aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs
diff options
context:
space:
mode:
authorDan Lake2011-11-11 17:16:52 -0800
committerDan Lake2011-11-11 17:16:52 -0800
commit5fd17491509fb4b939666cdc37951e213f054242 (patch)
tree966baad538ac254ca1e1ba6cd83cc6487bf2726d /OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs
parentdoh - correct build break (diff)
downloadopensim-SC-5fd17491509fb4b939666cdc37951e213f054242.zip
opensim-SC-5fd17491509fb4b939666cdc37951e213f054242.tar.gz
opensim-SC-5fd17491509fb4b939666cdc37951e213f054242.tar.bz2
opensim-SC-5fd17491509fb4b939666cdc37951e213f054242.tar.xz
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was: 1. Schedule prim for update, adding to scene update list 2. Update on SOGs during heartbeat queues update onto each SceneViewer 3. Update on SPs during heartbeat queues update onto each IClientAPI 4. ProcessEntityUpdates queues updates into UDP send stack Now the SceneViewer has been eliminated so updates are scheduled at any time and then put onto the IClientAPI priority queues immediately during SceneGraph.UpdateObjectGroups.
Diffstat (limited to 'OpenSim/Services/Connectors/MapImage/MapImageServiceConnector.cs')
0 files changed, 0 insertions, 0 deletions