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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Server
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to 'OpenSim/Server')
-rw-r--r--OpenSim/Server/Base/ServicesServerBase.cs8
-rw-r--r--OpenSim/Server/Handlers/Asset/AssetServerConnector.cs6
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs
index a6f4e47..36c48e6 100644
--- a/OpenSim/Server/Base/ServicesServerBase.cs
+++ b/OpenSim/Server/Base/ServicesServerBase.cs
@@ -236,16 +236,16 @@ namespace OpenSim.Server.Base
236 236
237 // Register the quit command 237 // Register the quit command
238 // 238 //
239 MainConsole.Instance.Commands.AddCommand("base", false, "quit", 239 MainConsole.Instance.Commands.AddCommand("General", false, "quit",
240 "quit", 240 "quit",
241 "Quit the application", HandleQuit); 241 "Quit the application", HandleQuit);
242 242
243 MainConsole.Instance.Commands.AddCommand("base", false, "shutdown", 243 MainConsole.Instance.Commands.AddCommand("General", false, "shutdown",
244 "shutdown", 244 "shutdown",
245 "Quit the application", HandleQuit); 245 "Quit the application", HandleQuit);
246 246
247 // Register a command to read other commands from a file 247 // Register a command to read other commands from a file
248 MainConsole.Instance.Commands.AddCommand("base", false, "command-script", 248 MainConsole.Instance.Commands.AddCommand("General", false, "command-script",
249 "command-script <script>", 249 "command-script <script>",
250 "Run a command script from file", HandleScript); 250 "Run a command script from file", HandleScript);
251 251
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
index 9b80245..8b9e749 100644
--- a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
@@ -72,19 +72,19 @@ namespace OpenSim.Server.Handlers.Asset
72 server.AddStreamHandler(new AssetServerPostHandler(m_AssetService)); 72 server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
73 server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete)); 73 server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
74 74
75 MainConsole.Instance.Commands.AddCommand("kfs", false, 75 MainConsole.Instance.Commands.AddCommand("Assets", false,
76 "show asset", 76 "show asset",
77 "show asset <ID>", 77 "show asset <ID>",
78 "Show asset information", 78 "Show asset information",
79 HandleShowAsset); 79 HandleShowAsset);
80 80
81 MainConsole.Instance.Commands.AddCommand("kfs", false, 81 MainConsole.Instance.Commands.AddCommand("Assets", false,
82 "delete asset", 82 "delete asset",
83 "delete asset <ID>", 83 "delete asset <ID>",
84 "Delete asset from database", 84 "Delete asset from database",
85 HandleDeleteAsset); 85 HandleDeleteAsset);
86 86
87 MainConsole.Instance.Commands.AddCommand("kfs", false, 87 MainConsole.Instance.Commands.AddCommand("Assets", false,
88 "dump asset", 88 "dump asset",
89 "dump asset <ID>", 89 "dump asset <ID>",
90 "Dump asset to a file", 90 "Dump asset to a file",