diff options
author | Melanie Thielker | 2016-07-04 03:35:48 +0100 |
---|---|---|
committer | Melanie Thielker | 2016-07-04 03:35:48 +0100 |
commit | ea8f3c83bf96453e8223d918933d5708fa49a3cc (patch) | |
tree | 288972a5d6f112426da2b5ab109fe18ba5aedc2e /OpenSim/Region | |
parent | increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries ... (diff) | |
download | opensim-SC-ea8f3c83bf96453e8223d918933d5708fa49a3cc.zip opensim-SC-ea8f3c83bf96453e8223d918933d5708fa49a3cc.tar.gz opensim-SC-ea8f3c83bf96453e8223d918933d5708fa49a3cc.tar.bz2 opensim-SC-ea8f3c83bf96453e8223d918933d5708fa49a3cc.tar.xz |
Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
Diffstat (limited to 'OpenSim/Region')
19 files changed, 72 insertions, 134 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 39ba708..19619c1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -1386,7 +1386,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1386 | IClientAPI client = null; | 1386 | IClientAPI client = null; |
1387 | 1387 | ||
1388 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | 1388 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
1389 | item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID)); | 1389 | item = m_Scene.InventoryService.GetItem(m_HostCapsObj.AgentID, itemID); |
1390 | if (item != null) | 1390 | if (item != null) |
1391 | { | 1391 | { |
1392 | string message; | 1392 | string message; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 0cc630f..8f03a0a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -898,8 +898,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
898 | 898 | ||
899 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); | 899 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); |
900 | 900 | ||
901 | InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); | 901 | InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID); |
902 | item = m_scene.InventoryService.GetItem(item); | ||
903 | 902 | ||
904 | if (item != null) | 903 | if (item != null) |
905 | { | 904 | { |
@@ -1223,8 +1222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1223 | return; | 1222 | return; |
1224 | } | 1223 | } |
1225 | 1224 | ||
1226 | InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID); | 1225 | InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID); |
1227 | item = m_scene.InventoryService.GetItem(item); | ||
1228 | if (item == null) | 1226 | if (item == null) |
1229 | return; | 1227 | return; |
1230 | 1228 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 10b2ff6..a83342c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
219 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), | 219 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
220 | // Is.EqualTo((int)AttachmentPoint.Chest)); | 220 | // Is.EqualTo((int)AttachmentPoint.Chest)); |
221 | 221 | ||
222 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 222 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
223 | Assert.That(attachmentItem, Is.Not.Null); | 223 | Assert.That(attachmentItem, Is.Not.Null); |
224 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | 224 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); |
225 | 225 | ||
@@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
266 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), | 266 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
267 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); | 267 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
268 | 268 | ||
269 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 269 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
270 | Assert.That(attachmentItem, Is.Not.Null); | 270 | Assert.That(attachmentItem, Is.Not.Null); |
271 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); | 271 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); |
272 | 272 | ||
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
299 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), | 299 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
300 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); | 300 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
301 | 301 | ||
302 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 302 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
303 | Assert.That(attachmentItem, Is.Not.Null); | 303 | Assert.That(attachmentItem, Is.Not.Null); |
304 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 304 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
305 | 305 | ||
@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
332 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), | 332 | // sp.Appearance.GetAttachpoint(attSo.FromItemID), |
333 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); | 333 | // Is.EqualTo((int)AttachmentPoint.LeftHand)); |
334 | 334 | ||
335 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); | 335 | InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID); |
336 | Assert.That(attachmentItem, Is.Not.Null); | 336 | Assert.That(attachmentItem, Is.Not.Null); |
337 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 337 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
338 | 338 | ||
@@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
600 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); | 600 | // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); |
