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authordiva2009-06-17 03:52:39 +0000
committerdiva2009-06-17 03:52:39 +0000
commitce7de3581cd678dd09227bdfde94fefb779f5a86 (patch)
tree2eab5b5424e8463d30cdc918604629fe3fe08cc5 /OpenSim/Services/Interfaces/IAuthenticationService.cs
parentMoving these nice HG connectors to their homes. (diff)
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Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
Diffstat (limited to 'OpenSim/Services/Interfaces/IAuthenticationService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs30
1 files changed, 19 insertions, 11 deletions
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index 35831c1..fa45cbc 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -30,31 +30,39 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Services.Interfaces 31namespace OpenSim.Services.Interfaces
32{ 32{
33 // Generic Authentication service used for identifying
34 // and authenticating principals.
35 // Principals may be clients acting on users' behalf,
36 // or any other components that need
37 // verifiable identification.
38 //
33 public interface IAuthenticationService 39 public interface IAuthenticationService
34 { 40 {
35 // Create a new user session. If one exists, it is cleared 41 // Check the pricipal's password
36 // 42 //
37 UUID AllocateUserSession(UUID userID); 43 bool Authenticate(UUID principalID, string password);
38 44
39 // Get a user key from an authentication token. This must be 45 // Get a service key given that principal's
40 // done before the session allocated above is considered valid. 46 // authentication token (master key).
41 // Repeated calls to this method with the same auth token will
42 // create different keys and invalidate the previous ne.
43 // 47 //
44 string GetUserKey(UUID userID, string authToken); 48 string GetKey(UUID principalID, string authToken);
45 49
46 // Verify that a user key is valid 50 // Verify that a principal key is valid
47 // 51 //
48 bool VerifyUserKey(UUID userID, string key); 52 bool VerifyKey(UUID principalID, string key);
53
54 // Create a new user session. If one exists, it is cleared
55 //
56 UUID AllocateUserSession(UUID userID);
49 57
50 // Verify that a user session ID is valid. A session ID is 58 // Verify that a user session ID is valid. A session ID is
51 // considered valid when a user has successfully authenticated 59 // considered valid when a user has successfully authenticated
52 // at least one time inside that session. 60 // at least one time inside that session.
53 // 61 //
54 bool VerifyUserSession(UUID userID, UUID session); 62 bool VerifyUserSession(UUID principalID, UUID session);
55 63
56 // Remove a user session identifier and deauthenticate the user 64 // Remove a user session identifier and deauthenticate the user
57 // 65 //
58 void DestroyUserSession(UUID userID); 66 void DestroyUserSession(UUID principalID);
59 } 67 }
60} 68}