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authorUbitUmarov2015-09-01 11:43:07 +0100
committerUbitUmarov2015-09-01 11:43:07 +0100
commitfb78b182520fc9bb0f971afd0322029c70278ea6 (patch)
treeb4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Services/HypergridService/HGInventoryService.cs
parentlixo (diff)
parentMantis #7713: fixed bug introduced by 1st MOSES patch. (diff)
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Merge remote-tracking branch 'os/master'
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Services.InventoryService;
37using OpenSim.Data;
38using OpenSim.Framework;
39using OpenSim.Server.Base;
40
41namespace OpenSim.Services.HypergridService
42{
43 /// <summary>
44 /// Hypergrid inventory service. It serves the IInventoryService interface,
45 /// but implements it in ways that are appropriate for inter-grid
46 /// inventory exchanges. Specifically, it does not performs deletions
47 /// and it responds to GetRootFolder requests with the ID of the
48 /// Suitcase folder, not the actual "My Inventory" folder.
49 /// </summary>
50 public class HGInventoryService : XInventoryService, IInventoryService
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(
54 MethodBase.GetCurrentMethod().DeclaringType);
55
56 private string m_HomeURL;
57 private IUserAccountService m_UserAccountService;
58
59 private UserAccountCache m_Cache;
60
61 public HGInventoryService(IConfigSource config, string configName)
62 : base(config, configName)
63 {
64 m_log.Debug("[HGInventory Service]: Starting");
65 if (configName != string.Empty)
66 m_ConfigName = configName;
67
68 //
69 // Try reading the [InventoryService] section, if it exists
70 //
71 IConfig invConfig = config.Configs[m_ConfigName];
72 if (invConfig != null)
73 {
74 // realm = authConfig.GetString("Realm", realm);
75 string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
76 if (userAccountsDll == string.Empty)
77 throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
78
79 Object[] args = new Object[] { config };
80 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
81 if (m_UserAccountService == null)
82 throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
83
84 m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
85 new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty);
86
87 m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
88 }
89
90 m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
91 }
92
93 public override bool CreateUserInventory(UUID principalID)
94 {
95 // NOGO
96 return false;
97 }
98
99
100 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
101 {
102 // NOGO for this inventory service
103 return new List<InventoryFolderBase>();
104 }
105
106 public override InventoryFolderBase GetRootFolder(UUID principalID)
107 {
108 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
109 // Warp! Root folder for travelers
110 XInventoryFolder[] folders = m_Database.GetFolders(
111 new string[] { "agentID", "folderName"},
112 new string[] { principalID.ToString(), "My Suitcase" });
113
114 if (folders.Length > 0)
115 return ConvertToOpenSim(folders[0]);
116
117 // make one
118 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase");
119 return ConvertToOpenSim(suitcase);
120 }
121
122 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
123 //{
124
125 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
126 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
127 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
128 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
129 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
130 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
131 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
132 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
133 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
134 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
135 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
136 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
137 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
138 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
139
140 // return true;
141 //}
142
143
144 public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
145 {
146 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
147 return GetRootFolder(principalID);
148 }
149
150 //
151 // Use the inherited methods
152 //
153 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
154 //{
155 //}
156
157 // NOGO
158 //
159 public override InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderID)
160 {
161 return new InventoryCollection[0];
162 }
163
164 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
165 //{
166 //}
167
168 //public override bool AddFolder(InventoryFolderBase folder)
169 //{
170 // // Check if it's under the Suitcase folder
171 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
172 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
173 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
174
175 // foreach (InventoryFolderBase f in suitDescendents)
176 // if (folder.ParentID == f.ID)
177 // {
178 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
179 // return m_Database.StoreFolder(xFolder);
180 // }
181 // return false;
182 //}
183
184 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
185 {
186 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
187 if (direct == null)
188 return new List<InventoryFolderBase>();
189
190 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
191 foreach (InventoryFolderBase f in direct)
192 indirect.AddRange(GetDescendents(lst, f.ID));
193
194 direct.AddRange(indirect);
195 return direct;
196 }
197
198 // Use inherited method
199 //public bool UpdateFolder(InventoryFolderBase folder)
200 //{
201 //}
202
203 //public override bool MoveFolder(InventoryFolderBase folder)
204 //{
205 // XInventoryFolder[] x = m_Database.GetFolders(
206 // new string[] { "folderID" },
207 // new string[] { folder.ID.ToString() });
208
209 // if (x.Length == 0)
210 // return false;
211
212 // // Check if it's under the Suitcase folder
213 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
214 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
215 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
216
217 // foreach (InventoryFolderBase f in suitDescendents)
218 // if (folder.ParentID == f.ID)
219 // {
220 // x[0].parentFolderID = folder.ParentID;
221 // return m_Database.StoreFolder(x[0]);
222 // }
223
224 // return false;
225 //}
226
227 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
228 {
229 // NOGO
230 return false;
231 }
232
233 public override bool PurgeFolder(InventoryFolderBase folder)
234 {
235 // NOGO
236 return false;
237 }
238
239 // Unfortunately we need to use the inherited method because of how DeRez works.
240 // The viewer sends the folderID hard-wired in the derez message
241 //public override bool AddItem(InventoryItemBase item)
242 //{
243 // // Check if it's under the Suitcase folder
244 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
245 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
246 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
247
248 // foreach (InventoryFolderBase f in suitDescendents)
249 // if (item.Folder == f.ID)
250 // return m_Database.StoreItem(ConvertFromOpenSim(item));
251
252 // return false;
253 //}
254
255 //public override bool UpdateItem(InventoryItemBase item)
256 //{
257 // // Check if it's under the Suitcase folder
258 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
259 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
260 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
261
262 // foreach (InventoryFolderBase f in suitDescendents)
263 // if (item.Folder == f.ID)
264 // return m_Database.StoreItem(ConvertFromOpenSim(item));
265
266 // return false;
267 //}
268
269 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
270 //{
271 // // Principal is b0rked. *sigh*
272 // //
273 // // Let's assume they all have the same principal
274 // // Check if it's under the Suitcase folder
275 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
276 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
277 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
278
279 // foreach (InventoryItemBase i in items)
280 // {
281 // foreach (InventoryFolderBase f in suitDescendents)
282 // if (i.Folder == f.ID)
283 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
284 // }
285
286 // return true;
287 //}
288
289 // Let these pass. Use inherited methods.
290 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
291 //{
292 //}
293
294 public override InventoryItemBase GetItem(InventoryItemBase item)
295 {
296 InventoryItemBase it = base.GetItem(item);
297 if (it != null)
298 {
299 UserAccount user = m_Cache.GetUser(it.CreatorId);
300
301 // Adjust the creator data
302 if (user != null && it != null && string.IsNullOrEmpty(it.CreatorData))
303 it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
304 }
305 return it;
306 }
307
308 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
309 //{
310 //}
311
312 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
313 //{
314 //}
315
316 //public int GetAssetPermissions(UUID principalID, UUID assetID)
317 //{
318 //}
319
320 }
321}