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author | Melanie Thielker | 2014-08-23 17:27:01 +0200 |
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committer | Melanie Thielker | 2014-08-23 17:27:01 +0200 |
commit | cbd7c7b9ecbe7bbe19d5c675322206bc8a977c5f (patch) | |
tree | 16b07a06b057f3ee29a4581e1810dbc5b34ad7cb /OpenSim/Region | |
parent | Merge branch 'ubitworkmaster' (diff) | |
download | opensim-SC-cbd7c7b9ecbe7bbe19d5c675322206bc8a977c5f.zip opensim-SC-cbd7c7b9ecbe7bbe19d5c675322206bc8a977c5f.tar.gz opensim-SC-cbd7c7b9ecbe7bbe19d5c675322206bc8a977c5f.tar.bz2 opensim-SC-cbd7c7b9ecbe7bbe19d5c675322206bc8a977c5f.tar.xz |
Change the map tile system to be multi-grid hosting compatible
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index b61062f..40bedc1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
227 | } | 227 | } |
228 | 228 | ||
229 | string reason = string.Empty; | 229 | string reason = string.Empty; |
230 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) | 230 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, scene.RegionInfo.ScopeID, out reason)) |
231 | { | 231 | { |
232 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 232 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", |
233 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | 233 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); |