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authorUbitUmarov2018-05-26 23:03:27 +0100
committerUbitUmarov2018-05-26 23:03:27 +0100
commite0b2ee80f9a0325405124a189d2d36a5e9478efc (patch)
tree2ab19cce9f4e46027c288c7725660d685de0f172 /OpenSim/Region
parentupdate warp3d.dll (diff)
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fix a bug on warp3d.dll
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs128
1 files changed, 64 insertions, 64 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index d76bdf7..69c7b57 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
107 Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); 107 Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain);
108 m_textureAverageTerrain = 108 m_textureAverageTerrain =
109 Util.GetConfigVarFromSections<bool>(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAverageTerrain); 109 Util.GetConfigVarFromSections<bool>(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAverageTerrain);
110 if(m_textureAverageTerrain) 110 if (m_textureAverageTerrain)
111 m_textureTerrain = true; 111 m_textureTerrain = true;
112 m_texturePrims = 112 m_texturePrims =
113 Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); 113 Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims);
@@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
116 m_renderMeshes = 116 m_renderMeshes =
117 Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes); 117 Util.GetConfigVarFromSections<bool>(m_config, "RenderMeshes", configSections, m_renderMeshes);
118 118
119 } 119 }
120 120
121 public void AddRegion(Scene scene) 121 public void AddRegion(Scene scene)
122 { 122 {
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
227 227
228 WarpRenderer renderer = new WarpRenderer(); 228 WarpRenderer renderer = new WarpRenderer();
229 229
230 if(!renderer.CreateScene(viewWitdh, viewHeigth)) 230 if (!renderer.CreateScene(viewWitdh, viewHeigth))
231 return new Bitmap(viewWitdh, viewHeigth); 231 return new Bitmap(viewWitdh, viewHeigth);
232 232
233 #region Camera 233 #region Camera
@@ -235,16 +235,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
235 warp_Vector pos = ConvertVector(cameraPos); 235 warp_Vector pos = ConvertVector(cameraPos);
236 warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); 236 warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir));
237 237
238 if(orto) 238 if (orto)
239 renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigth); 239 renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigth);
240 else 240 else
241 renderer.Scene.defaultCamera.setFov(fov); 241 renderer.Scene.defaultCamera.setFov(fov);
242 242
243 renderer.Scene.defaultCamera.setPos(pos); 243 renderer.Scene.defaultCamera.setPos(pos);
244 renderer.Scene.defaultCamera.lookAt(lookat); 244 renderer.Scene.defaultCamera.lookAt(lookat);
245 #endregion Camera 245 #endregion Camera
246 246
247 renderer.Scene.setAmbient(warp_Color.getColor(192,191,173)); 247 renderer.Scene.setAmbient(warp_Color.getColor(192, 191, 173));
248 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), warp_Color.White, 0, 320, 40)); 248 renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), warp_Color.White, 0, 320, 40));
249 249
250 CreateWater(renderer); 250 CreateWater(renderer);
@@ -297,9 +297,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
297 waterHeight, 297 waterHeight,
298 m_scene.RegionInfo.RegionSizeY * 0.5f); 298 m_scene.RegionInfo.RegionSizeY * 0.5f);
299 299
300 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); 300 warp_Material waterMaterial = new warp_Material(ConvertColor(WATER_COLOR));
301 renderer.Scene.addMaterial("WaterColor", waterColorMaterial); 301 renderer.Scene.addMaterial("WaterMat", waterMaterial);
302 renderer.SetObjectMaterial("Water", "WaterColor"); 302 renderer.SetObjectMaterial("Water", "WaterMat");
303 } 303 }
304 304
305 // Add a terrain to the renderer. 305 // Add a terrain to the renderer.
