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authoronefang2020-09-09 04:33:43 +1000
committeronefang2020-09-09 04:33:43 +1000
commit0fa5ff0ec03e5dfd6ebdd9af2268e0c33796368d (patch)
tree2abffa5e6450eb654f1aa21f9ed46d5cf7a4d7c1 /OpenSim/Server
parentUpdate version number stuff, and hack it into the money display. (diff)
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Various logging fix ups.
Mostly removing console spam. Swap a bunch of info / debug logs. Better archiver console spam. Have some "avatar has left" mesasge hit the INFO console. Tweak the login logging a bit, especially for impersonations. Default to INFO on the console and DEBUG in the log files. More time stamp resolution. Better sim startup console notification. Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing. Better sim startup finished messages. Inform neighbours we are up before the finished messages. Always send the "[RegionReady]: INITIALIZATION COMPLETE FOR" message.
Diffstat (limited to 'OpenSim/Server')
-rw-r--r--OpenSim/Server/ServerMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Server/ServerMain.cs b/OpenSim/Server/ServerMain.cs
index f1a7c97..c42e254 100644
--- a/OpenSim/Server/ServerMain.cs
+++ b/OpenSim/Server/ServerMain.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Server
180 if (connector != null) 180 if (connector != null)
181 { 181 {
182 m_ServiceConnectors.Add(connector); 182 m_ServiceConnectors.Add(connector);
183 m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName); 183//// m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
184 } 184 }
185 else 185 else
186 { 186 {