diff options
author | Melanie Thielker | 2009-05-10 12:27:05 +0000 |
---|---|---|
committer | Melanie Thielker | 2009-05-10 12:27:05 +0000 |
commit | d8e1842d2507b2c18b21671ed01496b3a2c59e18 (patch) | |
tree | 2ae57cf45dd1b22fe48b72b85c952258d87f60b6 /OpenSim/Region | |
parent | Fix the build break (diff) | |
download | opensim-SC-d8e1842d2507b2c18b21671ed01496b3a2c59e18.zip opensim-SC-d8e1842d2507b2c18b21671ed01496b3a2c59e18.tar.gz opensim-SC-d8e1842d2507b2c18b21671ed01496b3a2c59e18.tar.bz2 opensim-SC-d8e1842d2507b2c18b21671ed01496b3a2c59e18.tar.xz |
Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IImprovedAssetCache.cs (renamed from OpenSim/Region/Framework/Interfaces/IAssetCache.cs) | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 |
7 files changed, 83 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 957b04f..c4cc007 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -45,8 +45,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
45 | MethodBase.GetCurrentMethod().DeclaringType); | 45 | MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private bool m_Enabled = false; | 47 | private bool m_Enabled = false; |
48 | private Dictionary<Scene, IAssetService> m_AssetService = | ||
49 | new Dictionary<Scene, IAssetService>(); | ||
50 | 48 | ||
51 | public string Name | 49 | public string Name |
52 | { | 50 | { |
@@ -85,10 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
85 | 83 | ||
86 | public void AddRegion(Scene scene) | 84 | public void AddRegion(Scene scene) |
87 | { | 85 | { |
88 | if (!m_Enabled) | ||
89 | return; | ||
90 | |||
91 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | ||
92 | } | 86 | } |
93 | 87 | ||
94 | public void RemoveRegion(Scene scene) | 88 | public void RemoveRegion(Scene scene) |
@@ -97,15 +91,27 @@ namespace OpenSim.Region.CoreModules.Asset | |||
97 | 91 | ||
98 | public void RegionLoaded(Scene scene) | 92 | public void RegionLoaded(Scene scene) |
99 | { | 93 | { |
100 | if (!m_Enabled) | 94 | } |
101 | return; | 95 | |
96 | //////////////////////////////////////////////////////////// | ||
97 | // IImprovedAssetCache | ||
98 | // | ||
99 | |||
100 | public void Cache(AssetBase asset) | ||
101 | { | ||
102 | } | ||
103 | |||
104 | public AssetBase Get(string id) | ||
105 | { | ||
106 | return null; | ||
107 | } | ||
102 | 108 | ||
103 | m_AssetService[scene] = | 109 | public void Expire(string id) |
104 | scene.RequestModuleInterface<IAssetService>(); | 110 | { |
111 | } | ||
105 | 112 | ||
106 | if (m_AssetService[scene] != null) | 113 | public void Clear() |
107 | m_log.InfoFormat("[ASSET CACHE]: Enabled for region {0}", | 114 | { |
108 | scene.RegionInfo.RegionName); | ||
109 | } | 115 | } |
110 | } | 116 | } |
111 | } | 117 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 246cf55..e46545c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -624,8 +624,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
624 | // a new friend was added in the initiator's and friend's data, so the cache entries are wrong now. | 624 | // a new friend was added in the initiator's and friend's data, so the cache entries are wrong now. |
625 | lock (m_friendLists) | 625 | lock (m_friendLists) |
626 | { | 626 | { |
627 | m_friendLists.Invalidate(fromAgentID); | 627 | m_friendLists.Invalidate(fromAgentID.ToString()); |
628 | m_friendLists.Invalidate(toAgentID); | 628 | m_friendLists.Invalidate(toAgentID.ToString()); |
629 | } | 629 | } |
630 | 630 | ||
631 | // now send presence update and add a calling card for the new friend | 631 | // now send presence update and add a calling card for the new friend |
@@ -664,8 +664,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
664 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. | 664 | // The cache entries aren't valid anymore either, as we just added a friend to both sides. |
665 | lock (m_friendLists) | 665 | lock (m_friendLists) |
666 | { | 666 | { |
