diff options
author | Justin Clark-Casey (justincc) | 2010-02-01 22:08:00 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-02-01 22:08:00 +0000 |
commit | ecc068fbe0b8a95563281c3aaf8e7392e5ef49e9 (patch) | |
tree | 2d8158799882ed27120187f9d45798ec0177fcd7 /OpenSim/Region | |
parent | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ... (diff) | |
download | opensim-SC-ecc068fbe0b8a95563281c3aaf8e7392e5ef49e9.zip opensim-SC-ecc068fbe0b8a95563281c3aaf8e7392e5ef49e9.tar.gz opensim-SC-ecc068fbe0b8a95563281c3aaf8e7392e5ef49e9.tar.bz2 opensim-SC-ecc068fbe0b8a95563281c3aaf8e7392e5ef49e9.tar.xz |
remove now duplicated shape code from LSL_Api.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 235 |
2 files changed, 49 insertions, 194 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8b5c348..33c3fcf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3029,8 +3029,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3029 | bool hasDimple; | 3029 | bool hasDimple; |
3030 | bool hasProfileCut; | 3030 | bool hasProfileCut; |
3031 | 3031 | ||
3032 | PrimType primType = getScriptPrimType(); | 3032 | PrimType primType = GetScriptPrimType(); |
3033 | hasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | 3033 | HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); |
3034 | 3034 | ||
3035 | switch (primType) | 3035 | switch (primType) |
3036 | { | 3036 | { |
@@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3085 | /// </summary> | 3085 | /// </summary> |
3086 | /// <param name="primShape"></param> | 3086 | /// <param name="primShape"></param> |
3087 | /// <returns></returns> | 3087 | /// <returns></returns> |
3088 | public PrimType getScriptPrimType() | 3088 | public PrimType GetScriptPrimType() |
3089 | { | 3089 | { |
3090 | if (Shape.SculptEntry) | 3090 | if (Shape.SculptEntry) |
3091 | return PrimType.SCULPT; | 3091 | return PrimType.SCULPT; |
@@ -3129,7 +3129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3129 | /// <param name="hasHollow"></param> | 3129 | /// <param name="hasHollow"></param> |
3130 | /// <param name="hasDimple"></param> | 3130 | /// <param name="hasDimple"></param> |
3131 | /// <param name="hasProfileCut"></param> | 3131 | /// <param name="hasProfileCut"></param> |
3132 | protected static void hasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | 3132 | protected static void HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, |
3133 | out bool hasDimple, out bool hasProfileCut) | 3133 | out bool hasDimple, out bool hasProfileCut) |
3134 | { | 3134 | { |
3135 | if (primType == PrimType.BOX | 3135 | if (primType == PrimType.BOX |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2f00a1a..1437bb7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1330,44 +1330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1330 | { | 1330 | { |
1331 | m_host.AddScriptLPS(1); | 1331 | m_host.AddScriptLPS(1); |
1332 | 1332 | ||
1333 | SetColor(m_host, color, face); | 1333 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
1334 | } | ||
1335 | |||
1336 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1337 | { | ||
1338 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1339 | Color4 texcolor; | ||
1340 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1341 | { | ||
1342 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1343 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1344 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1345 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1346 | tex.FaceTextures[face].RGBA = texcolor; | ||
1347 | part.UpdateTexture(tex); | ||
1348 | return; | ||
1349 | } | ||
1350 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1351 | { | ||
1352 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1353 | { | ||
1354 | if (tex.FaceTextures[i] != null) | ||
