// </summary>
83 /// <param name="userId"></param>
84 /// <param name="folderIDs"></param>
85 /// <returns>Inventory content.</returns>
86 InventoryCollection[] GetMultipleFoldersContent(UUID userID, UUID[] folderIDs);
96 87
97 /// <summary> 88 /// <summary>
98 /// Gets the items inside a folder 89 /// Gets the items inside a folder
@@ -173,6 +164,13 @@ namespace OpenSim.Services.Interfaces
173 InventoryItemBase GetItem(InventoryItemBase item); 164 InventoryItemBase GetItem(InventoryItemBase item);
174 165
175 /// <summary> 166 /// <summary>
167 /// Get multiple items, given by their UUIDs
168 /// </summary>
169 /// <param name="item"></param>
170 /// <returns>null if no item was found, otherwise the found item</returns>
171 InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids);
172
173 /// <summary>
176 /// Get a folder, given by its UUID 174 /// Get a folder, given by its UUID
177 /// </summary> 175 /// </summary>
178 /// <param name="folder"></param> 176 /// <param name="folder"></param>