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authorMW2007-11-04 14:06:41 +0000
committerMW2007-11-04 14:06:41 +0000
commite50a2e2ce21d74f7d575f97201c246c1cd00bee5 (patch)
tree7508b7adc0c125fcbe327d4d4cacd1bbfe412180 /OpenSim/Region
parentAdded support for OpenSim application plugins (as requested by Adam), which u... (diff)
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Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs43
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs38
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs6
3 files changed, 73 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 83b4cbc..b02fcf6 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -1049,14 +1049,28 @@ namespace OpenSim.Region.ClientStack
1049 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 1049 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
1050 LLQuaternion rotation) 1050 LLQuaternion rotation)
1051 { 1051 {
1052 LLVector3 velocity = new LLVector3(0f,0f,0f);
1052 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); 1053 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
1053 terse.RegionData.RegionHandle = regionHandle; 1054 terse.RegionData.RegionHandle = regionHandle;
1054 terse.RegionData.TimeDilation = timeDilation; 1055 terse.RegionData.TimeDilation = timeDilation;
1055 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; 1056 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
1056 terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation); 1057 terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity);
1057 1058
1058 OutPacket(terse); 1059 OutPacket(terse);
1059 } 1060 }
1061 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
1062 LLQuaternion rotation, LLVector3 velocity)
1063 {
1064
1065 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
1066 terse.RegionData.RegionHandle = regionHandle;
1067 terse.RegionData.TimeDilation = timeDilation;
1068 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
1069 terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity);
1070
1071 OutPacket(terse);
1072 }
1073
1060 1074
1061 #endregion 1075 #endregion
1062 1076
@@ -1158,7 +1172,7 @@ namespace OpenSim.Region.ClientStack
1158 /// <returns></returns> 1172 /// <returns></returns>
1159 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, 1173 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
1160 LLVector3 position, 1174 LLVector3 position,
1161 LLQuaternion rotation) 1175 LLQuaternion rotation, LLVector3 velocity)
1162 { 1176 {
1163 uint ID = localID; 1177 uint ID = localID;
1164 byte[] bytes = new byte[60]; 1178 byte[] bytes = new byte[60];
@@ -1178,13 +1192,24 @@ namespace OpenSim.Region.ClientStack
1178 i += 12; 1192 i += 12;
1179 ushort ac = 32767; 1193 ushort ac = 32767;
1180 1194
1195 ushort velx, vely, velz;
1196 Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
1197
1198 vel = vel/128.0f;
1199 vel.x += 1;
1200 vel.y += 1;
1201 vel.z += 1;
1181 //vel 1202 //vel
1182 bytes[i++] = (byte) (ac%256); 1203 velx = (ushort)(32768 * (vel.x));
1183 bytes[i++] = (byte) ((ac >> 8)%256); 1204 vely = (ushort)(32768 * (vel.y));
1184 bytes[i++] = (byte) (ac%256); 1205 velz = (ushort)(32768 * (vel.z));
1185 bytes[i++] = (byte) ((ac >> 8)%256); 1206
1186 bytes[i++] = (byte) (ac%256); 1207 bytes[i++] = (byte) (velx % 256);
1187 bytes[i++] = (byte) ((ac >> 8)%256); 1208 bytes[i++] = (byte) ((velx >> 8) % 256);
1209 bytes[i++] = (byte) (vely % 256);
1210 bytes[i++] = (byte) ((vely >> 8) % 256);
1211 bytes[i++] = (byte) (velz % 256);
1212 bytes[i++] = (byte) ((velz >> 8) % 256);
1188 1213
1189 //accel 1214 //accel
1190 bytes[i++] = (byte) (ac%256); 1215 bytes[i++] = (byte) (ac%256);
@@ -1372,4 +1397,4 @@ namespace OpenSim.Region.ClientStack
1372 1397
1373 #endregion 1398 #endregion
1374 } 1399 }
1375} \ No newline at end of file 1400}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 535e765..1852ba7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -235,7 +235,22 @@ namespace OpenSim.Region.Environment.Scenes
235 /// <summary></summary> 235 /// <summary></summary>
236 public LLVector3 Velocity 236 public LLVector3 Velocity
237 { 237 {
238 get { return m_velocity; } 238 get {
239 //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
240 //|| PhysActor.Velocity.z != 0)
241 //{
242 if (PhysActor != null)
243 {
244 if (PhysActor.IsPhysical)
245 {
246 m_velocity.X = PhysActor.Velocity.X;
247 m_velocity.Y = PhysActor.Velocity.Y;
248 m_velocity.Z = PhysActor.Velocity.Z;
249 }
250 }
251
252 return m_velocity;
253 }
239 set { m_velocity = value; } 254 set { m_velocity = value; }
240 } 255 }
241 256
@@ -995,13 +1010,28 @@ namespace OpenSim.Region.Environment.Scenes
995 LLVector3 lPos; 1010 LLVector3 lPos;
996 lPos = OffsetPosition; 1011 lPos = OffsetPosition;
997 LLQuaternion mRot = RotationOffset; 1012 LLQuaternion mRot = RotationOffset;
998 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 1013 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
1014 {
1015 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
1016 }
1017 else
1018 {
1019 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity);
1020 }
999 } 1021 }
1000 1022
1001 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) 1023 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
1002 { 1024 {
1003 LLQuaternion mRot = RotationOffset; 1025 LLQuaternion mRot = RotationOffset;
1004 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 1026 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
1027 {
1028 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
1029 }
1030 else
1031 {
1032 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity);
1033 //System.Console.WriteLine("Vel:" + Velocity);
1034 }
1005 } 1035 }
1006 1036
1007 #endregion 1037 #endregion
@@ -1113,4 +1143,4 @@ namespace OpenSim.Region.Environment.Scenes
1113 } 1143 }
1114 } 1144 }
1115 } 1145 }
1116} \ No newline at end of file 1146}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 9ed1f35..e7a09ac 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -281,6 +281,10 @@ namespace SimpleApp
281 LLVector3 position, LLQuaternion rotation) 281 LLVector3 position, LLQuaternion rotation)
282 { 282 {
283 } 283 }
284 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
285 LLVector3 position, LLQuaternion rotation,LLVector3 velocity)
286 {
287 }
284 288
285 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) 289 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items)
286 { 290 {
@@ -430,4 +434,4 @@ namespace SimpleApp
430 { 434 {
431 } 435 }
432 } 436 }
433} \ No newline at end of file 437}