@@ -321,9 +321,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
321 bitWidth = (int)Math.Ceiling((Math.Log(terrain.Width) * log2inv)); 321 bitWidth = (int)Math.Ceiling((Math.Log(terrain.Width) * log2inv));
322 bitHeight = (int)Math.Ceiling((Math.Log(terrain.Height) * log2inv)); 322 bitHeight = (int)Math.Ceiling((Math.Log(terrain.Height) * log2inv));
323 323
324 if(bitWidth > 8) // more than 256 is very heavy :( 324 if (bitWidth > 8) // more than 256 is very heavy :(
325 bitWidth = 8; 325 bitWidth = 8;
326 if(bitHeight > 8) 326 if (bitHeight > 8)
327 bitHeight = 8; 327 bitHeight = 8;
328 328
329 int twidth = (int)Math.Pow(2, bitWidth); 329 int twidth = (int)Math.Pow(2, bitWidth);
@@ -350,20 +350,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
350 tv = y * invsy; 350 tv = y * invsy;
351 for (x = 0; x < regionsx; x += diff) 351 for (x = 0; x < regionsx; x += diff)
352 { 352 {
353 pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]); 353 pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]);
354 obj.addVertex(new warp_Vertex(pos, x * invsx, tv )); 354 obj.addVertex(new warp_Vertex(pos, x * invsx, tv));
355 } 355 }
356 pos = ConvertVector(x , y , (float)terrain[(int)(x - diff), (int)y]); 356 pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), (int)y]);
357 obj.addVertex(new warp_Vertex(pos, 1.0f, tv)); 357 obj.addVertex(new warp_Vertex(pos, 1.0f, tv));
358 } 358 }
359 359
360 int lastY = (int)(y - diff); 360 int lastY = (int)(y - diff);
361 for (x = 0; x < regionsx; x += diff) 361 for (x = 0; x < regionsx; x += diff)
362 { 362 {
363 pos = ConvertVector(x , y , (float)terrain[(int)x, lastY]); 363 pos = ConvertVector(x, y, (float)terrain[(int)x, lastY]);
364 obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f)); 364 obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f));
365 } 365 }
366 pos = ConvertVector(x , y , (float)terrain[(int)(x - diff), lastY]); 366 pos = ConvertVector(x, y, (float)terrain[(int)(x - diff), lastY]);
367 obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f)); 367 obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f));
368 368
369 // create triangles. 369 // create triangles.
@@ -410,7 +410,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
410 heightRanges[1] = (float)regionInfo.Elevation2NW; 410 heightRanges[1] = (float)regionInfo.Elevation2NW;
411 heightRanges[2] = (float)regionInfo.Elevation2SE; 411 heightRanges[2] = (float)regionInfo.Elevation2SE;
412 heightRanges[3] = (float)regionInfo.Elevation2NE; 412 heightRanges[3] = (float)regionInfo.Elevation2NE;
413 413
414 warp_Texture texture; 414 warp_Texture texture;
415 using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, 415 using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
416 m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY, 416 m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY,
@@ -419,8 +419,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
419 texture = new warp_Texture(image); 419 texture = new warp_Texture(image);
420 420
421 warp_Material material = new warp_Material(texture); 421 warp_Material material = new warp_Material(texture);
422 renderer.Scene.addMaterial("TerrainColor", material); 422 renderer.Scene.addMaterial("TerrainMat", material);
423 renderer.SetObjectMaterial("Terrain", "TerrainColor"); 423 renderer.SetObjectMaterial("Terrain", "TerrainMat");
424 } 424 }
425 425
426 private void CreateAllPrims(WarpRenderer renderer) 426 private void CreateAllPrims(WarpRenderer renderer)
@@ -429,14 +429,14 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
429 return; 429 return;
430 430
431 m_scene.ForEachSOG( 431 m_scene.ForEachSOG(
