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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Services/HypergridService/HGInventoryService.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Services/HypergridService/HGInventoryService.cs')
-rw-r--r-- | OpenSim/Services/HypergridService/HGInventoryService.cs | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs new file mode 100644 index 0000000..9158b41 --- /dev/null +++ b/OpenSim/Services/HypergridService/HGInventoryService.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using System.Reflection; | ||
34 | using OpenSim.Services.Base; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | using OpenSim.Services.InventoryService; | ||
37 | using OpenSim.Data; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Server.Base; | ||
40 | |||
41 | namespace OpenSim.Services.HypergridService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Hypergrid inventory service. It serves the IInventoryService interface, | ||
45 | /// but implements it in ways that are appropriate for inter-grid | ||
46 | /// inventory exchanges. Specifically, it does not performs deletions | ||
47 | /// and it responds to GetRootFolder requests with the ID of the | ||
48 | /// Suitcase folder, not the actual "My Inventory" folder. | ||
49 | /// </summary> | ||
50 | public class HGInventoryService : XInventoryService, IInventoryService | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger( | ||
54 | MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private string m_HomeURL; | ||
57 | private IUserAccountService m_UserAccountService; | ||
58 | |||
59 | private UserAccountCache m_Cache; | ||
60 | |||
61 | public HGInventoryService(IConfigSource config, string configName) | ||
62 | : base(config, configName) | ||
63 | { | ||
64 | m_log.Debug("[HGInventory Service]: Starting"); | ||
65 | if (configName != string.Empty) | ||
66 | m_ConfigName = configName; | ||
67 | |||
68 | // | ||
69 | // Try reading the [InventoryService] section, if it exists | ||
70 | // | ||
71 | IConfig invConfig = config.Configs[m_ConfigName]; | ||
72 | if (invConfig != null) | ||
73 | { | ||
74 | // realm = authConfig.GetString("Realm", realm); | ||
75 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); | ||
76 | if (userAccountsDll == string.Empty) | ||
77 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); | ||
78 | |||
79 | Object[] args = new Object[] { config }; | ||
80 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args); | ||
81 | if (m_UserAccountService == null) | ||
82 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); | ||
83 | |||
84 | m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", | ||
85 | new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty); | ||
86 | |||
87 | m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); | ||
88 | } | ||
89 | |||
90 | m_log.Debug("[HG INVENTORY SERVICE]: Starting..."); | ||
91 | } | ||
92 | |||
93 | public override bool CreateUserInventory(UUID principalID) | ||
94 | { | ||
95 | // NOGO | ||
96 | return false; | ||
97 | } | ||
98 | |||
99 | |||
100 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | ||
101 | { | ||
102 | // NOGO for this inventory service | ||
103 | return new List<InventoryFolderBase>(); | ||
104 | } | ||
105 | |||
106 | public override InventoryFolderBase GetRootFolder(UUID principalID) | ||
107 | { | ||
108 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID); | ||
109 | // Warp! Root folder for travelers | ||
110 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
111 | new string[] { "agentID", "folderName"}, | ||
112 | new string[] { principalID.ToString(), "My Suitcase" }); | ||
113 | |||
114 | if (folders.Length > 0) | ||
115 | return ConvertToOpenSim(folders[0]); | ||
116 | |||
117 | // make one | ||
118 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase"); | ||
119 | return ConvertToOpenSim(suitcase); | ||
120 | } | ||
121 | |||
122 | //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase) | ||
123 | //{ | ||
124 | |||
125 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations"); | ||
126 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts"); | ||
127 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards"); | ||
128 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing"); | ||
129 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures"); | ||
130 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks"); | ||
131 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); | ||
132 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards"); | ||
133 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects"); | ||
134 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album"); | ||
135 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts"); | ||
136 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds"); | ||
137 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures"); | ||
138 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash"); | ||
139 | |||
140 | // return true; | ||
141 | //} | ||
142 | |||
143 | |||
144 | public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) | ||
145 | { | ||
146 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | ||
147 | return GetRootFolder(principalID); | ||
148 | } | ||
149 | |||
150 | // | ||
151 | // Use the inherited methods | ||
152 | // | ||
153 | //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | ||
154 | //{ | ||
155 | //} | ||
156 | |||
157 | // NOGO | ||
158 | // | ||
159 | public override InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderID) | ||
160 | { | ||