1355 | { | ||
1356 | texcolor = tex.FaceTextures[i].RGBA; | ||
1357 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1358 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1359 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1360 | tex.FaceTextures[i].RGBA = texcolor; | ||
1361 | } | ||
1362 | texcolor = tex.DefaultTexture.RGBA; | ||
1363 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1364 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1365 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1366 | tex.DefaultTexture.RGBA = texcolor; | ||
1367 | } | ||
1368 | part.UpdateTexture(tex); | ||
1369 | return; | ||
1370 | } | ||
1371 | } | 1334 | } |
1372 | 1335 | ||
1373 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1336 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -1378,7 +1341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1378 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) | 1341 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) |
1379 | textype = MappingType.Planar; | 1342 | textype = MappingType.Planar; |
1380 | 1343 | ||
1381 | if (face >= 0 && face < GetNumberOfSides(part)) | 1344 | if (face >= 0 && face < part.GetNumberOfSides()) |
1382 | { | 1345 | { |
1383 | tex.CreateFace((uint) face); | 1346 | tex.CreateFace((uint) face); |
1384 | tex.FaceTextures[face].TexMapType = textype; | 1347 | tex.FaceTextures[face].TexMapType = textype; |
@@ -1387,7 +1350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1387 | } | 1350 | } |
1388 | else if (face == ScriptBaseClass.ALL_SIDES) | 1351 | else if (face == ScriptBaseClass.ALL_SIDES) |
1389 | { | 1352 | { |
1390 | for (uint i = 0; i < GetNumberOfSides(part); i++) | 1353 | for (uint i = 0; i < part.GetNumberOfSides(); i++) |
1391 | { | 1354 | { |
1392 | if (tex.FaceTextures[i] != null) | 1355 | if (tex.FaceTextures[i] != null) |
1393 | { | 1356 | { |
@@ -1403,7 +1366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1403 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1366 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1404 | { | 1367 | { |
1405 | Primitive.TextureEntry tex = part.Shape.Textures; | 1368 | Primitive.TextureEntry tex = part.Shape.Textures; |
1406 | if (face >= 0 && face < GetNumberOfSides(part)) | 1369 | if (face >= 0 && face < part.GetNumberOfSides()) |
1407 | { | 1370 | { |
1408 | tex.CreateFace((uint) face); | 1371 | tex.CreateFace((uint) face); |
1409 | tex.FaceTextures[face].Glow = glow; | 1372 | tex.FaceTextures[face].Glow = glow; |
@@ -1412,7 +1375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1412 | } | 1375 | } |
1413 | else if (face == ScriptBaseClass.ALL_SIDES) | 1376 | else if (face == ScriptBaseClass.ALL_SIDES) |
1414 | { | 1377 | { |
1415 | for (uint i = 0; i < GetNumberOfSides(part); i++) | 1378 | for (uint i = 0; i < part.GetNumberOfSides(); i++) |
1416 | { | 1379 | { |
1417 | if (tex.FaceTextures[i] != null) | 1380 | if (tex.FaceTextures[i] != null) |
1418 | { | 1381 | { |
@@ -1450,7 +1413,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1450 | } | 1413 | } |
1451 | 1414 | ||
1452 | Primitive.TextureEntry tex = part.Shape.Textures; | 1415 | Primitive.TextureEntry tex = part.Shape.Textures; |
1453 | if (face >= 0 && face < GetNumberOfSides(part)) | 1416 | if (face >= 0 && face < part.GetNumberOfSides()) |
1454 | { | 1417 | { |
1455 | tex.CreateFace((uint) face); | 1418 | tex.CreateFace((uint) face); |
1456 | tex.FaceTextures[face].Shiny = sval; | 1419 | tex.FaceTextures[face].Shiny = sval; |
@@ -1460,7 +1423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1460 | } | 1423 | } |
1461 | else if (face == ScriptBaseClass.ALL_SIDES) | 1424 | else if (face == ScriptBaseClass.ALL_SIDES) |
1462 | { | 1425 | { |
