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author | Careminster Team | 2011-07-19 10:15:34 -0700 |
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committer | root | 2011-07-19 18:16:44 +0100 |
commit | cbaa4aa88fd45df70003176254579492f11e0d5a (patch) | |
tree | 372333f5a7f691ba68e4716bff7896132e9a270e /OpenSim/Region | |
parent | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene" (diff) | |
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2214f2f..037f384 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4437 | { | 4437 | { |
4438 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4438 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4439 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4439 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4440 | LocalId, | ||
4441 | string.Format("{0}/{1}", Name, UUID), | 4440 | string.Format("{0}/{1}", Name, UUID), |
4442 | Shape, | 4441 | Shape, |
4443 | AbsolutePosition, | 4442 | AbsolutePosition, |