601 | 601 | ||
602 | // Check item status | 602 | // Check item status |
603 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); | 603 | Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null); |
604 | 604 | ||
605 | // Check object in scene | 605 | // Check object in scene |
606 | SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); | 606 | SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); |
@@ -679,7 +679,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
679 | 679 | ||
680 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); | 680 | scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); |
681 | 681 | ||
682 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); | 682 | InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID); |
683 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); | 683 | AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); |
684 | 684 | ||
685 | // TODO: It would probably be better here to check script state via the saving and retrieval of state | 685 | // TODO: It would probably be better here to check script state via the saving and retrieval of state |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index c800383..08b276d 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -904,8 +904,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
904 | continue; | 904 | continue; |
905 | } | 905 | } |
906 | 906 | ||
907 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 907 | InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID); |
908 | baseItem = invService.GetItem(baseItem); | ||
909 | 908 | ||
910 | if (baseItem != null) | 909 | if (baseItem != null) |
911 | { | 910 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs index eb23e83..e5bf919 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs | |||
@@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
239 | InventoryFolderBase trashFolder = | 239 | InventoryFolderBase trashFolder = |
240 | invService.GetFolderForType(client.AgentId, FolderType.Trash); | 240 | invService.GetFolderForType(client.AgentId, FolderType.Trash); |
241 | 241 | ||
242 | InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); | 242 | InventoryItemBase item = invService.GetItem(client.AgentId, transactionID); |
243 | item = invService.GetItem(item); | ||
244 | 243 | ||
245 | if (item != null && trashFolder != null) | 244 | if (item != null && trashFolder != null) |
246 | { | 245 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs index 095c57b..4efcd3b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs | |||
@@ -86,8 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
86 | { | 86 | { |
87 | IInventoryService invService = m_scene.InventoryService; | 87 | IInventoryService invService = m_scene.InventoryService; |
88 | 88 | ||
89 | InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); | 89 | InventoryItemBase item = invService.GetItem(client.AgentId, gestureId); |
90 | item = invService.GetItem(item); | ||
91 | if (item != null) | 90 | if (item != null) |
92 | { | 91 | { |
93 | item.Flags |= 1; | 92 | item.Flags |= 1; |
@@ -102,8 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures | |||
102 | { | 101 | { |
103 | IInventoryService invService = m_scene.InventoryService; | 102 | IInventoryService invService = m_scene.InventoryService; |
104 | 103 | ||
105 | InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); | 104 | InventoryItemBase item = invService.GetItem(client.AgentId, gestureId); |
106 | item = invService.GetItem(item); | ||
107 | if (item != null) | 105 | if (item != null) |
108 | { | 106 | { |
109 | item.Flags &= ~(uint)1; | 107 | item.Flags &= ~(uint)1; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 085328c..6c2cf0a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
270 | // RLV uses this | 270 | // RLV uses this |
271 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | 271 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) |
272 | { | 272 | { |
273 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); | 273 | InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID); |
274 | folder = invService.GetFolder(folder); | ||
275 | 274 | ||
276 | if (folder != null) | 275 | if (folder != null) |
277 | { | 276 | { |
@@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
280 | UUID destFolderID = new UUID(im.binaryBucket, 0); | 279 | UUID destFolderID = new UUID(im.binaryBucket, 0); |
281 | if (destFolderID != UUID.Zero) | 280 | if (destFolderID != UUID.Zero) |
282 | { | 281 | { |
283 | InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); | 282 | InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID); |
284 | destFolder = invService.GetFolder(destFolder); | ||
285 | if (destFolder != null) | 283 | if (destFolder != null) |
286 | { | 284 | { |
287 | if (folder.ParentID != destFolder.ID) | 285 | if (folder.ParentID != destFolder.ID) |
@@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
339 | 337 | ||
340 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 338 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
341 | 339 | ||
342 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 340 | InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID); |
343 | item = invService.GetItem(item); | ||
344 | InventoryFolderBase folder = null; | 341 | InventoryFolderBase folder = null; |