1463 | for (uint i = 0; i < GetNumberOfSides(part); i++) | 1426 | for (uint i = 0; i < part.GetNumberOfSides(); i++) |
1464 | { | 1427 | { |
1465 | if (tex.FaceTextures[i] != null) | 1428 | if (tex.FaceTextures[i] != null) |
1466 | { | 1429 | { |
@@ -1478,7 +1441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1478 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1441 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1479 | { | 1442 | { |
1480 | Primitive.TextureEntry tex = part.Shape.Textures; | 1443 | Primitive.TextureEntry tex = part.Shape.Textures; |
1481 | if (face >= 0 && face < GetNumberOfSides(part)) | 1444 | if (face >= 0 && face < part.GetNumberOfSides()) |
1482 | { | 1445 | { |
1483 | tex.CreateFace((uint) face); | 1446 | tex.CreateFace((uint) face); |
1484 | tex.FaceTextures[face].Fullbright = bright; | 1447 | tex.FaceTextures[face].Fullbright = bright; |
@@ -1487,7 +1450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1487 | } | 1450 | } |
1488 | else if (face == ScriptBaseClass.ALL_SIDES) | 1451 | else if (face == ScriptBaseClass.ALL_SIDES) |
1489 | { | 1452 | { |
1490 | for (uint i = 0; i < GetNumberOfSides(part); i++) | 1453 | for (uint i = 0; i < part.GetNumberOfSides(); i++) |
1491 | { | 1454 | { |
1492 | if (tex.FaceTextures[i] != null) | 1455 | if (tex.FaceTextures[i] != null) |
1493 | { | 1456 | { |
@@ -1514,11 +1477,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1514 | { | 1477 | { |
1515 | int i; | 1478 | int i; |
1516 | double sum = 0.0; | 1479 | double sum = 0.0; |
1517 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | 1480 | for (i = 0 ; i < part.GetNumberOfSides(); i++) |
1518 | sum += (double)tex.GetFace((uint)i).RGBA.A; | 1481 | sum += (double)tex.GetFace((uint)i).RGBA.A; |
1519 | return sum; | 1482 | return sum; |
1520 | } | 1483 | } |
1521 | if (face >= 0 && face < GetNumberOfSides(part)) | 1484 | if (face >= 0 && face < part.GetNumberOfSides()) |
1522 | { | 1485 | { |
1523 | return (double)tex.GetFace((uint)face).RGBA.A; | 1486 | return (double)tex.GetFace((uint)face).RGBA.A; |
1524 | } | 1487 | } |
@@ -1546,7 +1509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1546 | { | 1509 | { |
1547 | Primitive.TextureEntry tex = part.Shape.Textures; | 1510 | Primitive.TextureEntry tex = part.Shape.Textures; |
1548 | Color4 texcolor; | 1511 | Color4 texcolor; |
1549 | if (face >= 0 && face < GetNumberOfSides(part)) | 1512 | if (face >= 0 && face < part.GetNumberOfSides()) |
1550 | { | 1513 | { |
1551 | texcolor = tex.CreateFace((uint)face).RGBA; | 1514 | texcolor = tex.CreateFace((uint)face).RGBA; |
1552 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | 1515 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
@@ -1556,7 +1519,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1556 | } | 1519 | } |
1557 | else if (face == ScriptBaseClass.ALL_SIDES) | 1520 | else if (face == ScriptBaseClass.ALL_SIDES) |
1558 | { | 1521 | { |
1559 | for (int i = 0; i < GetNumberOfSides(part); i++) | 1522 | for (int i = 0; i < part.GetNumberOfSides(); i++) |
1560 | { | 1523 | { |
1561 | if (tex.FaceTextures[i] != null) | 1524 | if (tex.FaceTextures[i] != null) |
1562 | { | 1525 | { |
@@ -1661,7 +1624,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1661 | { | 1624 | { |
1662 | int i; | 1625 | int i; |
1663 | 1626 | ||
1664 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | 1627 | for (i = 0 ; i < part.GetNumberOfSides(); i++) |
1665 | { | 1628 | { |
1666 | texcolor = tex.GetFace((uint)i).RGBA; | 1629 | texcolor = tex.GetFace((uint)i).RGBA; |
1667 | rgb.x += texcolor.R; | 1630 | rgb.x += texcolor.R; |
@@ -1669,13 +1632,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1669 | rgb.z += texcolor.B; | 1632 | rgb.z += texcolor.B; |
1670 | } | 1633 | } |
1671 | 1634 | ||
