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authorUbitUmarov2019-02-20 03:05:23 +0000
committerUbitUmarov2019-02-20 03:05:23 +0000
commitb56eb2fe63a3bc1aaa954a24c46a1725d5bb704d (patch)
treef6126f93f6ec6c504e72173d2dcf9b8461bb89e0 /OpenSim/Region
parentadd osKickAvatar(LSL_Key agentKey, string alert) (diff)
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estate kick now just kill user connection if on same region. The teleport home we did, does not make much sense, and would need more work anyways
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateModule.cs23
3 files changed, 39 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index b7d5a80..943be07 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1677,8 +1677,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1677 1677
1678 public void SendKillObject(List<uint> localIDs) 1678 public void SendKillObject(List<uint> localIDs)
1679 { 1679 {
1680 // foreach (uint id in localIDs) 1680 // foreach (uint id in localIDs)
1681 // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); 1681 // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1682 1682
1683 // remove pending entities to reduce looping chances. 1683 // remove pending entities to reduce looping chances.
1684 lock (m_entityProps.SyncRoot) 1684 lock (m_entityProps.SyncRoot)
@@ -1702,10 +1702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1702 1702
1703 if(++nsent >= 200) 1703 if(++nsent >= 200)
1704 { 1704 {
1705 kill.Header.Reliable = true;
1706 kill.Header.Zerocoded = true;
1707 OutPacket(kill, ThrottleOutPacketType.Task); 1705 OutPacket(kill, ThrottleOutPacketType.Task);
1708
1709 perpacket = localIDs.Count - i - 1; 1706 perpacket = localIDs.Count - i - 1;
1710 if(perpacket == 0) 1707 if(perpacket == 0)
1711 break; 1708 break;
@@ -1720,8 +1717,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1720 1717
1721 if(nsent != 0) 1718 if(nsent != 0)
1722 { 1719 {
1723 kill.Header.Reliable = true;
1724 kill.Header.Zerocoded = true;
1725 OutPacket(kill, ThrottleOutPacketType.Task); 1720 OutPacket(kill, ThrottleOutPacketType.Task);
1726 } 1721 }
1727 } 1722 }
@@ -10047,7 +10042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10047 10042
10048 UUID.TryParse(Utils.BytesToString(messagePacket.ParamList[1].Parameter), out Prey); 10043 UUID.TryParse(Utils.BytesToString(messagePacket.ParamList[1].Parameter), out Prey);
10049 10044
10050 OnEstateTeleportOneUserHomeRequest(this, invoice, SenderID, Prey); 10045 OnEstateTeleportOneUserHomeRequest(this, invoice, SenderID, Prey, false);
10051 } 10046 }
10052 return true; 10047 return true;
10053 case "teleporthomeallusers": 10048 case "teleporthomeallusers":
@@ -10195,7 +10190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10195 10190
10196 UUID.TryParse(Utils.BytesToString(messagePacket.ParamList[0].Parameter), out Prey); 10191 UUID.TryParse(Utils.BytesToString(messagePacket.ParamList[0].Parameter), out Prey);
10197 10192
10198 OnEstateTeleportOneUserHomeRequest(this, invoice, SenderID, Prey); 10193 OnEstateTeleportOneUserHomeRequest(this, invoice, SenderID, Prey, true);
10199 } 10194 }
10200 return true; 10195 return true;
10201 10196
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 2e801e3..ac28cee 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -1204,28 +1204,33 @@ namespace OpenSim.Region.CoreModules.World.Estate
1204 } 1204 }
1205 } 1205 }
1206 1206
1207 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) 1207 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey, bool kick)
1208 { 1208 {
1209 if (prey == UUID.Zero)
1210 return;
1211
1209 EstateTeleportOneUserHomeRequest evOverride = OnEstateTeleportOneUserHomeRequest; 1212 EstateTeleportOneUserHomeRequest evOverride = OnEstateTeleportOneUserHomeRequest;
1210 if(evOverride != null) 1213 if(evOverride != null)
1211 { 1214 {
1212 evOverride(remover_client, invoice, senderID, prey); 1215 evOverride(remover_client, invoice, senderID, prey, kick);
1213 return; 1216 return;
1214 } 1217 }
1215 1218
1216 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 1219 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
1217 return; 1220 return;
1218 1221
1219 if (prey != UUID.Zero) 1222 ScenePresence s = Scene.GetScenePresence(prey);
1223 if (s != null && !s.IsDeleted && !s.IsInTransit)
1220 { 1224 {
1221 ScenePresence s = Scene.GetScenePresence(prey); 1225 if (kick)
1222 if (s != null && !s.IsDeleted && !s.IsInTransit)
1223 { 1226 {
1224 if (!Scene.TeleportClientHome(prey, s.ControllingClient)) 1227 s.ControllingClient.Kick("You have been kicked");
1225 { 1228 Scene.CloseAgent(s.UUID, false);
1226 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); 1229 }
1227 Scene.CloseAgent(s.UUID, false); 1230 else if (!Scene.TeleportClientHome(prey, s.ControllingClient))
1228 } 1231 {
1232 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed ");
1233 Scene.CloseAgent(s.UUID, false);
1229 } 1234 }
1230 } 1235 }
1231 } 1236 }
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateModule.cs
index f4a174a..c8b9032 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateModule.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
204 m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message); 204 m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
205 } 205 }
206 206
207 private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey) 207 private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey, bool kick)
208 { 208 {
209 if (prey == UUID.Zero) 209 if (prey == UUID.Zero)
210 return; 210 return;
@@ -227,8 +227,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
227 ScenePresence p = scene.GetScenePresence(prey); 227 ScenePresence p = scene.GetScenePresence(prey);
228 if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit) 228 if (p != null && !p.IsChildAgent && !p.IsDeleted && !p.IsInTransit)
229 { 229 {
230 p.ControllingClient.SendTeleportStart(16); 230 if (kick)
231 scene.TeleportClientHome(prey, client); 231 {
232 p.ControllingClient.Kick("You have been kicked out");
233 s.CloseAgent(p.UUID, false);
234 }
235 else
236 {
237 p.ControllingClient.SendTeleportStart(16);
238 if (!s.TeleportClientHome(prey, client))
239 {
240 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed");
241 s.CloseAgent(p.UUID, false);
242 }
243 }
232 return; 244 return;
233 } 245 }
234 } 246 }
@@ -259,6 +271,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 { 271 {
260 p.ControllingClient.SendTeleportStart(16); 272 p.ControllingClient.SendTeleportStart(16);
261 scene.TeleportClientHome(p.ControllingClient.AgentId, client); 273 scene.TeleportClientHome(p.ControllingClient.AgentId, client);
274 if (!s.TeleportClientHome(p.ControllingClient.AgentId, client))
275 {
276 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
277 s.CloseAgent(p.UUID, false);
278 }
262 } 279 }
263 }); 280 });
264 } 281 }