345 | UUID? previousParentFolderID = null; | 342 | UUID? previousParentFolderID = null; |
346 | 343 | ||
@@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
354 | } | 351 | } |
355 | else | 352 | else |
356 | { | 353 | { |
357 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 354 | folder = invService.GetFolder(client.AgentId, inventoryID); |
358 | folder = invService.GetFolder(folder); | ||
359 | 355 | ||
360 | if (folder != null) // It's a folder | 356 | if (folder != null) // It's a folder |
361 | { | 357 | { |
@@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
368 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | 364 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). |
369 | if (previousParentFolderID != null) | 365 | if (previousParentFolderID != null) |
370 | { | 366 | { |
371 | InventoryFolderBase previousParentFolder | 367 | InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID); |
372 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
373 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
374 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | 368 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); |
375 | 369 | ||
376 | scene.SendInventoryUpdate(client, destinationFolder, true, true); | 370 | scene.SendInventoryUpdate(client, destinationFolder, true, true); |
@@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
392 | 386 | ||
393 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 387 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
394 | 388 | ||
395 | InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); | 389 | InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID); |
396 | item = invService.GetItem(item); | ||
397 | InventoryFolderBase folder = null; | 390 | InventoryFolderBase folder = null; |
398 | UUID? previousParentFolderID = null; | 391 | UUID? previousParentFolderID = null; |
399 | 392 | ||
@@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
410 | } | 403 | } |
411 | else | 404 | else |
412 | { | 405 | { |
413 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 406 | folder = invService.GetFolder(client.AgentId, inventoryID); |
414 | folder = invService.GetFolder(folder); | ||
415 | 407 | ||
416 | if (folder != null & trashFolder != null) | 408 | if (folder != null & trashFolder != null) |
417 | { | 409 | { |
@@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
439 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). | 431 | // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). |
440 | else if (previousParentFolderID != null) | 432 | else if (previousParentFolderID != null) |
441 | { | 433 | { |
442 | InventoryFolderBase previousParentFolder | 434 | InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID); |
443 | = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); | ||
444 | previousParentFolder = invService.GetFolder(previousParentFolder); | ||
445 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); | 435 | scene.SendInventoryUpdate(client, previousParentFolder, true, true); |
446 | 436 | ||
447 | scene.SendInventoryUpdate(client, trashFolder, true, true); | 437 | scene.SendInventoryUpdate(client, trashFolder, true, true); |
@@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
500 | { | 490 | { |
501 | UUID folderID = new UUID(im.binaryBucket, 1); | 491 | UUID folderID = new UUID(im.binaryBucket, 1); |
502 | 492 | ||
503 | InventoryFolderBase given = | ||
504 | new InventoryFolderBase(folderID, recipientID); | ||
505 | InventoryFolderBase folder = | 493 | InventoryFolderBase folder = |
506 | scene.InventoryService.GetFolder(given); | 494 | scene.InventoryService.GetFolder(recipientID, folderID); |
507 | 495 | ||
508 | if (folder != null) | 496 | if (folder != null) |
509 | user.ControllingClient.SendBulkUpdateInventory(folder); | 497 | user.ControllingClient.SendBulkUpdateInventory(folder); |
@@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
512 | { | 500 | { |
513 | UUID itemID = new UUID(im.binaryBucket, 1); | 501 | UUID itemID = new UUID(im.binaryBucket, 1); |
514 | 502 | ||
515 | InventoryItemBase given = | ||
516 | new InventoryItemBase(itemID, recipientID); | ||
517 | InventoryItemBase item = | 503 | InventoryItemBase item = |
518 | scene.InventoryService.GetItem(given); | 504 | scene.InventoryService.GetItem(recipientID, itemID); |
519 | 505 | ||
520 | if (item != null) | 506 | if (item != null) |
521 | { | 507 | { |
@@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
538 | { | 524 | { |
539 | UUID folderID = new UUID(im.imSessionID); | 525 | UUID folderID = new UUID(im.imSessionID); |
540 | 526 | ||
541 | InventoryFolderBase given = | ||
542 | new InventoryFolderBase(folderID, recipientID); | ||
543 | InventoryFolderBase folder = | 527 | InventoryFolderBase folder = |
544 | scene.InventoryService.GetFolder(given); | 528 | scene.InventoryService.GetFolder(recipientID, folderID); |
545 | 529 | ||
546 | if (folder != null) | 530 | if (folder != null) |
547 | user.ControllingClient.SendBulkUpdateInventory(folder); | 531 | user.ControllingClient.SendBulkUpdateInventory(folder); |
@@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
550 | { | 534 | { |
551 | UUID itemID = new UUID(im.imSessionID); | 535 | UUID itemID = new UUID(im.imSessionID); |
552 | 536 | ||
553 | InventoryItemBase given = | ||