1672 | rgb.x /= (float)GetNumberOfSides(part); | 1635 | rgb.x /= (float)part.GetNumberOfSides(); |
1673 | rgb.y /= (float)GetNumberOfSides(part); | 1636 | rgb.y /= (float)part.GetNumberOfSides(); |
1674 | rgb.z /= (float)GetNumberOfSides(part); | 1637 | rgb.z /= (float)part.GetNumberOfSides(); |
1675 | 1638 | ||
1676 | return rgb; | 1639 | return rgb; |
1677 | } | 1640 | } |
1678 | if (face >= 0 && face < GetNumberOfSides(part)) | 1641 | if (face >= 0 && face < part.GetNumberOfSides()) |
1679 | { | 1642 | { |
1680 | texcolor = tex.GetFace((uint)face).RGBA; | 1643 | texcolor = tex.GetFace((uint)face).RGBA; |
1681 | rgb.x = texcolor.R; | 1644 | rgb.x = texcolor.R; |
@@ -1722,7 +1685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | 1685 | ||
1723 | Primitive.TextureEntry tex = part.Shape.Textures; | 1686 | Primitive.TextureEntry tex = part.Shape.Textures; |
1724 | 1687 | ||
1725 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < part.GetNumberOfSides()) |
1726 | { | 1689 | { |
1727 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1690 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1728 | texface.TextureID = textureID; | 1691 | texface.TextureID = textureID; |
@@ -1732,7 +1695,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | } | 1695 | } |
1733 | else if (face == ScriptBaseClass.ALL_SIDES) | 1696 | else if (face == ScriptBaseClass.ALL_SIDES) |
1734 | { | 1697 | { |
1735 | for (uint i = 0; i < GetNumberOfSides(part); i++) | 1698 | for (uint i = 0; i < part.GetNumberOfSides(); i++) |
1736 | { | 1699 | { |
1737 | if (tex.FaceTextures[i] != null) | 1700 | if (tex.FaceTextures[i] != null) |
1738 | { | 1701 | { |
@@ -1756,7 +1719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1756 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1719 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1757 | { | 1720 | { |
1758 | Primitive.TextureEntry tex = part.Shape.Textures; | 1721 | Primitive.TextureEntry tex = part.Shape.Textures; |
1759 | if (face >= 0 && face < GetNumberOfSides(part)) | 1722 | if (face >= 0 && face < part.GetNumberOfSides()) |
1760 | { | 1723 | { |
1761 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1724 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1762 | texface.RepeatU = (float)u; | 1725 | texface.RepeatU = (float)u; |
@@ -1767,7 +1730,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1767 | } | 1730 | } |
1768 | if (face == ScriptBaseClass.ALL_SIDES) | 1731 | if (face == ScriptBaseClass.ALL_SIDES) |
1769 | { | 1732 | { |
1770 | for (int i = 0; i < GetNumberOfSides(part); i++) | 1733 | for (int i = 0; i < part.GetNumberOfSides(); i++) |
1771 | { | 1734 | { |
1772 | if (tex.FaceTextures[i] != null) | 1735 | if (tex.FaceTextures[i] != null) |
1773 | { | 1736 | { |
@@ -1792,7 +1755,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1755 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1793 | { | 1756 | { |
1794 | Primitive.TextureEntry tex = part.Shape.Textures; | 1757 | Primitive.TextureEntry tex = part.Shape.Textures; |
1795 | if (face >= 0 && face < GetNumberOfSides(part)) | 1758 | if (face >= 0 && face < part.GetNumberOfSides()) |
1796 | { | 1759 | { |
1797 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1760 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1798 | texface.OffsetU = (float)u; | 1761 | texface.OffsetU = (float)u; |
@@ -1803,7 +1766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | } | 1766 | } |
1804 | if (face == ScriptBaseClass.ALL_SIDES) | 1767 | if (face == ScriptBaseClass.ALL_SIDES) |
1805 | { | 1768 | { |
1806 | for (int i = 0; i < GetNumberOfSides(part); i++) | 1769 | for (int i = 0; i < part.GetNumberOfSides(); i++) |
1807 | { | 1770 | { |
1808 | if (tex.FaceTextures[i] != null) | 1771 | if (tex.FaceTextures[i] != null) |
1809 | { | 1772 | { |