667 | m_friendLists.Invalidate(agentID); | 667 | m_friendLists.Invalidate(agentID.ToString()); |
668 | m_friendLists.Invalidate(friendID); | 668 | m_friendLists.Invalidate(friendID.ToString()); |
669 | } | 669 | } |
670 | 670 | ||
671 | // if it's a local friend, we don't have to do the lookup | 671 | // if it's a local friend, we don't have to do the lookup |
@@ -782,8 +782,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
782 | // clean up cache: FriendList is wrong now... | 782 | // clean up cache: FriendList is wrong now... |
783 | lock (m_friendLists) | 783 | lock (m_friendLists) |
784 | { | 784 | { |
785 | m_friendLists.Invalidate(agentID); | 785 | m_friendLists.Invalidate(agentID.ToString()); |
786 | m_friendLists.Invalidate(exfriendID); | 786 | m_friendLists.Invalidate(exfriendID.ToString()); |
787 | } | 787 | } |
788 | } | 788 | } |
789 | 789 | ||
@@ -1070,7 +1070,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
1070 | List<FriendListItem> fl; | 1070 | List<FriendListItem> fl; |
1071 | lock (m_friendLists) | 1071 | lock (m_friendLists) |
1072 | { | 1072 | { |
1073 | fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId, | 1073 | fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId.ToString(), |
1074 | m_initialScene.GetFriendList); | 1074 | m_initialScene.GetFriendList); |
1075 | } | 1075 | } |
1076 | 1076 | ||
@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
1083 | List<FriendListItem> fl; | 1083 | List<FriendListItem> fl; |
1084 | lock (m_friendLists) | 1084 | lock (m_friendLists) |
1085 | { | 1085 | { |
1086 | fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId, | 1086 | fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId.ToString(), |
1087 | m_initialScene.GetFriendList); | 1087 | m_initialScene.GetFriendList); |
1088 | } | 1088 | } |
1089 | 1089 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs index 24ac8be..0a0f634 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using log4net; | 28 | using log4net; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using System; | 30 | using System; |
31 | using System.Collections.Generic; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using OpenSim.Servers.Base; | 33 | using OpenSim.Servers.Base; |
33 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
@@ -42,6 +43,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
42 | LogManager.GetLogger( | 43 | LogManager.GetLogger( |
43 | MethodBase.GetCurrentMethod().DeclaringType); | 44 | MethodBase.GetCurrentMethod().DeclaringType); |
44 | 45 | ||
46 | private Dictionary<Scene, IImprovedAssetCache> m_AssetCache = | ||
47 | new Dictionary<Scene, IImprovedAssetCache>(); | ||
48 | |||
45 | private IAssetService m_AssetService; | 49 | private IAssetService m_AssetService; |
46 | 50 | ||
47 | private bool m_Enabled = false; | 51 | private bool m_Enabled = false; |
@@ -109,10 +113,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
109 | 113 | ||
110 | public void RemoveRegion(Scene scene) | 114 | public void RemoveRegion(Scene scene) |
111 | { | 115 | { |
116 | if (!m_Enabled) | ||
117 | return; | ||
118 | |||
119 | m_AssetCache.Remove(scene); | ||
112 | } | 120 | } |
113 | 121 | ||
114 | public void RegionLoaded(Scene scene) | 122 | public void RegionLoaded(Scene scene) |
115 | { | 123 | { |
124 | if (!m_Enabled) | ||
125 | return; | ||
126 | |||
127 | m_AssetCache[scene] = | ||
128 | scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
129 | |||
130 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); | ||
131 | |||
132 | m_AssetCache[scene] = | ||
133 | scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
134 | |||
135 | if (m_AssetCache[scene] != null) | ||
136 | { | ||
137 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); | ||
138 | } | ||
116 | } | 139 | } |
117 | } | 140 | } |
118 | } | 141 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs index 2cc2962..835678d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using log4net; | 28 | using log4net; |