554 | new InventoryItemBase(itemID, recipientID); | ||
555 | InventoryItemBase item = | 537 | InventoryItemBase item = |
556 | scene.InventoryService.GetItem(given); | 538 | scene.InventoryService.GetItem(recipientID, itemID); |
557 | 539 | ||
558 | if (item != null) | 540 | if (item != null) |
559 | { | 541 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index dfc880a..a9aaf12 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
95 | 95 | ||
96 | foreach (AvatarAttachment att in a.GetAttachments()) | 96 | foreach (AvatarAttachment att in a.GetAttachments()) |
97 | { | 97 | { |
98 | InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID); | 98 | InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID); |
99 | item = Scene.InventoryService.GetItem(item); | ||
100 | if (item != null) | 99 | if (item != null) |
101 | a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); | 100 | a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); |
102 | else | 101 | else |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 06a8f25..4119f90 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
314 | 314 | ||
315 | //if (fromTaskID.Equals(UUID.Zero)) | 315 | //if (fromTaskID.Equals(UUID.Zero)) |
316 | //{ | 316 | //{ |
317 | InventoryItemBase item = new InventoryItemBase(itemID); | 317 | InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID); |
318 | item.Owner = remoteClient.AgentId; | ||
319 | item = m_Scene.InventoryService.GetItem(item); | ||
320 | //if (item == null) | 318 | //if (item == null) |
321 | //{ // Fetch the item | 319 | //{ // Fetch the item |
322 | // item = new InventoryItemBase(); | 320 | // item = new InventoryItemBase(); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 64233d5..781b9ff 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
184 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 184 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
185 | return; | 185 | return; |
186 | 186 | ||
187 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); | 187 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID); |
188 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); | ||
189 | 188 | ||
190 | if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType)) | 189 | if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType)) |
191 | { | 190 | { |
@@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
260 | /// <returns></returns> | 259 | /// <returns></returns> |
261 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | 260 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
262 | { | 261 | { |
263 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 262 | InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID); |
264 | item = m_Scene.InventoryService.GetItem(item); | ||
265 | 263 | ||
266 | if (item.Owner != remoteClient.AgentId) | 264 | if (item.Owner != remoteClient.AgentId) |
267 | return UUID.Zero; | 265 | return UUID.Zero; |
@@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
719 | 717 | ||
720 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 718 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
721 | { | 719 | { |
722 | item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID); | 720 | item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID); |
723 | item = m_Scene.InventoryService.GetItem(item); | ||
724 | 721 | ||
725 | //item = userInfo.RootFolder.FindItem( | 722 | //item = userInfo.RootFolder.FindItem( |
726 | // objectGroup.RootPart.FromUserInventoryItemID); | 723 | // objectGroup.RootPart.FromUserInventoryItemID); |
@@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
792 | { | 789 | { |
793 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) | 790 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) |
794 | { | 791 | { |
795 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); | 792 | folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID); |
796 | if (f != null) | ||
797 | folder = m_Scene.InventoryService.GetFolder(f); | ||
798 | 793 | ||
799 | if(folder.Type == 14 || folder.Type == 16) | 794 | if(folder.Type == 14 || folder.Type == 16) |
800 | { | 795 | { |
@@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
830 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 825 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
831 | { | 826 | { |
832 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); | 827 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
833 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 828 | InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID); |
834 | item = m_Scene.InventoryService.GetItem(item); | ||
835 | 829 | ||
836 | if (item == null) | 830 | if (item == null) |
837 | { | 831 | { |
@@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1289 | protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID) | 1283 | protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID) |
1290 | { | 1284 | { |
1291 | IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>(); | 1285 | IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>(); |
1292 | InventoryItemBase item = new InventoryItemBase(itemID, agentID); | 1286 | InventoryItemBase item = invService.GetItem(agentID, itemID); |
1293 | item = invService.GetItem(item); | ||
1294 | 1287 | ||