@@ -1828,7 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1828 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 1791 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1829 | { | 1792 | { |
1830 | Primitive.TextureEntry tex = part.Shape.Textures; | 1793 | Primitive.TextureEntry tex = part.Shape.Textures; |
1831 | if (face >= 0 && face < GetNumberOfSides(part)) | 1794 | if (face >= 0 && face < part.GetNumberOfSides()) |
1832 | { | 1795 | { |
1833 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1796 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1834 | texface.Rotation = (float)rotation; | 1797 | texface.Rotation = (float)rotation; |
@@ -1838,7 +1801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | } | 1801 | } |
1839 | if (face == ScriptBaseClass.ALL_SIDES) | 1802 | if (face == ScriptBaseClass.ALL_SIDES) |
1840 | { | 1803 | { |
1841 | for (int i = 0; i < GetNumberOfSides(part); i++) | 1804 | for (int i = 0; i < part.GetNumberOfSides(); i++) |
1842 | { | 1805 | { |
1843 | if (tex.FaceTextures[i] != null) | 1806 | if (tex.FaceTextures[i] != null) |
1844 | { | 1807 | { |
@@ -1864,7 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1864 | { | 1827 | { |
1865 | face = 0; | 1828 | face = 0; |
1866 | } | 1829 | } |
1867 | if (face >= 0 && face < GetNumberOfSides(part)) | 1830 | if (face >= 0 && face < part.GetNumberOfSides()) |
1868 | { | 1831 | { |
1869 | Primitive.TextureEntryFace texface; | 1832 | Primitive.TextureEntryFace texface; |
1870 | texface = tex.GetFace((uint)face); | 1833 | texface = tex.GetFace((uint)face); |
@@ -3414,7 +3377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3414 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3377 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3415 | 3378 | ||
3416 | foreach (SceneObjectPart part in parts) | 3379 | foreach (SceneObjectPart part in parts) |
3417 | SetColor(part, color, face); | 3380 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
3418 | } | 3381 | } |
3419 | 3382 | ||
3420 | public void llCreateLink(string target, int parent) | 3383 | public void llCreateLink(string target, int parent) |
@@ -4271,127 +4234,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4271 | return result; | 4234 | return result; |
4272 | } | 4235 | } |
4273 | 4236 | ||
4274 | // this function to understand which shape it is (taken from meshmerizer) | ||
4275 | // quite useful can be used by meshmerizer to have a centralized point of understanding the shape | ||
4276 | // except that it refers to scripting constants | ||
4277 | public int getScriptPrimType(PrimitiveBaseShape primShape) | ||
4278 | { | ||
4279 | if (primShape.SculptEntry) | ||
4280 | return ScriptBaseClass.PRIM_TYPE_SCULPT; | ||
4281 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
4282 | { | ||
4283 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4284 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
4285 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4286 | return ScriptBaseClass.PRIM_TYPE_TUBE; | ||
4287 | } | ||
4288 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
4289 | { | ||
4290 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4291 | return ScriptBaseClass.PRIM_TYPE_CYLINDER; | ||
4292 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
4293 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4294 | return ScriptBaseClass.PRIM_TYPE_TORUS; | ||
4295 | } | ||
4296 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
4297 | { | ||
4298 | if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) | ||
4299 | return ScriptBaseClass.PRIM_TYPE_SPHERE; | ||
4300 | } | ||
4301 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
4302 | { | ||
4303 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
4304 | return ScriptBaseClass.PRIM_TYPE_PRISM; | ||