161 | return new InventoryCollection[0]; | ||
162 | } | ||
163 | |||
164 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | ||
165 | //{ | ||
166 | //} | ||
167 | |||
168 | //public override bool AddFolder(InventoryFolderBase folder) | ||
169 | //{ | ||
170 | // // Check if it's under the Suitcase folder | ||
171 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
172 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
173 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
174 | |||
175 | // foreach (InventoryFolderBase f in suitDescendents) | ||
176 | // if (folder.ParentID == f.ID) | ||
177 | // { | ||
178 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
179 | // return m_Database.StoreFolder(xFolder); | ||
180 | // } | ||
181 | // return false; | ||
182 | //} | ||
183 | |||
184 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) | ||
185 | { | ||
186 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); | ||
187 | if (direct == null) | ||
188 | return new List<InventoryFolderBase>(); | ||
189 | |||
190 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); | ||
191 | foreach (InventoryFolderBase f in direct) | ||
192 | indirect.AddRange(GetDescendents(lst, f.ID)); | ||
193 | |||
194 | direct.AddRange(indirect); | ||
195 | return direct; | ||
196 | } | ||
197 | |||
198 | // Use inherited method | ||
199 | //public bool UpdateFolder(InventoryFolderBase folder) | ||
200 | //{ | ||
201 | //} | ||
202 | |||
203 | //public override bool MoveFolder(InventoryFolderBase folder) | ||
204 | //{ | ||
205 | // XInventoryFolder[] x = m_Database.GetFolders( | ||
206 | // new string[] { "folderID" }, | ||
207 | // new string[] { folder.ID.ToString() }); | ||
208 | |||
209 | // if (x.Length == 0) | ||
210 | // return false; | ||
211 | |||
212 | // // Check if it's under the Suitcase folder | ||
213 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
214 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
215 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
216 | |||
217 | // foreach (InventoryFolderBase f in suitDescendents) | ||
218 | // if (folder.ParentID == f.ID) | ||
219 | // { | ||
220 | // x[0].parentFolderID = folder.ParentID; | ||
221 | // return m_Database.StoreFolder(x[0]); | ||
222 | // } | ||
223 | |||
224 | // return false; | ||
225 | //} | ||
226 | |||
227 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | ||
228 | { | ||
229 | // NOGO | ||
230 | return false; | ||
231 | } | ||
232 | |||
233 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
234 | { | ||
235 | // NOGO | ||
236 | return false; | ||
237 | } | ||
238 | |||
239 | // Unfortunately we need to use the inherited method because of how DeRez works. | ||
240 | // The viewer sends the folderID hard-wired in the derez message | ||
241 | //public override bool AddItem(InventoryItemBase item) | ||
242 | //{ | ||
243 | // // Check if it's under the Suitcase folder | ||
244 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
245 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
246 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
247 | |||
248 | // foreach (InventoryFolderBase f in suitDescendents) | ||
249 | // if (item.Folder == f.ID) | ||
250 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
251 | |||
252 | // return false; | ||
253 | //} | ||
254 | |||
255 | //public override bool UpdateItem(InventoryItemBase item) | ||
256 | //{ | ||
257 | // // Check if it's under the Suitcase folder | ||
258 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
259 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
260 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
261 | |||
262 | // foreach (InventoryFolderBase f in suitDescendents) | ||
263 | // if (item.Folder == f.ID) | ||
264 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
265 | |||
266 | // return false; | ||
267 | //} | ||
268 | |||
269 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) | ||
270 | //{ | ||
271 | // // Principal is b0rked. *sigh* | ||
272 | // // | ||
273 | // // Let's assume they all have the same principal | ||
274 | // // Check if it's under the Suitcase folder | ||
275 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); | ||
276 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); | ||
277 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
278 | |||
279 | // foreach (InventoryItemBase i in items) | ||
280 | // { | ||
281 | // foreach (InventoryFolderBase f in suitDescendents) | ||
282 | // if (i.Folder == f.ID) | ||
283 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); | ||
284 | // } | ||
285 | |||
286 | // return true; | ||
287 | //} | ||
288 | |||
289 | // Let these pass. Use inherited methods. | ||
290 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | ||
291 | //{ | ||
292 | //} | ||
293 | |||
294 | public override InventoryItemBase GetItem(InventoryItemBase item) | ||
295 | { | ||
296 | InventoryItemBase it = base.GetItem(item); | ||
297 | if (it != null) | ||
298 | { | ||
299 | UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
300 | |||
301 | // Adjust the creator data | ||
302 | if (user != null && it != null && string.IsNullOrEmpty(it.CreatorData)) | ||
303 | it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; | ||
304 | } | ||
305 | return it; | ||
306 | } | ||
307 | |||
308 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
309 | //{ | ||
310 | //} | ||
311 | |||
312 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) | ||
313 | //{ | ||
314 | //} | ||
315 | |||
316 | //public int GetAssetPermissions(UUID principalID, UUID assetID) | ||
317 | //{ | ||
318 | //} | ||
319 | |||
320 | } | ||
321 | } | ||