1295 | if (item != null && item.CreatorData != null && item.CreatorData != string.Empty) | 1288 | if (item != null && item.CreatorData != null && item.CreatorData != string.Empty) |
1296 | UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData); | 1289 | UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData); |
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs index e1e1838..21e00b2 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
@@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
103 | { | 103 | { |
104 | InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length]; | 104 | InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length]; |
105 | int i = 0; | 105 | int i = 0; |
106 | InventoryItemBase item = new InventoryItemBase(); | ||
107 | item.Owner = principalID; | ||
108 | foreach (UUID fid in itemIDs) | 106 | foreach (UUID fid in itemIDs) |
109 | { | 107 | itemColl[i++] = GetItem(principalID, fid); |
110 | item.ID = fid; | ||
111 | itemColl[i++] = GetItem(item); | ||
112 | } | ||
113 | 108 | ||
114 | return itemColl; | 109 | return itemColl; |
115 | } | 110 | } |
@@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
239 | /// </summary> | 234 | /// </summary> |
240 | /// <param name="item"></param> | 235 | /// <param name="item"></param> |
241 | /// <returns></returns> | 236 | /// <returns></returns> |
242 | public InventoryItemBase GetItem(InventoryItemBase item) { return null; } | 237 | public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; } |
243 | 238 | ||
244 | /// <summary> | 239 | /// <summary> |
245 | /// Get a folder, given by its UUID | 240 | /// Get a folder, given by its UUID |
246 | /// </summary> | 241 | /// </summary> |
247 | /// <param name="folder"></param> | 242 | /// <param name="folder"></param> |
248 | /// <returns></returns> | 243 | /// <returns></returns> |
249 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } | 244 | public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; } |
250 | 245 | ||
251 | /// <summary> | 246 | /// <summary> |
252 | /// Does the given user have an inventory structure? | 247 | /// Does the given user have an inventory structure? |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 48f228a..863560b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -598,21 +598,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
598 | return connector.DeleteItems(ownerID, itemIDs); | 598 | return connector.DeleteItems(ownerID, itemIDs); |
599 | } | 599 | } |
600 | 600 | ||
601 | public InventoryItemBase GetItem(InventoryItemBase item) | 601 | public InventoryItemBase GetItem(UUID principalID, UUID itemID) |
602 | { | 602 | { |
603 | if (item == null) | ||
604 | return null; | ||
605 | //m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID); | 603 | //m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID); |
606 | 604 | ||
607 | string invURL = GetInventoryServiceURL(item.Owner); | 605 | string invURL = GetInventoryServiceURL(principalID); |
608 | 606 | ||
609 | if (invURL == null) // not there, forward to local inventory connector to resolve | 607 | if (invURL == null) // not there, forward to local inventory connector to resolve |
610 | lock (m_Lock) | 608 | lock (m_Lock) |
611 | return m_LocalGridInventoryService.GetItem(item); | 609 | return m_LocalGridInventoryService.GetItem(principalID, itemID); |
612 | 610 | ||
613 | IInventoryService connector = GetConnector(invURL); | 611 | IInventoryService connector = GetConnector(invURL); |
614 | 612 | ||
615 | return connector.GetItem(item); | 613 | return connector.GetItem(principalID, itemID); |
616 | } | 614 | } |
617 | 615 | ||
618 | public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs) | 616 | public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs) |
@@ -632,22 +630,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
632 | return connector.GetMultipleItems(userID, itemIDs); | 630 | return connector.GetMultipleItems(userID, itemIDs); |
633 | } | 631 | } |
634 | 632 | ||
635 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | 633 | public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) |
636 | { | 634 | { |
637 | if (folder == null) | ||
638 | return null; | ||
639 | |||
640 | //m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID); | 635 | //m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID); |
641 | 636 | ||
642 | string invURL = GetInventoryServiceURL(folder.Owner); | 637 | string invURL = GetInventoryServiceURL(principalID); |
643 | 638 | ||
644 | if (invURL == null) // not there, forward to local inventory connector to resolve | 639 | if (invURL == null) // not there, forward to local inventory connector to resolve |
645 | lock (m_Lock) | 640 | lock (m_Lock) |
646 | return m_LocalGridInventoryService.GetFolder(folder); | 641 | return m_LocalGridInventoryService.GetFolder(principalID, folderID); |
647 | 642 | ||
648 | IInventoryService connector = GetConnector(invURL); | 643 | IInventoryService connector = GetConnector(invURL); |
649 | 644 | ||
650 | return connector.GetFolder(folder); | 645 | return connector.GetFolder(principalID, folderID); |
651 | } | 646 | } |
652 | 647 | ||
653 | public bool HasInventoryForUser(UUID userID) | 648 | public bool HasInventoryForUser(UUID userID) |
@@ -710,4 +705,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
710 | return connector; | 705 | return connector; |
711 | } | 706 | } |
712 | } | 707 | } |