4305 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
4306 | return ScriptBaseClass.PRIM_TYPE_RING; | ||
4307 | } | ||
4308 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
4309 | } | ||
4310 | |||
4311 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces | ||
4312 | protected void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | ||
4313 | out bool hasDimple, out bool hasProfileCut) | ||
4314 | { | ||
4315 | if (primType == ScriptBaseClass.PRIM_TYPE_BOX | ||
4316 | || | ||
4317 | primType == ScriptBaseClass.PRIM_TYPE_CYLINDER | ||
4318 | || | ||
4319 | primType == ScriptBaseClass.PRIM_TYPE_PRISM) | ||
4320 | |||
4321 | hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); | ||
4322 | else | ||
4323 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); | ||
4324 | |||
4325 | hasHollow = shape.ProfileHollow > 0; | ||
4326 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms | ||
4327 | hasProfileCut = hasDimple; // is it the same thing? | ||
4328 | |||
4329 | } | ||
4330 | |||
4331 | public LSL_Integer llGetNumberOfSides() | 4237 | public LSL_Integer llGetNumberOfSides() |
4332 | { | 4238 | { |
4333 | m_host.AddScriptLPS(1); | 4239 | m_host.AddScriptLPS(1); |
4334 | 4240 | ||
4335 | return GetNumberOfSides(m_host); | 4241 | return m_host.GetNumberOfSides(); |
4336 | } | ||
4337 | |||
4338 | protected int GetNumberOfSides(SceneObjectPart part) | ||
4339 | { | ||
4340 | int ret = 0; | ||
4341 | bool hasCut; | ||
4342 | bool hasHollow; | ||
4343 | bool hasDimple; | ||
4344 | bool hasProfileCut; | ||
4345 | |||
4346 | int primType = getScriptPrimType(part.Shape); | ||
4347 | hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | ||
4348 | |||
4349 | switch (primType) | ||
4350 | { | ||
4351 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
4352 | ret = 6; | ||
4353 | if (hasCut) ret += 2; | ||
4354 | if (hasHollow) ret += 1; | ||
4355 | break; | ||
4356 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
4357 | ret = 3; | ||
4358 | if (hasCut) ret += 2; | ||
4359 | if (hasHollow) ret += 1; | ||
4360 | break; | ||
4361 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
4362 | ret = 5; | ||
4363 | if (hasCut) ret += 2; | ||
4364 | if (hasHollow) ret += 1; | ||
4365 | break; | ||
4366 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
4367 | ret = 1; | ||
4368 | if (hasCut) ret += 2; | ||
4369 | if (hasDimple) ret += 2; | ||
4370 | if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) | ||
4371 | break; | ||
4372 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
4373 | ret = 1; | ||
4374 | if (hasCut) ret += 2; | ||
4375 | if (hasProfileCut) ret += 2; | ||
4376 | if (hasHollow) ret += 1; | ||
4377 | break; | ||
4378 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
4379 | ret = 4; | ||
4380 | if (hasCut) ret += 2; | ||
4381 | if (hasProfileCut) ret += 2; | ||
4382 | if (hasHollow) ret += 1; | ||
4383 | break; | ||
4384 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
4385 | ret = 3; | ||
4386 | if (hasCut) ret += 2; | ||
4387 | if (hasProfileCut) ret += 2; | ||
4388 | if (hasHollow) ret += 1; | ||
4389 | break; | ||
4390 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
4391 | ret = 1; | ||
4392 | break; | ||
4393 | } | ||
4394 | return ret; | ||
4395 | } | 4242 | } |
4396 | 4243 | ||
4397 | /* The new / changed functions were tested with the following LSL script: | 4244 | /* The new / changed functions were tested with the following LSL script: |
@@ -4588,7 +4435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4588 | { | 4435 | { |
4589 | face = 0; | 4436 | face = 0; |
4590 | } | 4437 | } |
4591 | if (face >= 0 && face < GetNumberOfSides(part)) | 4438 | if (face >= 0 && face < part.GetNumberOfSides()) |
4592 | { | 4439 | { |
