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authorBlueWall2015-03-06 21:10:45 -0500
committerBlueWall2015-03-06 21:10:45 -0500
commitf6168ded4773810e1875ac0f12a396a6010e6aee (patch)
tree0256c275b3a91a4013b7d8891cdb922a8edc8ae1 /OpenSim/Region
parentrevised GetMesh to not use intermediate base64 coding scheme (diff)
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Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 28e53f7..a686a4d 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -514,8 +514,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
514 scene.RegionInfo.RegionID.ToString()); 514 scene.RegionInfo.RegionID.ToString());
515 asset.Data = assetData; 515 asset.Data = assetData;
516 asset.Description = String.Format("URL image : {0}", Url); 516 asset.Description = String.Format("URL image : {0}", Url);
517 if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) 517 if (asset.Description.Length > 128)
518 asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); 518 asset.Description = asset.Description.Substring(0, 128);
519 asset.Local = true; // dynamic images aren't saved in the assets server 519 asset.Local = true; // dynamic images aren't saved in the assets server
520 asset.Temporary = ((Disp & DISP_TEMP) != 0); 520 asset.Temporary = ((Disp & DISP_TEMP) != 0);
521 scene.AssetService.Store(asset); // this will only save the asset in the local asset cache 521 scene.AssetService.Store(asset); // this will only save the asset in the local asset cache