713 | } \ No newline at end of file | 708 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 20d4e02..0d36725 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -292,13 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
292 | return m_InventoryService.DeleteItems(ownerID, itemIDs); | 292 | return m_InventoryService.DeleteItems(ownerID, itemIDs); |
293 | } | 293 | } |
294 | 294 | ||
295 | public InventoryItemBase GetItem(InventoryItemBase item) | 295 | public InventoryItemBase GetItem(UUID principalID, UUID itemID) |
296 | { | 296 | { |
297 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); | 297 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); |
298 | 298 | ||
299 | // UUID requestedItemId = item.ID; | 299 | // UUID requestedItemId = item.ID; |
300 | 300 | ||
301 | item = m_InventoryService.GetItem(item); | 301 | InventoryItemBase item = m_InventoryService.GetItem(principalID, itemID); |
302 | 302 | ||
303 | // if (null == item) | 303 | // if (null == item) |
304 | // m_log.ErrorFormat( | 304 | // m_log.ErrorFormat( |
@@ -312,9 +312,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
312 | return m_InventoryService.GetMultipleItems(userID, itemIDs); | 312 | return m_InventoryService.GetMultipleItems(userID, itemIDs); |
313 | } | 313 | } |
314 | 314 | ||
315 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | 315 | public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) |
316 | { | 316 | { |
317 | return m_InventoryService.GetFolder(folder); | 317 | return m_InventoryService.GetFolder(principalID, folderID); |
318 | } | 318 | } |
319 | 319 | ||
320 | /// <summary> | 320 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs index 978b9d9..62b44b1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs | |||
@@ -292,15 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
292 | return m_RemoteConnector.DeleteItems(ownerID, itemIDs); | 292 | return m_RemoteConnector.DeleteItems(ownerID, itemIDs); |
293 | } | 293 | } |
294 | 294 | ||
295 | public InventoryItemBase GetItem(InventoryItemBase item) | 295 | public InventoryItemBase GetItem(UUID userID, UUID itemID) |
296 | { | 296 | { |
297 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID); | 297 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID); |
298 | if (item == null) | ||
299 | return null; | ||
300 | 298 | ||
301 | if (m_RemoteConnector == null) | 299 | if (m_RemoteConnector == null) |
302 | m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!"); | 300 | m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!"); |
303 | return m_RemoteConnector.GetItem(item); | 301 | return m_RemoteConnector.GetItem(userID, itemID); |
304 | } | 302 | } |
305 | 303 | ||
306 | public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs) | 304 | public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs) |
@@ -311,13 +309,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
311 | return m_RemoteConnector.GetMultipleItems(userID, itemIDs); | 309 | return m_RemoteConnector.GetMultipleItems(userID, itemIDs); |
312 | } | 310 | } |
313 | 311 | ||
314 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) | 312 | public InventoryFolderBase GetFolder(UUID userID, UUID folderID) |
315 | { | 313 | { |
316 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); | 314 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); |
317 | if (folder == null) | ||
318 | return null; | ||
319 | 315 | ||
320 | return m_RemoteConnector.GetFolder(folder); | 316 | return m_RemoteConnector.GetFolder(userID, folderID); |
321 | } | 317 | } |
322 | 318 | ||
323 | public bool HasInventoryForUser(UUID userID) | 319 | public bool HasInventoryForUser(UUID userID) |
@@ -337,4 +333,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
337 | 333 | ||
338 | #endregion | 334 | #endregion |
339 | } | 335 | } |
340 | } \ No newline at end of file | 336 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index c83454e..8c1a628 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1100,8 +1100,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1100 | if (objectID == UUID.Zero) // User inventory | 1100 | if (objectID == UUID.Zero) // User inventory |
1101 | { | 1101 | { |
1102 | IInventoryService invService = m_scene.InventoryService; | 1102 | IInventoryService invService = m_scene.InventoryService; |
1103 | InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); | 1103 | InventoryItemBase assetRequestItem = invService.GetItem(user, notecard); |
1104 | assetRequestItem = invService.GetItem(assetRequestItem); | ||
1105 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item | 1104 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item |
1106 | { | 1105 | { |
1107 | assetRequestItem = LibraryRootFolder.FindItem(notecard); | 1106 | assetRequestItem = LibraryRootFolder.FindItem(notecard); |
@@ -1625,8 +1624,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1625 | if (objectID == UUID.Zero) // User inventory | 1624 | if (objectID == UUID.Zero) // User inventory |
1626 | { | 1625 | { |
1627 | IInventoryService invService = m_scene.InventoryService; | 1626 | IInventoryService invService = m_scene.InventoryService; |
1628 | InventoryItemBase assetRequestItem = new InventoryItemBase(script, user); | 1627 | InventoryItemBase assetRequestItem = invService.GetItem(user, script); |
