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author | Diva Canto | 2010-06-29 06:37:39 -0700 |
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committer | Diva Canto | 2010-06-29 06:37:39 -0700 |
commit | 1cd9118c7a72a6e80aafe56134630682f2bb04d0 (patch) | |
tree | 09f953b9b6150ea29153917b2c159fa621a1cf66 /OpenSim/Services/GridService/HypergridLinker.cs | |
parent | don't report the null uuid as a missing asset on saving oars/iars (diff) | |
parent | This file wants to be committed. (diff) | |
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Merge branch 'master' into 0.7-post-fixes
Conflicts:
OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
Diffstat (limited to 'OpenSim/Services/GridService/HypergridLinker.cs')
-rw-r--r-- | OpenSim/Services/GridService/HypergridLinker.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index af603b2..ae80a8c 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs | |||
@@ -255,7 +255,11 @@ namespace OpenSim.Services.GridService | |||
255 | { | 255 | { |
256 | m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName); | 256 | m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName); |
257 | } | 257 | } |
258 | regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort + ":" + regInfo.RegionName; | 258 | string name = regInfo.RegionName; |
259 | regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort; | ||
260 | if (name != string.Empty) | ||
261 | regInfo.RegionName += ":" + name; | ||
262 | |||
259 | // Try get the map image | 263 | // Try get the map image |
260 | //regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL); | 264 | //regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL); |
261 | // I need a texture that works for this... the one I tried doesn't seem to be working | 265 | // I need a texture that works for this... the one I tried doesn't seem to be working |