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authorUbitUmarov2017-05-26 00:34:04 +0100
committerUbitUmarov2017-05-26 00:34:46 +0100
commit8d8236cfb245eaa25f81f2840175b8fe676febbd (patch)
treefbc55a7ad5ac579ae88a8f0b3a4e75d0c156f8cf /OpenSim/Services/Connectors/Asset
parentchange wrong watchdog stopped thread check code, and don't log it (diff)
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missing file change.. actually use watchdog threads on assetsconnector and
avoid null refs on JobEngine
Diffstat (limited to 'OpenSim/Services/Connectors/Asset')
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs11
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 2deb2d1..7e81be7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -34,7 +34,7 @@ using System.Reflection;
34using System.Timers; 34using System.Timers;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Monitoring;
38using OpenSim.Services.Interfaces; 38using OpenSim.Services.Interfaces;
39using OpenMetaverse; 39using OpenMetaverse;
40 40
@@ -135,7 +135,11 @@ namespace OpenSim.Services.Connectors
135 135
136 for (int i = 0 ; i < 2 ; i++) 136 for (int i = 0 ; i < 2 ; i++)
137 { 137 {
138 Util.FireAndForget(delegate { AssetRequestProcessor();}); 138 m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor,
139 String.Format("GetTextureWorker{0}", i),
140 ThreadPriority.Normal,
141 true,
142 false);
139 } 143 }
140 } 144 }
141 145
@@ -357,7 +361,8 @@ namespace OpenSim.Services.Connectors
357 361
358 while (true) 362 while (true)
359 { 363 {
360 r = m_requestQueue.Dequeue(2000); 364 r = m_requestQueue.Dequeue(4500);
365 Watchdog.UpdateThread();
361 if(r== null) 366 if(r== null)
362 continue; 367 continue;
363 string uri = r.uri; 368 string uri = r.uri;