1629 | assetRequestItem = invService.GetItem(assetRequestItem); | ||
1630 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item | 1628 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item |
1631 | { | 1629 | { |
1632 | assetRequestItem = LibraryRootFolder.FindItem(script); | 1630 | assetRequestItem = LibraryRootFolder.FindItem(script); |
@@ -1722,8 +1720,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1722 | if (objectID == UUID.Zero) // User inventory | 1720 | if (objectID == UUID.Zero) // User inventory |
1723 | { | 1721 | { |
1724 | IInventoryService invService = m_scene.InventoryService; | 1722 | IInventoryService invService = m_scene.InventoryService; |
1725 | InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user); | 1723 | InventoryItemBase assetRequestItem = invService.GetItem(user, notecard); |
1726 | assetRequestItem = invService.GetItem(assetRequestItem); | ||
1727 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item | 1724 | if (assetRequestItem == null && LibraryRootFolder != null) // Library item |
1728 | { | 1725 | { |
1729 | assetRequestItem = LibraryRootFolder.FindItem(notecard); | 1726 | assetRequestItem = LibraryRootFolder.FindItem(notecard); |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs index d9d2e64..4362e28 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs | |||
@@ -143,8 +143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
143 | // m_log.DebugFormat( | 143 | // m_log.DebugFormat( |
144 | // "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID); | 144 | // "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID); |
145 | 145 | ||
146 | InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId); | 146 | InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Client.AgentId, fh.ItemID); |
147 | item = m_scene.InventoryService.GetItem(item); | ||
148 | 147 | ||
149 | if (item != null) | 148 | if (item != null) |
150 | fh.Client.SendInventoryItemDetails(item.Owner, item); | 149 | fh.Client.SendInventoryItemDetails(item.Owner, item); |
@@ -153,4 +152,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
153 | } | 152 | } |
154 | } | 153 | } |
155 | } | 154 | } |
156 | } \ No newline at end of file | 155 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 30bc75b..f2df364 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -223,8 +223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
223 | 223 | ||
224 | if (core.TryGet<IClientInventory>(out inv)) | 224 | if (core.TryGet<IClientInventory>(out inv)) |
225 | { | 225 | { |
226 | InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner); | 226 | InventoryFolderBase parent = InventoryService.GetFolder(f.Owner, f.ParentID); |
227 | parent = InventoryService.GetFolder(parent); | ||
228 | inv.SendRemoveInventoryItems(new UUID[] { item.ID }); | 227 | inv.SendRemoveInventoryItems(new UUID[] { item.ID }); |
229 | inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item }); | 228 | inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item }); |
230 | string message = "The item was placed in folder " + f.Name; | 229 | string message = "The item was placed in folder " + f.Name; |
@@ -407,8 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
407 | // inventory. Rut-Roh. Whatever. Make this secure. Yeah. | 406 | // inventory. Rut-Roh. Whatever. Make this secure. Yeah. |
408 | // | 407 | // |
409 | // Passing something to another avatar or a an object will already | 408 | // Passing something to another avatar or a an object will already |
410 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 409 | InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID); |
411 | item = InventoryService.GetItem(item); | ||
412 | 410 | ||
413 | if (item != null) | 411 | if (item != null) |
414 | { | 412 | { |
@@ -585,8 +583,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
585 | return null; | 583 | return null; |
586 | } | 584 | } |
587 | 585 | ||
588 | InventoryItemBase item = new InventoryItemBase(itemId, senderId); | 586 | InventoryItemBase item = InventoryService.GetItem(senderId, itemId); |
589 | item = InventoryService.GetItem(item); | ||
590 | 587 | ||
591 | if (item == null) | 588 | if (item == null) |
592 | { | 589 | { |
@@ -807,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) | 804 | UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) |
808 | { | 805 | { |
809 | //// Retrieve the folder from the sender | 806 | //// Retrieve the folder from the sender |
810 | InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId, senderId)); | 807 | InventoryFolderBase folder = InventoryService.GetFolder(senderId, folderId); |
811 | if (null == folder) | 808 | if (null == folder) |
812 | { | 809 | { |
813 | m_log.ErrorFormat( | 810 | m_log.ErrorFormat( |
@@ -868,8 +865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
868 | 865 | ||
869 | if (item == null) | 866 | if (item == null) |
870 | { | 867 | { |
871 | item = new InventoryItemBase(oldItemID, remoteClient.AgentId); | 868 | item = InventoryService.GetItem(remoteClient.AgentId, oldItemID); |
872 | item = InventoryService.GetItem(item); | ||
873 | 869 | ||
874 | if (item == null) | 870 | if (item == null) |
875 | { | 871 | { |
@@ -953,7 +949,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
953 | foreach (InventoryItemBase b in items) | 949 | foreach (InventoryItemBase b in items) |