432 delegate(SceneObjectGroup group) 432 delegate (SceneObjectGroup group)
433 { 433 {
434 foreach (SceneObjectPart child in group.Parts) 434 foreach (SceneObjectPart child in group.Parts)
435 CreatePrim(renderer, child); 435 CreatePrim(renderer, child);
436 } 436 }
437 ); 437 );
438 } 438 }
439 439
440 private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim) 440 private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
441 { 441 {
442 if ((PCode)prim.Shape.PCode != PCode.Prim) 442 if ((PCode)prim.Shape.PCode != PCode.Prim)
@@ -447,14 +447,14 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
447 warp_Matrix m = warp_Matrix.quaternionMatrix(primRot); 447 warp_Matrix m = warp_Matrix.quaternionMatrix(primRot);
448 448
449 float screenFactor = renderer.Scene.EstimateBoxProjectedArea(primPos, ConvertVector(prim.Scale), m); 449 float screenFactor = renderer.Scene.EstimateBoxProjectedArea(primPos, ConvertVector(prim.Scale), m);
450 if(screenFactor < 0) 450 if (screenFactor < 0)
451 return; 451 return;
452 452
453 int p2 = (int)(-(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1); 453 int p2 = (int)(-(float)Math.Log(screenFactor) * 1.442695f * 0.5 - 1);
454 454
455 if(p2 < 0) 455 if (p2 < 0)
456 p2 = 0; 456 p2 = 0;
457 else if(p2 > 3) 457 else if (p2 > 3)
458 p2 = 3; 458 p2 = 3;
459 459
460 DetailLevel lod = (DetailLevel)(3 - p2); 460 DetailLevel lod = (DetailLevel)(3 - p2);
@@ -479,12 +479,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
479 } 479 }
480 else // It's sculptie 480 else // It's sculptie
481 { 481 {
482 if(m_imgDecoder != null) 482 if (m_imgDecoder != null)
483 { 483 {
484 Image sculpt = m_imgDecoder.DecodeToImage(sculptAsset); 484 Image sculpt = m_imgDecoder.DecodeToImage(sculptAsset);
485 if(sculpt != null) 485 if (sculpt != null)
486 { 486 {
487 renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim,(Bitmap)sculpt, lod); 487 renderMesh = m_primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, lod);
488 sculpt.Dispose(); 488 sculpt.Dispose();
489 } 489 }
490 } 490 }
@@ -519,27 +519,27 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
519 519
520 Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i); 520 Primitive.TextureEntryFace teFace = prim.Shape.Textures.GetFace((uint)i);
521 Color4 faceColor = teFace.RGBA; 521 Color4 faceColor = teFace.RGBA;
522 if(faceColor.A == 0) 522 if (faceColor.A == 0)
523 continue; 523 continue;
524 524
525 string materialName = String.Empty; 525 string materialName = String.Empty;
526 if (m_texturePrims) 526 if (m_texturePrims)
527 { 527 {
528// if(lod > DetailLevel.Low) 528 // if(lod > DetailLevel.Low)
529 { 529 {
530// materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, lod == DetailLevel.Low); 530 // materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, lod == DetailLevel.Low);
531 materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false); 531 materialName = GetOrCreateMaterial(renderer, faceColor, teFace.TextureID, false);
532 if(String.IsNullOrEmpty(materialName)) 532 if (String.IsNullOrEmpty(materialName))
533 continue; 533 continue;
534 int c = renderer.Scene.material(materialName).getColor(); 534 int c = renderer.Scene.material(materialName).getColor();
535 if((c & warp_Color.MASKALPHA) == 0) 535 if ((c & warp_Color.MASKALPHA) == 0)
536 continue; 536 continue;
537 } 537 }
538 } 538 }
539 else 539 else
540 materialName = GetOrCreateMaterial(renderer, faceColor); 540 materialName = GetOrCreateMaterial(renderer, faceColor);
541 541
542 if(renderer.Scene.material(materialName).getTexture() == null) 542 if (renderer.Scene.material(materialName).getTexture() == null)