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -48,6 +49,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
48 | 49 | ||
49 | private bool m_Enabled = false; | 50 | private bool m_Enabled = false; |
50 | private string m_ServerURI = String.Empty; | 51 | private string m_ServerURI = String.Empty; |
52 | private Dictionary<Scene, IImprovedAssetCache> m_AssetCache = | ||
53 | new Dictionary<Scene, IImprovedAssetCache>(); | ||
51 | 54 | ||
52 | public string Name | 55 | public string Name |
53 | { | 56 | { |
@@ -103,10 +106,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
103 | 106 | ||
104 | public void RemoveRegion(Scene scene) | 107 | public void RemoveRegion(Scene scene) |
105 | { | 108 | { |
109 | if (!m_Enabled) | ||
110 | return; | ||
111 | |||
112 | m_AssetCache.Remove(scene); | ||
106 | } | 113 | } |
107 | 114 | ||
108 | public void RegionLoaded(Scene scene) | 115 | public void RegionLoaded(Scene scene) |
109 | { | 116 | { |
117 | if (!m_Enabled) | ||
118 | return; | ||
119 | |||
120 | m_AssetCache[scene] = | ||
121 | scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
122 | |||
123 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName); | ||
124 | |||
125 | if (m_AssetCache[scene] != null) | ||
126 | { | ||
127 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); | ||
128 | } | ||
110 | } | 129 | } |
111 | 130 | ||
112 | public AssetBase Get(string id) | 131 | public AssetBase Get(string id) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index ce54261..1dc33e1 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1302,7 +1302,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1302 | if (parcelID == UUID.Zero) | 1302 | if (parcelID == UUID.Zero) |
1303 | return; | 1303 | return; |
1304 | 1304 | ||
1305 | ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID, delegate(UUID parcel) { | 1305 | ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), delegate(string id) { |
1306 | UUID parcel = UUID.Zero; | ||
1307 | UUID.TryParse(id, out parcel); | ||
1306 | // assume we've got the parcelID we just computed in RemoteParcelRequest | 1308 | // assume we've got the parcelID we just computed in RemoteParcelRequest |
1307 | ExtendedLandData extLandData = new ExtendedLandData(); | 1309 | ExtendedLandData extLandData = new ExtendedLandData(); |
1308 | Util.ParseFakeParcelID(parcel, out extLandData.regionHandle, out extLandData.x, out extLandData.y); | 1310 | Util.ParseFakeParcelID(parcel, out extLandData.regionHandle, out extLandData.x, out extLandData.y); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAssetCache.cs b/OpenSim/Region/Framework/Interfaces/IImprovedAssetCache.cs index bd43ce5..b213284 100644 --- a/OpenSim/Region/Framework/Interfaces/IAssetCache.cs +++ b/OpenSim/Region/Framework/Interfaces/IImprovedAssetCache.cs | |||
@@ -25,9 +25,15 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 30 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 31 | { |
30 | public interface IImprovedAssetCache | 32 | public interface IImprovedAssetCache |
31 | { | 33 | { |
34 | void Cache(AssetBase asset); | ||
35 | AssetBase Get(string id); | ||
36 | void Expire(string id); | ||
37 | void Clear(); | ||
32 | } | 38 | } |
33 | } | 39 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d1260d4..7cb66a0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2825,8 +2825,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2825 | objectCapacity = objects; | 2825 | objectCapacity = objects; |
2826 | } | 2826 | } |
2827 | 2827 | ||
2828 | public List<FriendListItem> GetFriendList(UUID avatarID) | 2828 | public List<FriendListItem> GetFriendList(string id) |
2829 | { | 2829 | { |
2830 | UUID avatarID; | ||
2831 | if (!UUID.TryParse(id, out avatarID)) | ||
2832 | return new List<FriendListItem>(); | ||
2833 | |||
2830 | return CommsManager.GetUserFriendList(avatarID); | 2834 | return CommsManager.GetUserFriendList(avatarID); |
2831 | } | 2835 | } |
2832 | 2836 | ||