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authorDiva Canto2012-03-21 10:35:06 -0700
committerDiva Canto2012-03-21 10:35:06 -0700
commit4a9ca3ca8ff18f4fcf05c3983db5e6b1d49c97ee (patch)
tree6db550ead95b0a8f044f504f33fc2bfc202b1f80 /OpenSim/Services/HypergridService/HGFriendsService.cs
parentHG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w... (diff)
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HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
Diffstat (limited to 'OpenSim/Services/HypergridService/HGFriendsService.cs')
-rw-r--r--OpenSim/Services/HypergridService/HGFriendsService.cs107
1 files changed, 107 insertions, 0 deletions
diff --git a/OpenSim/Services/HypergridService/HGFriendsService.cs b/OpenSim/Services/HypergridService/HGFriendsService.cs
index 19ee3e2..39524ab 100644
--- a/OpenSim/Services/HypergridService/HGFriendsService.cs
+++ b/OpenSim/Services/HypergridService/HGFriendsService.cs
@@ -214,6 +214,91 @@ namespace OpenSim.Services.HypergridService
214 return false; 214 return false;
215 } 215 }
216 216
217 public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
218 {
219 if (m_FriendsService == null || m_PresenceService == null)
220 {
221 m_log.WarnFormat("[HGFRIENDS SERVICE]: Unable to perform status notifications because friends or presence services are missing");
222 return new List<UUID>();
223 }
224
225 // Let's unblock the caller right now, and take it from here async
226
227 List<UUID> localFriendsOnline = new List<UUID>();
228
229 m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends of {2} status",
230 foreignUserID, friends.Count, (online ? "online" : "offline"));
231
232 // First, let's double check that the reported friends are, indeed, friends of that user
233 // And let's check that the secret matches
234 List<string> usersToBeNotified = new List<string>();
235 foreach (string uui in friends)
236 {
237 UUID localUserID;
238 string secret = string.Empty, tmp = string.Empty;
239 if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
240 {
241 FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
242 foreach (FriendInfo finfo in friendInfos)
243 {
244 if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
245 {
246 // great!
247 usersToBeNotified.Add(localUserID.ToString());
248 }
249 }
250 }
251 }
252
253 // Now, let's send the notifications
254 //m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
255
256 // First, let's send notifications to local users who are online in the home grid
257 PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
258 if (friendSessions != null && friendSessions.Length > 0)
259 {
260 PresenceInfo friendSession = null;
261 foreach (PresenceInfo pinfo in friendSessions)
262 if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
263 {
264 friendSession = pinfo;
265 break;
266 }
267
268 if (friendSession != null)
269 {
270 ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
271 usersToBeNotified.Remove(friendSession.UserID.ToString());
272 UUID id;
273 if (UUID.TryParse(friendSession.UserID, out id))
274 localFriendsOnline.Add(id);
275
276 }
277 }
278
279 // Lastly, let's notify the rest who may be online somewhere else
280 foreach (string user in usersToBeNotified)
281 {
282 UUID id = new UUID(user);
283 //m_UserAgentService.LocateUser(id);
284 //etc...
285 //if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
286 //{
287 // string url = m_TravelingAgents[id].GridExternalName;
288 // // forward
289 //}
290 //m_log.WarnFormat("[HGFRIENDS SERVICE]: User {0} is visiting another grid. HG Status notifications still not implemented.", user);
291 }
292
293 // and finally, let's send the online friends
294 if (online)
295 {
296 return localFriendsOnline;
297 }
298 else
299 return new List<UUID>();
300 }
301
217 #endregion IHGFriendsService 302 #endregion IHGFriendsService
218 303
219 #region Aux 304 #region Aux
@@ -296,6 +381,28 @@ namespace OpenSim.Services.HypergridService
296 return false; 381 return false;
297 } 382 }
298 383
384 protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
385 {
386 UUID userID;
387 if (UUID.TryParse(user, out userID))
388 {
389 if (m_FriendsLocalSimConnector != null)
390 {
391 m_log.DebugFormat("[HGFRIENDS SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
392 m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
393 }
394 else
395 {
396 GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
397 if (region != null)
398 {
399 m_log.DebugFormat("[HGFRIENDS SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
400 m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
401 }
402 }
403 }
404 }
405
299 #endregion Aux 406 #endregion Aux
300 } 407 }
301} 408}