4593 | offset.x = tex.GetFace((uint)face).OffsetU; | 4440 | offset.x = tex.GetFace((uint)face).OffsetU; |
4594 | offset.y = tex.GetFace((uint)face).OffsetV; | 4441 | offset.y = tex.GetFace((uint)face).OffsetV; |
@@ -4629,7 +4476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4629 | { | 4476 | { |
4630 | face = 0; | 4477 | face = 0; |
4631 | } | 4478 | } |
4632 | if (face >= 0 && face < GetNumberOfSides(part)) | 4479 | if (face >= 0 && face < part.GetNumberOfSides()) |
4633 | { | 4480 | { |
4634 | return tex.GetFace((uint)face).Rotation; | 4481 | return tex.GetFace((uint)face).Rotation; |
4635 | } | 4482 | } |
@@ -7019,10 +6866,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7019 | LSL_Vector color=rules.GetVector3Item(idx++); | 6866 | LSL_Vector color=rules.GetVector3Item(idx++); |
7020 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 6867 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
7021 | 6868 | ||
7022 | SetColor(part, color, face); | 6869 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
7023 | SetAlpha(part, alpha, face); | 6870 | SetAlpha(part, alpha, face); |
7024 | 6871 | ||
7025 | break; | 6872 | break; |
6873 | |||
7026 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 6874 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
7027 | if (remain < 7) | 6875 | if (remain < 7) |
7028 | return; | 6876 | return; |
@@ -7038,6 +6886,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7038 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | 6886 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
7039 | 6887 | ||
7040 | break; | 6888 | break; |
6889 | |||
7041 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 6890 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
7042 | if (remain < 5) | 6891 | if (remain < 5) |
7043 | return; | 6892 | return; |
@@ -7050,6 +6899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7050 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); | 6899 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
7051 | 6900 | ||
7052 | break; | 6901 | break; |
6902 | |||
7053 | case (int)ScriptBaseClass.PRIM_GLOW: | 6903 | case (int)ScriptBaseClass.PRIM_GLOW: |
7054 | if (remain < 2) | 6904 | if (remain < 2) |
7055 | return; | 6905 | return; |
@@ -7059,6 +6909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7059 | SetGlow(part, face, glow); | 6909 | SetGlow(part, face, glow); |
7060 | 6910 | ||
7061 | break; | 6911 | break; |
6912 | |||
7062 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 6913 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7063 | if (remain < 3) | 6914 | if (remain < 3) |
7064 | return; | 6915 | return; |
@@ -7069,6 +6920,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7069 | SetShiny(part, face, shiny, bump); | 6920 | SetShiny(part, face, shiny, bump); |
7070 | 6921 | ||
7071 | break; | 6922 | break; |
6923 | |||
7072 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 6924 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7073 | if (remain < 2) | 6925 | if (remain < 2) |
7074 | return; | 6926 | return; |
@@ -7076,6 +6928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7076 | bool st = rules.GetLSLIntegerItem(idx++); | 6928 | bool st = rules.GetLSLIntegerItem(idx++); |
7077 | SetFullBright(part, face , st); | 6929 | SetFullBright(part, face , st); |
7078 | break; | 6930 | break; |
6931 | |||
7079 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 6932 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
7080 | if (remain < 1) | 6933 | if (remain < 1) |
7081 | return; | 6934 | return; |
@@ -7085,6 +6938,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7085 | 6938 | ||
7086 | part.Material = Convert.ToByte(mat); | 6939 | part.Material = Convert.ToByte(mat); |
7087 | break; | 6940 | break; |
6941 | |||