543 { 543 {
544 // uv map details dont not matter for color; 544 // uv map details dont not matter for color;
545 for (int j = 0; j < face.Vertices.Count; j++) 545 for (int j = 0; j < face.Vertices.Count; j++)
@@ -549,7 +549,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
549 warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y); 549 warp_Vertex vert = new warp_Vertex(pos, v.TexCoord.X, v.TexCoord.Y);
550 faceObj.addVertex(vert); 550 faceObj.addVertex(vert);
551 } 551 }
552 } 552 }
553 else 553 else
554 { 554 {
555 float tu; 555 float tu;
@@ -561,7 +561,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
561 float rotation = teFace.Rotation; 561 float rotation = teFace.Rotation;
562 float rc = 0; 562 float rc = 0;
563 float rs = 0; 563 float rs = 0;
564 if(rotation != 0) 564 if (rotation != 0)
565 { 565 {
566 rc = (float)Math.Cos(rotation); 566 rc = (float)Math.Cos(rotation);
567 rs = (float)Math.Sin(rotation); 567 rs = (float)Math.Sin(rotation);
@@ -574,7 +574,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
574 warp_Vector pos = ConvertVector(v.Position); 574 warp_Vector pos = ConvertVector(v.Position);
575 tu = v.TexCoord.X - 0.5f; 575 tu = v.TexCoord.X - 0.5f;
576 tv = 0.5f - v.TexCoord.Y; 576 tv = 0.5f - v.TexCoord.Y;
577 if(rotation != 0) 577 if (rotation != 0)
578 { 578 {
579 float tur = tu * rc - tv * rs; 579 float tur = tu * rc - tv * rs;
580 float tvr = tu * rs + tv * rc; 580 float tvr = tu * rs + tv * rc;
@@ -593,10 +593,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
593 tv += offsetv; 593 tv += offsetv;
594 vert = new warp_Vertex(pos, tu, tv); 594 vert = new warp_Vertex(pos, tu, tv);
595 } 595 }
596 596
597 faceObj.addVertex(vert); 597 faceObj.addVertex(vert);
598 } 598 }
599 } 599 }
600 600
601 for (int j = 0; j < face.Indices.Count; j += 3) 601 for (int j = 0; j < face.Indices.Count; j += 3)
602 { 602 {
@@ -628,7 +628,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
628 bool fetched = false; 628 bool fetched = false;
629 629
630 // Attempt to fetch the texture metadata 630 // Attempt to fetch the texture metadata
631 string cacheName = "MAPCLR"+face.TextureID.ToString(); 631 string cacheName = "MAPCLR" + face.TextureID.ToString();
632 AssetBase metadata = m_scene.AssetService.GetCached(cacheName); 632 AssetBase metadata = m_scene.AssetService.GetCached(cacheName);
633 if (metadata != null) 633 if (metadata != null)
634 { 634 {
@@ -637,7 +637,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
637 637
638 if (map != null) 638 if (map != null)
639 { 639 {
640 ctmp = map["X-RGBA"].AsColor4(); 640 ctmp = map["X-RGBA"].AsColor4();
641 fetched = true; 641 fetched = true;
642 } 642 }
643 } 643 }
@@ -704,14 +704,14 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
704 warp_Texture texture = GetTexture(textureID); 704 warp_Texture texture = GetTexture(textureID);
705 if (texture != null) 705 if (texture != null)
706 { 706 {
707 if(useAverageTextureColor) 707 if (useAverageTextureColor)
708 color = warp_Color.multiply(color, texture.averageColor); 708 color = warp_Color.multiply(color, texture.averageColor);
709 else 709 else
710 mat.setTexture(texture); 710 mat.setTexture(texture);
711 } 711 }
712 else 712 else
713 color = warp_Color.multiply(color, warp_Color.Grey); 713 color = warp_Color.multiply(color, warp_Color.Grey);
714 714
715 mat.setColor(color); 715 mat.setColor(color);
716 renderer.Scene.addMaterial(materialName, mat); 716 renderer.Scene.addMaterial(materialName, mat);
717 717
@@ -721,16 +721,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
721 private warp_Texture GetTexture(UUID id) 721 private warp_Texture GetTexture(UUID id)