954 | { | 950 | { |
955 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | 951 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); |
956 | InventoryItemBase n = InventoryService.GetItem(b); | 952 | InventoryItemBase n = InventoryService.GetItem(b.Owner, b.ID); |
957 | n.Folder = destfolder; | 953 | n.Folder = destfolder; |
958 | moveitems.Add(n); | 954 | moveitems.Add(n); |
959 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | 955 | remoteClient.SendInventoryItemCreateUpdate(n, 0); |
@@ -1605,8 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1605 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); | 1601 | InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); |
1606 | 1602 | ||
1607 | // Fetch the folder itself to get its current version | 1603 | // Fetch the folder itself to get its current version |
1608 | InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); | 1604 | InventoryFolderBase containingFolder = InventoryService.GetFolder(client.AgentId, folder.ID); |
1609 | containingFolder = InventoryService.GetFolder(containingFolder); | ||
1610 | 1605 | ||
1611 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", | 1606 | // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", |
1612 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); | 1607 | // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); |
@@ -1620,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1620 | { | 1615 | { |
1621 | if (item.AssetType == (int)AssetType.Link) | 1616 | if (item.AssetType == (int)AssetType.Link) |
1622 | { | 1617 | { |
1623 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 1618 | InventoryItemBase linkedItem = InventoryService.GetItem(client.AgentId, item.AssetID); |
1624 | 1619 | ||
1625 | // Take care of genuinely broken links where the target doesn't exist | 1620 | // Take care of genuinely broken links where the target doesn't exist |
1626 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | 1621 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, |
@@ -1680,8 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | UUID copyID = UUID.Random(); | 1675 | UUID copyID = UUID.Random(); |
1681 | if (itemID != UUID.Zero) | 1676 | if (itemID != UUID.Zero) |
1682 | { | 1677 | { |
1683 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 1678 | InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID); |
1684 | item = InventoryService.GetItem(item); | ||
1685 | 1679 | ||
1686 | // Try library | 1680 | // Try library |
1687 | if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null) | 1681 | if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null) |
@@ -1836,8 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1836 | public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) | 1830 | public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) |
1837 | { | 1831 | { |
1838 | UUID copyID = UUID.Random(); | 1832 | UUID copyID = UUID.Random(); |
1839 | InventoryItemBase item = new InventoryItemBase(fromItemID, agentID); | 1833 | InventoryItemBase item = InventoryService.GetItem(agentID, fromItemID); |
1840 | item = InventoryService.GetItem(item); | ||
1841 | 1834 | ||
1842 | // Try library | 1835 | // Try library |
1843 | // XXX clumsy, possibly should be one call | 1836 | // XXX clumsy, possibly should be one call |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 34b9c5f..c49edd1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -627,8 +627,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
627 | // m_log.DebugFormat( | 627 | // m_log.DebugFormat( |
628 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); | 628 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); |
629 | 629 | ||
630 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); | 630 | InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID); |
631 | folder = InventoryService.GetFolder(folder); | ||
632 | if (folder != null) | 631 | if (folder != null) |
633 | { | 632 | { |
634 | folder.Name = name; | 633 | folder.Name = name; |
@@ -645,8 +644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
645 | 644 | ||
646 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | 645 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) |
647 | { | 646 | { |
648 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); | 647 | InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID); |
649 | folder = InventoryService.GetFolder(folder); | ||
650 | if (folder != null) | 648 | if (folder != null) |
651 | { | 649 | { |
652 | folder.ParentID = parentID; | 650 | folder.ParentID = parentID; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 2617723..ec34e39 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -505,8 +505,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
505 | //variable will be set to null and attachment will | 505 | //variable will be set to null and attachment will |
506 | //not be included with the group notice. | 506 | //not be included with the group notice. |
507 | Scene scene = (Scene)remoteClient.Scene; | 507 | Scene scene = (Scene)remoteClient.Scene; |
508 | item = new InventoryItemBase(itemID, ownerID); | 508 | item = scene.InventoryService.GetItem(ownerID, itemID); |
509 | item = scene.InventoryService.GetItem(item); | ||
510 | 509 | ||
511 | if (item != null) | 510 | if (item != null) |
512 | { | 511 | { |