7088 | case (int)ScriptBaseClass.PRIM_PHANTOM: | 6942 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
7089 | if (remain < 1) | 6943 | if (remain < 1) |
7090 | return; | 6944 | return; |
@@ -7099,6 +6953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7099 | 6953 | ||
7100 | part.ScriptSetPhantomStatus(phantom); | 6954 | part.ScriptSetPhantomStatus(phantom); |
7101 | break; | 6955 | break; |
6956 | |||
7102 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 6957 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
7103 | if (remain < 1) | 6958 | if (remain < 1) |
7104 | return; | 6959 | return; |
@@ -7112,6 +6967,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7112 | 6967 | ||
7113 | part.ScriptSetPhysicsStatus(physics); | 6968 | part.ScriptSetPhysicsStatus(physics); |
7114 | break; | 6969 | break; |
6970 | |||
7115 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 6971 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7116 | if (remain < 1) | 6972 | if (remain < 1) |
7117 | return; | 6973 | return; |
@@ -7379,7 +7235,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7379 | 7235 | ||
7380 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 7236 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) |
7381 | { | 7237 | { |
7382 | |||
7383 | LSL_List res = new LSL_List(); | 7238 | LSL_List res = new LSL_List(); |
7384 | int idx=0; | 7239 | int idx=0; |
7385 | while (idx < rules.Length) | 7240 | while (idx < rules.Length) |
@@ -7441,7 +7296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7441 | case (int)ScriptBaseClass.PRIM_TYPE: | 7296 | case (int)ScriptBaseClass.PRIM_TYPE: |
7442 | // implementing box | 7297 | // implementing box |
7443 | PrimitiveBaseShape Shape = part.Shape; | 7298 | PrimitiveBaseShape Shape = part.Shape; |
7444 | int primType = getScriptPrimType(part.Shape); | 7299 | int primType = (int)part.GetScriptPrimType(); |
7445 | res.Add(new LSL_Integer(primType)); | 7300 | res.Add(new LSL_Integer(primType)); |
7446 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX | 7301 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX |
7447 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. | 7302 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. |
@@ -7521,7 +7376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7521 | Primitive.TextureEntry tex = part.Shape.Textures; | 7376 | Primitive.TextureEntry tex = part.Shape.Textures; |
7522 | if (face == ScriptBaseClass.ALL_SIDES) | 7377 | if (face == ScriptBaseClass.ALL_SIDES) |
7523 | { | 7378 | { |
7524 | for (face = 0 ; face < GetNumberOfSides(part) ; face++) | 7379 | for (face = 0 ; face < part.GetNumberOfSides() ; face++) |
7525 | { | 7380 | { |
7526 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 7381 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
7527 | 7382 | ||
@@ -7537,7 +7392,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7537 | } | 7392 | } |
7538 | else | 7393 | else |
7539 | { | 7394 | { |
7540 | if (face >= 0 && face < GetNumberOfSides(part)) | 7395 | if (face >= 0 && face < part.GetNumberOfSides()) |
7541 | { | 7396 | { |
7542 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 7397 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
7543 | 7398 | ||
@@ -7563,7 +7418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7563 | Color4 texcolor; | 7418 | Color4 texcolor; |
7564 | if (face == ScriptBaseClass.ALL_SIDES) | 7419 | if (face == ScriptBaseClass.ALL_SIDES) |
7565 | { | 7420 | { |
7566 | for (face = 0 ; face < GetNumberOfSides(part) ; face++) | 7421 | for (face = 0 ; face < part.GetNumberOfSides() ; face++) |
7567 | { | 7422 | { |
7568 | texcolor = tex.GetFace((uint)face).RGBA; | 7423 | texcolor = tex.GetFace((uint)face).RGBA; |
7569 | res.Add(new LSL_Vector(texcolor.R, | 7424 | res.Add(new LSL_Vector(texcolor.R, |