722 { 722 {
723 warp_Texture ret = null; 723 warp_Texture ret = null;
724 if(id == UUID.Zero) 724 if (id == UUID.Zero)
725 return ret; 725 return ret;
726 726
727 if(m_warpTextures.TryGetValue(id.ToString(), out ret)) 727 if (m_warpTextures.TryGetValue(id.ToString(), out ret))
728 return ret; 728 return ret;
729 729
730 byte[] asset = m_scene.AssetService.GetData(id.ToString()); 730 byte[] asset = m_scene.AssetService.GetData(id.ToString());
731 731
732 if (asset != null) 732 if (asset != null)
733 { 733 {
734 try 734 try
735 { 735 {
736 using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) 736 using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset))
@@ -761,7 +761,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
761 761
762 private static warp_Quaternion ConvertQuaternion(Quaternion quat) 762 private static warp_Quaternion ConvertQuaternion(Quaternion quat)
763 { 763 {
764 return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W); 764 return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W);
765 } 765 }
766 766
767 private static int ConvertColor(Color4 color) 767 private static int ConvertColor(Color4 color)
@@ -791,8 +791,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
791 791
792 try 792 try
793 { 793 {
794 using(MemoryStream stream = new MemoryStream(j2kData)) 794 using (MemoryStream stream = new MemoryStream(j2kData))
795 using(Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream)) 795 using (Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream))
796 { 796 {
797 width = bitmap.Width; 797 width = bitmap.Width;
798 height = bitmap.Height; 798 height = bitmap.Height;
@@ -803,13 +803,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
803 // Sum up the individual channels 803 // Sum up the individual channels
804 unsafe 804 unsafe
805 { 805 {
806 if(pixelBytes == 4) 806 if (pixelBytes == 4)
807 { 807 {
808 for(int y = 0; y < height; y++) 808 for (int y = 0; y < height; y++)
809 { 809 {
810 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); 810 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
811 811
812 for(int x = 0; x < width; x++) 812 for (int x = 0; x < width; x++)
813 { 813 {
814 b += row[x * pixelBytes + 0]; 814 b += row[x * pixelBytes + 0];
815 g += row[x * pixelBytes + 1]; 815 g += row[x * pixelBytes + 1];
@@ -820,11 +820,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
820 } 820 }
821 else 821 else
822 { 822 {
823 for(int y = 0; y < height; y++) 823 for (int y = 0; y < height; y++)
824 { 824 {
825 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); 825 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
826 826
827 for(int x = 0; x < width; x++) 827 for (int x = 0; x < width; x++)
828 { 828 {
829 b += row[x * pixelBytes + 0]; 829 b += row[x * pixelBytes + 0];
830 g += row[x * pixelBytes + 1]; 830 g += row[x * pixelBytes + 1];
@@ -843,13 +843,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
843 decimal bm = ((decimal)b / totalPixels) * OO_255; 843 decimal bm = ((decimal)b / totalPixels) * OO_255;
844 decimal am = ((decimal)a / totalPixels) * OO_255; 844 decimal am = ((decimal)a / totalPixels) * OO_255;
845 845
846 if(pixelBytes == 3) 846 if (pixelBytes == 3)
847 am = 1m; 847 am = 1m;
848 848
849 return new Color4((float)rm, (float)gm, (float)bm, (float)am); 849 return new Color4((float)rm, (float)gm, (float)bm, (float)am);
850 850
851 } 851 }
852 catch(Exception ex) 852 catch (Exception ex)
853 { 853 {
854 m_log.WarnFormat( 854 m_log.WarnFormat(
855 "[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", 855 "[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}",